Thank you for playing.
I’ve added character-specific relics that you start with, as well as some consumable items. I think this will make the game more strategic. I’d love it if you’d play again.
Thank you for playing and for your warm feedback comments.
The portal bug seemed to occur upon restart, so I've fixed it.
I also find the grid operation a bit confusing—the need to delete items and slide them. However, since this is a core part of the game, I'd like to consider refining the UI and UX.
Hello, nepcake,
Thank you very much for playing the game and for your comments. I apologize for the issue where the Hindi font cannot be found.
I plan to polish and package the games created during the game jam for future release.
At that time, I intend to set the pronunciation for the entire text to the selected language (we actually wanted to include voice acting, but couldn't find suitable assets, so we omitted that feature during the game jam phase).
Also, while the number of languages is currently limited, we originally intended to include more languages in the game, including minor ones. It will take a little while, but I will update it eventually.
Once again, thank you! Your comments are a huge encouragement.
Translated with DeepL.com (free version)
Sorry for the delayed reply.
Thank you for the wonderful feedback.
This might sound like an excuse, but I do feel that with more time, I could have done more. Since I'm developing this alone, I don't think I was able to do enough playtesting or other preparations.
However, releasing the game has allowed me to receive a lot of feedback and gain perspectives beyond my own.
As a quick fix, I've updated the game page for new players.
Sorry for the delayed reply.
Thank you for the wonderful feedback.
Since many of you shared the same impression, I realized that the percentage of people who don't enjoy it seems to be higher than those who do.
I don't much care for overly explanatory games, so I tried to make it playable without much language. But as is often the case, things don't always turn out as planned!
For now, I've made the game page more user-friendly.
Thanks for playing and for your comment!
I understand Level 5 is challenging because it requires understanding calculation rules and solving puzzles. Since both target numbers are the same, I thought the hint that the previous number must also be the same would help, but it doesn't seem to be working well.
Also, this game doesn't require you to complete equations. You can advance to the next stage as long as you create the target number following specific calculation rules. If you felt you absolutely had to use the equals sign (=), that's a problem with my level design—my apologies.
Anyway, thank you!
Congratulations!
I was worried whether anyone would make it all the way through, since some puzzles required a bit of creative thinking. But you proved it's possible!!
I understand, as you said, that grasping the rules takes time, and that's where the challenge lies. I think adding hints or small interactions to guide players when they get stuck is feasible within the game design, so I'll consider it.
Thank you for the wonderful feedback.
It was a fantastic challenge!
(If we update it or expand it for a product release, I'll work hard to make sure you get at least a little bit of that “aha” moment next time :))