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bits_by_brandon

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A member registered Jul 23, 2023 · View creator page →

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Thanks

thanks for sharing! A really cool view

Simple example of the formula (in JS)

// Bayesian rating formula:
// score = (C*m + R*v) / (m + v)
function bayesianScore(R, v, C, m) {
  // R = item's average rating (e.g., 4.6 out of 5)
  // v = number of votes/ratings the item has
  // C = global average rating across *all* items (e.g., 3.7)
  // m = minimum votes threshold before trusting the item's own average
  if (v <= 0) return C; // no votes → return global mean
  return (C * m + R * v) / (m + v);
}

As jams on itch.io become more bigger and more popular, I wonder if more advanced rating systems are becoming necessary for scoring to be fair. With larger jams there is inevitably going to be a huge range of ratings for games and the raw averages are always going to be biased towards games with fewer ratings. I know that there is some penalty for being under the median review count, but that still skews games that are right above the median number higher, and those that become popular to have a hard time competing. 

Luckily there are tools out there that can help! Bayesian Scoring can help account for the large difference in ratings for these games and help prevent the trap of popular titles being punished, especially if the games are popular because they are good!

This team know how to deliver on polished juicy satisfying feedback loops, in every interaction. Super well done!

Vibes: off the chart. Creepy atmosphere will some games of chance always goes hard. Great submission! 

So touched! Line circling being an analogy for us searching our thoughts for words was a fantastic use of the theme. Great job

Tight controls, short loop, best take on the "repeat the level with consequences" formula by far. A testament to having a solid game foundation with just enough twist to make things interesting. Fantastic job!

Wow a solid entry in this jam. Great character design with complimentary mechanics and level design, disclosing more mechanics as you go. Wonderful gem that deserves all the attention it receives!

Thanks! We didn't do a good job explaining the core gameplay in the tutorial, and we continue the levels even if you don't actually score any points because it's more about the experience. The gameplay is actually more in-depth than just randomly circling, try to actually end the round with distractions "captured", the you'll actually be playing as intended. Thanks for playing!

An endless loop of endless scrolling, hits too close to home x_x Great art, juicy clicks and swiping animations! I do like my clickers to have a few more options to chose from, but this was still a nice and polished entry. Great Job!

Nice top down shooter! I wish the loop concept was integrated a little more. A solid entry with tight shooting.

Nice 3D art, with movement being super snappy and instant, just the way I like it, and nice job adding new mechanics in one at a time. This game would do wonderfully with an in-game tutorial going through some of the mechanics slowly without a big wall of text. Good job!

Gorgeous looking game, with really wonderful art assets! I feel like the tone of the game wants to be less about orcs attacking, and more about peaceful building, so either adjusting the tone to be a little less peaceful or adjusting the gameplay to be more peaceful would fit a little better. Either case, I can see the love that went into this game, well done!

Cool take on the looping track idea. Controls felt drifty, but in a good way. 100s to prepare feels like a lot, but I get it since the levels are so long. Maybe instead if this was a much shorter loop to start, with like a single lap to prepare (instead of time) and each level getting slightly more tricky to navigate, but not necessarily longer. Great entry!

Great ambiance in a nicely styled 3d world. Cool take on the "record your actions", I think the only one i've played that was in 3d. Obviously more levels would be better, but also the movement speed and feel of the characters being faster and more responsive would go a lot for game-feel. Great job!

Wife is going to be disappointed to know that a dog won't fix her relationship with her workaholic husband.

Couldn't figure out the right way, but I explored many branches. Good job finishing this jam!

This was a crazy time. Really trippy with a lot going on. The game could use some focus on a core mechanic and go further with it, instead of just puzzle platformer. The maximalist vibe was cool though, loved seeing it all put together!

You have a great sense of puzzle progression here. Not too hard, makes me feel smart :D. I wish this used the theme a little bit more creatively, but what you made is solid!

Snappy controller, great scoped puzzles, and really cute little gloops! The gates that required a specific iteration is a great twist on this popular category. Nicely done!

I laughed my ass off at how absurd this game was. It's wario-ware for the multiverse era. Loved this!

Real comfy with my lil' pebble. Great humor in here and fully of cozy charm

Very tight character controller that felt really great in the hand! I couldn't quite figure out the 3rd loop, and I wish the theme was a little more integrated into the game. But still super solid game! Great job

Cool game! Interesting combination of dodging and turret building! 

Let's go gambling! Aw dangit. Aw dangit. Aw dangit. Aw dangit.
Would love a little more challenge outside of luck.
Lots of cute duck designs.

Aw thank you! Also your pfp is incredible haha

Thanks for playing! It was really fun watching you play, the second-hand joy was off the charts!

Thank you for the kind words! Knowing it had such an impact means a whole lot to the team. Thanks for playing!

thank you! We actually did make sound for the section, we just didn't have time to get it in -_- but great suggestion!

Hello, I see you have also made a game about monke in this jam about loops. Apes together strong. Good job with your game!

Very nice take on the time loop puzzle platformer. Great artwork, audio, and gameplay really came together on this cute game!

Cool take on the Movement Programming type of game. Great art that really helped sell the whole thing!

Beautiful illustrations and a very cute and simple story (just the way I like it). I do wish I had more ability to manipulate the stuff like rotating bottles, and that there was more of a tie to the theme. Still, I enjoyed my time!

I don't there was another purely sandbox game that i've played in this jam. I love factorio, so those belts really sold me. Good job!

Loved having a big ol' army of me. Fun top down shooter. That music did get a little annoying after some time, but enjoyed the big boss battle vibe.

Lots of fun just shootin' stuff. Really juiced up in the parts that matter. Wish it had more to do with the theme. Great game!

Cool concept. Banging music. Getting the box from the tree was tricky to figure out, but I got there. Great puzzles!

Probably the best looking 3D game i've played in this jam! Absolutely adorable, with great tight controls, and a gameplay loop that I don't think i've seen before. Excellent job, a real winner in my book!

Really fun loop. Meaningful decisions to be made about looping or investing in stats, so great bite-sized strategy. I do wish I could know more specifically what the stats / strengths / weaknesses were for each unit so I could plan better though. Overall, ton of fun that I ended up playing for a long time!

Surprising amount of fun packed into this tiny game! Masterclass in keeping it simple. The difficulty curve was spot on too, I felt pretty awesome after playing. Well done!