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bits_by_brandon
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Simple example of the formula (in JS)
// Bayesian rating formula: // score = (C*m + R*v) / (m + v) function bayesianScore(R, v, C, m) { // R = item's average rating (e.g., 4.6 out of 5) // v = number of votes/ratings the item has // C = global average rating across *all* items (e.g., 3.7) // m = minimum votes threshold before trusting the item's own average if (v <= 0) return C; // no votes → return global mean return (C * m + R * v) / (m + v); }
As jams on itch.io become more bigger and more popular, I wonder if more advanced rating systems are becoming necessary for scoring to be fair. With larger jams there is inevitably going to be a huge range of ratings for games and the raw averages are always going to be biased towards games with fewer ratings. I know that there is some penalty for being under the median review count, but that still skews games that are right above the median number higher, and those that become popular to have a hard time competing.
Luckily there are tools out there that can help! Bayesian Scoring can help account for the large difference in ratings for these games and help prevent the trap of popular titles being punished, especially if the games are popular because they are good!
Thanks! We didn't do a good job explaining the core gameplay in the tutorial, and we continue the levels even if you don't actually score any points because it's more about the experience. The gameplay is actually more in-depth than just randomly circling, try to actually end the round with distractions "captured", the you'll actually be playing as intended. Thanks for playing!
Gorgeous looking game, with really wonderful art assets! I feel like the tone of the game wants to be less about orcs attacking, and more about peaceful building, so either adjusting the tone to be a little less peaceful or adjusting the gameplay to be more peaceful would fit a little better. Either case, I can see the love that went into this game, well done!
Cool take on the looping track idea. Controls felt drifty, but in a good way. 100s to prepare feels like a lot, but I get it since the levels are so long. Maybe instead if this was a much shorter loop to start, with like a single lap to prepare (instead of time) and each level getting slightly more tricky to navigate, but not necessarily longer. Great entry!
Great ambiance in a nicely styled 3d world. Cool take on the "record your actions", I think the only one i've played that was in 3d. Obviously more levels would be better, but also the movement speed and feel of the characters being faster and more responsive would go a lot for game-feel. Great job!
Really fun loop. Meaningful decisions to be made about looping or investing in stats, so great bite-sized strategy. I do wish I could know more specifically what the stats / strengths / weaknesses were for each unit so I could plan better though. Overall, ton of fun that I ended up playing for a long time!