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After you played ours saying they were similiar I had to come and try this one - I've been playing a lot of the other racing games to find if anyone had a similiar idea and so you did!


Awesome idea with the synthwaves, I feel like you executed a much finer balance of it than us, the controlling of the car feels tight less likely to go out of control compared to ours, I loved that ghost trail you did - I really tried to get the alphas working in Godot but I really couldn't get them to work, wanted the ghosts to have a faint glow and fade to 

Really well done from you! Excellent submission.

Thank you! It's always fun to find different takes on similar ideas. 

Regarding the controls, I think it's just the result of different design directions. In our game where you lose if you touch the ghosts, the controls have to be quite tight and responsive in order to not get frustrating, but I think in your game that would have made it too easy. I felt that the controls being more drifty really added to the fun because it made crashing into your previous laps (or well, trying to avoid it!) a big part of the gameplay loop, especially since you had more laps per track than us.