Play game
Wake Up! (GMTK Game Jam 2025)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1333 | 3.409 | 3.409 |
| Enjoyment | #1604 | 3.500 | 3.500 |
| Artwork | #2570 | 3.409 | 3.409 |
| Narrative | #4471 | 2.216 | 2.216 |
| Creativity | #4925 | 3.034 | 3.034 |
Ranked from 88 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are stuck in a loop if you don't fulfill the conditions in the levels
(Optional) Please credit all assets you've used
Eric Skiff - Underclocked
Kubbi - Diegstive biscuit
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Comments
Fast paced and fun!
Thank you!
Slick
Thanks!
Really nice game! I enjoyed the little challenge that came with having a set order of enemies to kill. The first game I played which made leveling up actually make the game harder to play as more damage makes it more likely to accidently kill the wrong enemy. Also, the visuals and music were fantastic! Solid 5/5.
Keep up the good work!
Thank you for the kind words! Yes, we realized that upgrading all weapons makes the game more difficult, which is why we introduced the 'skip' button when choosing upgrades, but it is still a bit counter-intuitive :P
I like visual contrast and the controls worked really well
Thank you!
Really nice pixel art!
The prioritising which enemies to focus on first was a cool concept. Nice ramping up of difficulty too.
Thanks!
super fun game and love the retro vibe! could play all day
Thank you, and please do! :P
I really love this concept! It is surprisingly challenging (and fun) trying to keep enemies alive without dying.
Thanks, glad you enjoyed the game :D
Nice game ! I stuck with area + health for an easier execution. I found the slash and shoot kind of difficult because it doesnt aim automatically for you. Also, great job for the different enemies behaviors !
Thank you! Area attack felt like the most difficult to master to us, so kudos on sticking with it!
Really fun and smooth gameplay, I loved it! (I'll admit I needed some practice with the area attack because it was too small for me and I was taking too much unnecessary damage heheh)
Also, the clean artstyle works very well with the game concept!
Thanks! I think area attack is probably the hardest to master ;)
It took me some time to get the controls right. But I love the art, the enemy variety and the power up system. It feels perhaps a bit weird that the main problem becomes not to kill enemies too early. Most of the time I ran away from enemies, so they don't get hurt haha. But that's a fun twist on the genre for sure
Thanks for the feedback. Yes, the killing order was our little twist to get our loop going. There surely quite a bit to polish still regarding that mechanic but glad you liked the game anyway :D
Challenging little game with a nice retro look and sound. I liked the target order idea, it added extra challenge to each wave. Some of the later enemies killed me quite quickly but that might have been due to bad build choices from me. Well done!
Thanks for playing! You can also stick in a loop on purpose to get some more powerups if enemies start feeling too strong ;)
Don't know bout others but i don't understand what to do and how. but played it for a while still. didn't understood.
Thanks for playing, and sorry to hear that! The goal is to complete the conditions in each level (they are shown at the start of the level, or when you press pause). If you manage to clear the conditions/kill order on each level of a loop in one run, you can get to the next loop, else you start over. For example, if you clear all the conditions in levels 1, 2 and 3, after level 3 you go to level 4. But if you mess up the kill-order in one of the levels, after level 3 you start over on level 1 again, until you get it right. This also allows you to 'power-up' before going on to the next loop ;)
but i don't get how i attack. because it does so automatically. like. i dunno how to explain.
Yes, attacks happen automatically on a timer, you just need to move (and aim if you have the shot-attack)
oh i thought it was a bug or something. ok i'm rating a game rn. after that i'll play again and rate.
ok, so what is the shot up, area up and hp up or whatever there is. what do they mean.
Those are the powerups, shot up increases the damage of your shots (or give you the shot attack if you don't have it), area up give you an AoE attack centered around the character, and HP up increases your max HP
ok. now i get it. cz i felt that they were just levels. smh.
ok. so now as i get the game and played it. i can rate it. thanks. ngl. it really needed some narrative or tutorial
Glad it ended up working out & thanks for voting
Fun game with fun music, polished effects, fast combat. In my opinion the shoot was overpowered in comparision to other 2 attack, because these 2 needed to be close to the enemies at the right time (which was nice game design idea). But the range attack could be done from far away and without needing to look at the loop.
But that’s just a small thing.
Thanks for the feedback! Yes, the ranged attack is probably the easiest because of precision aiming, but we thought it might be good to have an 'easier way' for people to try since it's always hard to judge the difficulty of your own game :P
Exactly, our game is also too hard for other players.
very nice art! hp regen is a bit too strong, I find myself going for it always
Thanks! Yes the powerups could use some more balancing :D
a simple idea executed very well! I love the look of your game.
If you don't mind, please consider rating my game as well :)
Thank you
The visuals and the audio were perfectly matched for a retro vibe. I really liked how short and contained each level was, although that and the fast pace of it and the fact that you could aim your ranged attack made the comparison to Vampire Survivors feel sort of unhelpful, since that set my expectations for a different type of gameplay. Very fun to play though, well done!
Thanks for the feedback! We'll rethink that comparison going forward :P
Great execution! Perhaps not the most unique gameplay there, but I liked it. I don't think I have seen this kind of "kill X before Y" thing before. :)
Thanks! We wanted to keep the main gameplay simple and just add a twist with the theme ;)
Great submission, simple idea, straight to the point and played it straight from starting it!
Audio and visuals were awesome, liked the choice of font too nice to read.
I'm not sure if the loop theme was strong here, maybe a bit more could be developed on that.
Great work, well done!
Thanks for the feedback! We should have made the looping mechanic/conditions more prominent, we've had some feedback from people who didn't realize they needed to clear all the conditions of the levels to escape the loop :P
good job team! very lovely retro aesthetic
Thanks!
I like the prioritising enemies aspect to the game, it gives more challenge, overall great game!
Thank you!