Oh interesting- Thank you for explaining that!
TommyNom
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I thought I was the tree at the beginning and then the snake appear when I moved around was charmed by that very cute.
Love the snake physics and the loop theme was well on point here. That monster sure was intimadating too, loved how he moved.
Awesome submission, fantastic job - I'm gonna see if I can get a bit further!
Ahh shame I couldn't choose a culprit but good job none the less.
I love the art and I would of loved to use the Loupe for inspecting areas that would of been well on the theme! Nevertheless, the mouse walking around with the magnifying glass was so cute, really well done there.
A charming submission, well done!
Interesting idea to add the progressing challenge of the level, having to choose what gets harder etc - it's a nice touch.
The 3d perspective choice is quite difficult to tell the jumps apart, it's mainly how flat everything is without any textures, sometimes the colours can blend quite well, some texturing or shadows on the ground to help distinguish edges would of been really nice here, or more obvious edges.
A good submission well done!
Not entirely sure what I should be doing, I feel like the most optimal stratergy here is to just keep dragging the news articles onto the AI prompter, and it just gives me points, which is fine but is not enitrely enjoyable.
The loop theme is a bit forced but I feel like the premise is a nice idea here.
Cool idea, feel like the loop theme is a little bit forced here and maybe could have done with a bit more exploration.
However the game itself is a fun puzzle solving idea, very "defuse the bomb" quickly and progress onto the next difficult level, I like the idea.
Loved the punchy sound of the guns and the art compliments well, great job!
Yeah I like the idea, feel like a little bit more development on the idea of other choices mattering within your loop may have been more of a nice direction, very "don't press the button" - was hoping we would take more advantage of the loop because of this direction, almost there landing on the idea.
Good job!
The narrative is there to fit the idea of you choosing important paths in your life, I like it- reminding me of Alter Ego, the art and audio is okay but I feel like all of it doesn't really fit together well enough.
I feel like the loop is a bit limited as one play of this game and turning it off does not incur a loop, but it does send an invite to the player to make different choices in there life, looping over and over again, it is there but I feel ike it could be developed further.
I like the idea, you are almost there with something - good job!
Looks and plays great - a nice concept reminds me of Super Mario Maker placing down pieces to help you get across and build a level, it's got a nice feel there.
I feel like the looping part was forced because there was no way to beat the level at first and then the theme was dropped after the first level.
There is definately something here and feel like more exploration would yield some awesome results, well done!
I was bulding the fences but couldn't seem to progress sometimes, I get that the animals needed different enclosure sizes according to the comments and page but couldn't ever seem to get it right?
Art style is cute and works well! I feel like it would of been nice to have it so when I click to place a fence down the fence appears to show it responding to my click, and I slowly drag out to make the fence appear.
Well done!
Art style is great and I recognize the song but it's a bop to listen to, sounds kind of like a temple theme so it fits!
The gameplay feels a tad bit punishing and could use a bit more refinement, I drop objects and they seem to be barely landing where they intend and the jumping feels a bit too much as I keep hitting the ceiling sometimes.
I'm not sure if simply restarting the level counts as "looping" it feels more like you are just running out of time and you try again, perhaps this could be explored further.
Well done!
After you played ours saying they were similiar I had to come and try this one - I've been playing a lot of the other racing games to find if anyone had a similiar idea and so you did!
Awesome idea with the synthwaves, I feel like you executed a much finer balance of it than us, the controlling of the car feels tight less likely to go out of control compared to ours, I loved that ghost trail you did - I really tried to get the alphas working in Godot but I really couldn't get them to work, wanted the ghosts to have a faint glow and fade to
Really well done from you! Excellent submission.
Feel like this may have been quite ambitious for this jam, loved what you have gotten done with it though - I got a bit stuck looking around after the gate but managed to remember where I was going, there's not many landmarks to know where I am going and it's all quite dark.
Audio was creepy, the setting was spooky - I'm not if the loop theme here works too well, feel like some expanding on the idea may be required.
Good work!
I won't lie I didn't even see the loop at first as I was just having fun flying around in the car - I completely missed the theme for the loop, I saw it at the end and felt like it didn't really fit or matter much - went back to flying around instead!
The Jet Set Radio sound was awesome to hit haha, great audio awesome visuals, good job!
Haha, as simple as tieing your shoe laces! Which I am STRUGGLING TO DO!
Simple concept and great execution, very QWOP and Surgeon Simulator feeling, I feel like the controls being limited to the keyboard is where it's quite difficult to get around, I got the hang of it but maybe it's the posistion of my keys, it's quite hard - I would of much preffered the numpad at least if that was an option.
Awesome art, funky music background and on point with the themeing, a superb submission well done!
Everything works in a loop, it's awesome and well on theme - even the menu!
Love the minimalism and even the audio, I don't know why but it feels like a mini golf game in a cave, with the timing and the top down perspective, dark scenary and the "dripping" audio in the music.
Plays superb and is a fantastic submission, really well done.
Not sure if I was missing something but found this game a bit hard at first, sometimes the skeletons wouldn't spawn and sometimes they did - once I had the groove though it has got an awesome gameplay loop - was managing to rack up quite the army and cast lots of meteors!
Loved the audio and art style for this, don't know why I was thinking of DEFENDER the entire time.
I think the loop theme may have escaped me a little bit, I was trying to see if I could move my spells around to time it with the loop but it never seemed to work, was always better to wait so I never really felt like anything related to loop was happening.
A good submission, well done!

