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komugi

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A member registered Aug 21, 2025 · View creator page →

Creator of

Recent community posts

Hello, nepcake,

Thank you very much for playing the game and for your comments. I apologize for the issue where the Hindi font cannot be found.

I plan to polish and package the games created during the game jam for future release.

At that time, I intend to set the pronunciation for the entire text to the selected language (we actually wanted to include voice acting, but couldn't find suitable assets, so we omitted that feature during the game jam phase).

Also, while the number of languages is currently limited, we originally intended to include more languages in the game, including minor ones. It will take a little while, but I will update it eventually.

Once again, thank you! Your comments are a huge encouragement.

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Sorry for the delayed reply.

Thank you for the wonderful feedback.

This might sound like an excuse, but I do feel that with more time, I could have done more. Since I'm developing this alone, I don't think I was able to do enough playtesting or other preparations.

However, releasing the game has allowed me to receive a lot of feedback and gain perspectives beyond my own.

As a quick fix, I've updated the game page for new players.

Sorry for the delayed reply.

Thank you for the wonderful feedback.

Since many of you shared the same impression, I realized that the percentage of people who don't enjoy it seems to be higher than those who do.

I don't much care for overly explanatory games, so I tried to make it playable without much language. But as is often the case, things don't always turn out as planned!

For now, I've made the game page more user-friendly.

Sorry for the delayed reply.

Thank you for the wonderful feedback.

I'm sorry you didn't enjoy it. Rather than adding new features, I tried updating the game's description page to better convey what kind of game it is to players.

Thank you for your comment!

I thought that providing hints might have allowed more players to enjoy the game.

I see. I was a bit worried whether you ever felt any enjoyment. Anyway, I'm truly delighted that a player like you played the game. Thank you so much! I'm really happy.

Thanks for playing and for your comment!

I understand Level 5 is challenging because it requires understanding calculation rules and solving puzzles. Since both target numbers are the same, I thought the hint that the previous number must also be the same would help, but it doesn't seem to be working well.

Also, this game doesn't require you to complete equations. You can advance to the next stage as long as you create the target number following specific calculation rules. If you felt you absolutely had to use the equals sign (=), that's a problem with my level design—my apologies.

Anyway, thank you!

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Congratulations!

I was worried whether anyone would make it all the way through, since some puzzles required a bit of creative thinking. But you proved it's possible!!

I understand, as you said, that grasping the rules takes time, and that's where the challenge lies. I think adding hints or small interactions to guide players when they get stuck is feasible within the game design, so I'll consider it.

Thank you for the wonderful feedback.

It was a fantastic challenge!

(If we update it or expand it for a product release, I'll work hard to make sure you get at least a little bit of that “aha” moment next time :))

Sorry if you got stuck at level 2 (I know it's difficult).

But it's a necessary step to understanding the rules of this game.

I hope you'll try placing multiple identical symbols and trying to guess the rules, keeping in mind that this isn't a normal calculation.

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Thanks for playing and commenting!

Symbols like “+-*/=” are different from standard mathematical symbols, but numbers can be calculated using specific rules. By figuring out and memorizing those rules, I think you can reach the next level.

I hope you have an “aha!” moment.

It was a bit challenging for me, but I like the game's concept and simple design. Good job!

This is an amazing game! I think it skillfully combines multiple ideas to create a new experience. The art and animations are also incredibly cute.

Cute! An easy-to-play, fun stealth game. Good job!

The dice upgrade effects are fun, and the simple rules are a big plus. I'm glad I found such a great game.

This game boasts a wonderful balance of concept and execution. It's incredibly charming, packed with engaging elements within its simplicity.

I had a great time playing. I was impressed by how meticulously everything was crafted.

The game itself was also enjoyable.

I think this game does a great job incorporating risk and reward into the rhythm gameplay. It's a really good game. I also love how cute the characters look when they're dancing. I hope development continues even after the jam ends.

Despite its cute appearance, it's a very solid game.

I really liked how the visuals and music matched the world! Great work.

I'd like to take my time playing (I'm not that good at chess, so I get rushed).

This is amazing work. A really great game.


This is a very short roguelike, so I'd be grateful if you could play it and give me some feedback.

https://komugi-dev.itch.io/onewillcurse

It's frustrating, but it's a very good game that's easy to play. It's a simple idea, but it works very effectively, and I thought the game design and level design were excellent.

I was hooked from the very beginning. However, since English isn't my native language, I thought having subtitles in future updates would help me enjoy the world-building even more. Great work!

It's a great game. It makes you want to try all sorts of things. I was pleasantly surprised to find it also has Japanese.

Something good happened in real life, so I managed to play without getting angry at the last minute (it's a really great game).

Taking photos with the camera is wonderfully matched to the theme. I had a great time playing.

Enjoyable gameplay, cute UI, and I also love the unique concept.

Thank you for your comment. Since the design used stock materials, I'm grateful to the creator of those materials if you liked it.

I'd like to think it's just because you're skilled, but the truth is I didn't spend much time on playtesting and level design. This has given me the opportunity to consider more challenging modes and game design. Thank you.

Thank you for playing and for your feedback and comments.

I've fixed the error so it won't appear and startle players with red text.

Thank you for playing. And I'm sorry for the error. Thanks to your bug report, we were able to fix it!

I had a great time. I also like the simple gameplay and the feel of the UI.