Fast paced and fun!
Play game
Wake Up! (GMTK Game Jam 2025)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1333 | 3.409 | 3.409 |
| Enjoyment | #1604 | 3.500 | 3.500 |
| Artwork | #2570 | 3.409 | 3.409 |
| Narrative | #4471 | 2.216 | 2.216 |
| Creativity | #4925 | 3.034 | 3.034 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are stuck in a loop if you don't fulfill the conditions in the levels
(Optional) Please credit all assets you've used
Eric Skiff - Underclocked
Kubbi - Diegstive biscuit
Comments
Really nice game! I enjoyed the little challenge that came with having a set order of enemies to kill. The first game I played which made leveling up actually make the game harder to play as more damage makes it more likely to accidently kill the wrong enemy. Also, the visuals and music were fantastic! Solid 5/5.
Keep up the good work!
Really nice pixel art!
The prioritising which enemies to focus on first was a cool concept. Nice ramping up of difficulty too.
I really love this concept! It is surprisingly challenging (and fun) trying to keep enemies alive without dying.
Really fun and smooth gameplay, I loved it! (I'll admit I needed some practice with the area attack because it was too small for me and I was taking too much unnecessary damage heheh)
Also, the clean artstyle works very well with the game concept!
It took me some time to get the controls right. But I love the art, the enemy variety and the power up system. It feels perhaps a bit weird that the main problem becomes not to kill enemies too early. Most of the time I ran away from enemies, so they don't get hurt haha. But that's a fun twist on the genre for sure
Challenging little game with a nice retro look and sound. I liked the target order idea, it added extra challenge to each wave. Some of the later enemies killed me quite quickly but that might have been due to bad build choices from me. Well done!
Don't know bout others but i don't understand what to do and how. but played it for a while still. didn't understood.
Thanks for playing, and sorry to hear that! The goal is to complete the conditions in each level (they are shown at the start of the level, or when you press pause). If you manage to clear the conditions/kill order on each level of a loop in one run, you can get to the next loop, else you start over. For example, if you clear all the conditions in levels 1, 2 and 3, after level 3 you go to level 4. But if you mess up the kill-order in one of the levels, after level 3 you start over on level 1 again, until you get it right. This also allows you to 'power-up' before going on to the next loop ;)
Fun game with fun music, polished effects, fast combat. In my opinion the shoot was overpowered in comparision to other 2 attack, because these 2 needed to be close to the enemies at the right time (which was nice game design idea). But the range attack could be done from far away and without needing to look at the loop.
But that’s just a small thing.
a simple idea executed very well! I love the look of your game.
If you don't mind, please consider rating my game as well :)
The visuals and the audio were perfectly matched for a retro vibe. I really liked how short and contained each level was, although that and the fast pace of it and the fact that you could aim your ranged attack made the comparison to Vampire Survivors feel sort of unhelpful, since that set my expectations for a different type of gameplay. Very fun to play though, well done!
Great execution! Perhaps not the most unique gameplay there, but I liked it. I don't think I have seen this kind of "kill X before Y" thing before. :)
Great submission, simple idea, straight to the point and played it straight from starting it!
Audio and visuals were awesome, liked the choice of font too nice to read.
I'm not sure if the loop theme was strong here, maybe a bit more could be developed on that.
Great work, well done!






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