Very interesting concept! I do have some feedback on the execution:
- During the fighting portion, it feels like the player has very little agency. Since the only real option is to move the character around, the outcome of the battle doesn't feel meaningfully influenced by player decisions. The NPCs are also so strong that winning is almost guaranteed regardless of what I did.
- Because of this lack of agency, the fortune cookie mechanic felt a bit pointless. I wasn’t sure how to apply the information it gave me in a way that mattered, and in the end it didn’t seem to affect the outcome anyway.
On a more positive note, the NPC Ai was very impressive, I can tell a lot of work was put into implementing it. The art was also a stand out. From the wanted poster character select, to the camp the game starts in.
Overall, still very impressive for a game jam. Good Job.