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A jam submission

Save the LupsView game page

​Save the Lups that have been scattered around the island
Submitted by Flafy (@FlafyDev), Lodea — 46 minutes, 33 seconds before the deadline
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Save the Lups's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#7044.1004.100
Enjoyment#9123.7503.750
Artwork#12833.8503.850
Narrative#14973.0003.000
Audio#18683.2503.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A Sokoban-style game where each input is repeated (or looped) on every subsequent turn.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Flafy and Lodea

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Comments

Submitted(+1)

The take on the theme is already creative on its own, but what's even more impressive is how elegant some of the puzzles' solutions feel! It's all complimented by great presentation, so a good job all around :)

Submitted(+1)

Creative take on the looping actions concept! Having to think about the different steps in this way makes it really interesting.

Submitted(+1)

Brilliant little game. Just a bit of sound design, polish and maybe a hint system and it'd be ready for retail.

Submitted

Had fun playing it, nice puzzles! Little stucked on some levels though:D

Submitted

I got stuck on level 5 am I that cooked ... but over all very interesting conept how did u even come up wit hthe story and the puzzles good jobb man wish it was just a little easiera

Submitted

Really cool concept and take on the theme! Controls feel nice too, good work!

Submitted

Definite an interesting to combine programming mechnics with sokobon, very nice!

Submitted

Oh, clearing some of those levels felt really satisfying. It was tough (gotta think ahead) but really paid off

Submitted

Cool take on the Movement Programming type of game. Great art that really helped sell the whole thing!

Submitted

Fun idea! Those puzzles are nicely-designed as well.

Submitted(+1)

Oh I'm so bad at games like these but this is a really clever idea. SFX would have gone a long way in making it more fun! The art is really charming and does a good job of helping me orient myself to the hidden grid. :)

Submitted

Very cool concept, and well executed! These puzzles are challenging, I like that they require a good deal of forward thinking. The art is very cute too!

Submitted

This game is super fun! very clever puzzles and design. I love the art style too, very charming and cute

Submitted

Great game, got through the first two worlds. I thought the puzzles were very well-desgined with a good difficulty, nicely done.

Submitted

We made a similar kind of game haha but i really liked your idea. The loop on subsequent was well tought. Great game.

Submitted (1 edit) (+1)

Congrats on the submission. Would be nice having a quick tutorial and a auto "retry/reset" once you fail. Also the "Cover art" on the itch-page seems like it dosent load?

Developer

Thanks! weird that the cover art fails. I'll check

Submitted(+1)

Think Itch has quite a lot of traffic right now because of the jam, so maybe thats why :-)

Submitted(+2)

The artstyle and vibe of this game are really cute! I had trouble making it past level 5 and had to stop there, but I really like the idea. The rock levels were pretty interesting because you can move into the rock and not go anywhere but "save" that movement for later which is handy.

The difficulty for me comes from the fact that it feels like there is like 1 possible solution out of a million options and you have to get the perfect set of movements to solve the puzzle at all. For example, I basically solved the rock puzzle at level 5 but it didn't count because even though my character moved onto the winning tile, it wasn't their final movement and they just kept going.

Maybe there is a particular way of thinking that helps you solve the puzzles, but I felt like I did not get it from the first couple of levels. Overall I love the idea, it's just that the mechanics/design is tricky to teach I think.

Developer

Thank you for the feedback 👍

I agree the mechanics are a bit hard to fully grasp and get good intuition for. Though I don't necessarily think it's a bad thing.