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manabreak

22
Posts
6
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A member registered Dec 14, 2015 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Points taken from your comments, and I agree that the camera is a bit jumpy. At one point, I had a limiter for it set up, but it had a tiny bug that irritated me during development so I took it out and never got back to fixing it.

Also I agree with the "ghost player" coming in a bit late and not really sticking around makes it less impactful. Perhaps it should loop multiple times?

Great execution! Perhaps not the most unique gameplay there, but I liked it. I don't think I have seen this kind of "kill X before Y" thing before. :)

Fun take on the theme! The tutorial was spot-on - nice to have one in a jam game. Reminds me of Overcooked! games a bit - although without the "feed customers to other customers" part. :D

This was pretty cool! I like the concept and the minimalistic art style - it really fits the game. Perhaps there could be a score target to beat for each puzzle so that you don't end with the slim rectangles everywhere?

Cool execution! I saw quite a few games do this exact same idea, but this was fun to play nonetheless. :)

Cool concept! I agree that the difficulty was a bit too much - the first puzzle could have been a bit easier to ease the players into the concept. I like the graphics a lot, and the movement felt really good. :)

Cute stuff! I wonder why the little yellow cat ate the ghost cat, but I'm thankful for him to do so. :D

Haha, fun stuff! Reminds me of the old TMNT beat-em-up games. :) 

Cool concept! I played after my work, and my brain was so fried that I couldn't get past the first target, but I love the idea.  :)

Cuuuute! I liked the take on the theme, how the controls "loop". Nice work. :)

I love the concept! Something eerily calming about drawing circles. I tried to improve my drawing for ages, but couldn't get past 90%. Maybe some day...

Didn't get through it since I didn't quite grasp how I should progress, but I understood the idea of it. Perhaps the game could benefit from some more time and polish. :)

Cool concept! Kind of a tower defense in, err, reverse-ish? I didn't immediately realize you could adjust the loop, but that really brought a lot more depth into it. I think the runes could be explained, as I didn't quite grasp how they differed. Overall, nice!

Nice little Balatro-esque game. :) I think it could have been a bit harder - I breezed through the levels pretty fast. :p

Nice! There was some tearing happening in the tilemap, and I assume you used a pill shape for the player's collider? It kept slipping off the platforms. :p Other than that, solid entry!

Cool idea! It kinda feels like an 80's arcade game I used to play as a kid, but brings a nice strategic element to it when you need to think about which buildings to destroy on which loop - you can't just spam the laser as fast as you can.

Interesting take on the theme! Took a while to remember that yes, I indeed have two feet left even if I only have one arm :D

I get the following error when I tried to play: "Unable to load file Build/finalFinalBuild.framework.js.gz! Check that the file exists on the remote server. (also check browser Console and Devtools Network tab to debug)"

I'm running Firefox on Linux if that helps.

I'm not sure if the upload is broken - couldn't get the game to start.

I recently stumbled upon myhouse.wad and House of Leaves, and this had a lot of the same vibe! I love the slow burn you have in the beginning. :)

Thanks a lot! Pixel art is still something I keep learning more and more. I think being self-critical is the only way to improve; if I can't see how a piece could be improved, I've plateau'd. :)

Hey hey! Manabreak here, I'm a 26 years old developer and gaming enthusiast hailing from Finland. In real life, I'm an Android developer, but during my spare time I like fiddle around with game development.

I'll probably be doing something that combines 2D and 3D. Graphics-wise I'll be using Blender and GIMP and possibly Inkscape if I decide to go that way. Audio-wise it's Psycle and Audacity all the way. Basically I'll use anything that's free and open source!