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ScoopsyGames

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A member registered Jul 11, 2024 · View creator page →

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Really satisfying game. Love the visual style and all the little audio pops and blips too.

Love the general vibe and atmosphere of this game and the art style is fantastic. Great job! 

As it turns out we made a game about a ghost postman for the jam haha

https://scoopsygames.itch.io/ghost-post

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Great little game! Super polished and the movement and controls feel really crisp. Some nice juicy animations in there too and the art style is amazing. Great work!

Really cute game haha, it was definitely more difficult than I expected but still fun. We now know the answer to the age old question "Do skeletons make good golf balls?". Great work on the levels, nice job!

Phenomenal little game, amazing work! I got some Hi Fi Rush vibes from it (Lo Fi Rush if you will haha), The soundtrack was great and there was a good level of difficulty. Great job!

Great work on this one, such a polished game! The morph mechanic is really satisfying due to the enemy variety #StingerGang. I love the art and post processing of the game too. Nice job!

The art and vibe of this game is amazing. Playing through it made me want a full game in this world! The controls for putting the ingredients could be a bit smoother (or maybe even have them be phhysically throwable into the pot ?) but great job regardless!

Great concept and really polished too! The controls feel really tight and the difficulty progression of the levels was really smooth. Can't fault this one, nice job!

Really liking the general theme/overall vibe of the game. And the art is great too. Would be nice to have a few more enemies or a boss maybe. Very cute game, nice work!

Love the concept, this game is so much fun. It's very satisying to watch them turn one by one like Zombie dominoes haha. Great job!

Nice job! Took me a few tries but I got it haha. I really like the concept, it reminds me of a hollow knight boss fight or something but with added upgrades. I did get into a weird state somehow where the boss was attacking me in the shop but other than that, really cool!

Great job on this one, especially for your first game! The getting hit effect has some nice juice. Took me a couple of tries to get all the way through and beat the boss. Well done

Thanks a lot for checking it out! And yeah I think you're right, it turned out a smidge more difficult than we intended maybe haha

This is a great game! 

I ended up playing it for a lot longer than I intended haha. The progression of the upgrades felt great. Although I wasn't sure if it had an ending or not as eventually the numbers got really big between upgrades and so progress kind of stalled out a bit.

But this is super polished and I love the variety of all the little animations/effects for all the upgrades. Great job!

Shame about the money bug but otherwise it's a really polished game. The concept of the progressive flooding is really cool and I love the art style of the game. Great work!

What a cool little game. So polished and fun! I think it's a great fit for the theme and the pixel art is adorable. As I was playing I did wonder how it feel if there was one extra (optional) step that could make an even more powerful sword, and you'd have to make that decision between giving out a good enough sword or spending longer to make a really powerful one. Overall, I really enjoyed this. Great work!

Fun game! I like the concept with the wind and timing the ship swaying. I found it maybe a bit too difficult in some of the spike sections but that could be just me, and the quick restarts helped here. Great work!

Amazing job on this one, team! It was really fun and engaging and the puzzles were really good. The countdown timer definitely added a lot of tension to it. Also really liked the credits sequence, that was a nice touch. Great work!

I really enjoyed this one, quite a fun game (and I managed to survive!). It felt really polished with good difficulty scaling, enemy variety and I liked the addition of the upgrade system. Would love to see it expanded with even more weapon types/enemy types/upgrades etc. Great work!

This game is really impressive for a week's work! I loved the pixel art and the atmosphere was perfect. I liked the different endings and I think it would be cool to see it expanded a bit even more. Great work team!

Loved this, great little game! Some of the tornadoes were surprisingly difficult, but the controls were good and it kept me wanting to retry them. Great work!

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Lovely concept and I think it fits the theme well! I love the tone of it and I like that the game has an underlying message. Would love to have a few more puzzles but great job nonetheless!

https://itch.io/jam/brackeys-12/rate/2973517

Yeah I definitely feel you on the running out of time aspect. But it’s fun in its current state at least! Thanks, looking forward to hearing your feedback if you do try out our game :D

https://itch.io/jam/brackeys-12/rate/2973517
Hope you like it!

Nice work! Love the hand-drawn look of the character and the bubble-dash mechanic was a nice addition

Nice work on releasing something playable, I had fun playing it a few times! It was very satisfying to set up an array of towers mowing down enemies and taking the risk to pick up the loot. I think my own towers killed me at one point, though I'm not sure if that's a bug or an intentional decision to make me think more about their placement. Great job!

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What a lovely game. Loved the art and music and the general atmosphere. I did get stuck in one point where I couldn't make it back to a bench and had to wait for the wind, but the wind/reset mechanic was very creative and purrfect for the jam's theme. Great work!

Congrats on your first solo jam game, it's a lot of fun! I love a good push-your-luck mechanic and the dark spots and extraction delay added some good tension and some situations where I managed to get out with one or two health left. Nice work!

What a creative an unique take on the theme. Really enjoyed that! It did take me a little while to figure out how to play so a small tutorial would be helpful if you expand on it, but this is great. It was very satisfying to figure out a really short path to the answer and the extra credit sections were a great way to break it up. Great job!

I had a lot of fun playing this. I really like the take on the theme and thought the whole thing was really polished. The voxel art style looked great and the voice acting is also a nice touch, you nailed the atmosphere! I got a little bit lost at one point not knowing where to go and had no solar storms hitting so I thought it was bugged, but eventually found a path I hadn’t explored. Plus the controls felt good and thrusting through windows was really satisfying so I didn’t mind. Great work!

Thanks for taking the time to check out the game and for that lovely comment, we really appreciate the feedback! I'll definitely check out and rate your game too, it looks great :D

My favourite game I've played so far! The gameplay feels satisfying and really responsive and the whole game is very polished. I liked the concept and thought the boss was a great addition as it forced me to balance clearing out the enemies protecting him against matching his size so I could damage him. Great game!

Love the art style and the concept. I think you could do a lot with it if you were turning it into a full puzzle game. Also really polished considering the short timeline. Great work!

This is a great little game. Loved the puzzles and sound effects and the snake mechanic is really creative. I ran into an issue where sometimes the snakes didn't shoot the ball back out (without me changing anything from a previous attempt where they did shoot it back out), but otherwise really fun game. Nice work!

This is a really cool entry. Charming art style and the puzzle design was really well done. I think with a bit more time for polishing the squidge controls (maybe some highlights on the selected object or something) and movement controls (I got stuck on walls and in the floor once or twice), it could be a great puzzle game. Being able to squidge the environment is great!

Great concept and the shoot-jumping mechanic was very satisfying, especially as you got smaller. Also good job at the little tutorial and progression into the main platforming sections. Really polished!

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Cool concept and atmosphere.I think the large environment fits the theme really well. I did have some issues with the controls for climbing and raising stuff (sometimes the camera would reset to point at the sky/floor or poles wouldn't raise past a certain point depending on their start position on the floor), but the checkpoint system helped. Nice work!

Thanks for taking the time to leave some feedback. I'm glad you liked the concept and I agree that it's too short currently. I had a lot of ideas on how to expand it but ran out of time building the core mechanics. I'll definitely check out your game :)