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Enemies of time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #6 | 3.615 | 3.615 |
Audio | #6 | 3.154 | 3.154 |
Theme Implementation | #9 | 3.154 | 3.154 |
Overall | #11 | 2.821 | 2.821 |
Fun Factor | #11 | 2.769 | 2.769 |
Gameplay | #14 | 2.538 | 2.538 |
Special Object Implementation | #34 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Enemies of time is about a timeless being who fights threats from a broken past and future to stay in the preset. The mic drop is an ability to clear all mobs
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Comments
I loved the sound and visuals, the animations for the arms were very appealing. I couldn't understand what to do at first but I started dragging the cards and it worked. Overall good submission. Congratulations.
Audio and visuals were great. With a little more strategy from variety of cards and synergies (maybe a deckbuilding aspect) this could shape up into a fun little auto battler.
I can picture a few of the hands pulling out cards from a rift, and then you pick one to add to your deck and the others dissipate. Could frame the choice as a branching path.
Some good potential with this one. Nice job
I absolutely love the design of the deity-figure, and the overall vibe of the game is absolutely amazing. It’s not immediately clear what blue cards do, which I actually really liked. Aside from trying to get what patience was doing, that was not easy to figure out that it slowed enemies in the earlier waves.
The audio seems to break pretty quickly.
Doesn’t seem to be any microphone I can see, but the idea of firing into the past and the future is great.
In later eras I keep hitting the big, already slow monoliths with patience while they’re off-screen with piercing, and then I need to wait a minute for them to get close enough to be attacked.
Overall, it’s vibe is great.
Thanks for playing!
Yeah we were planning on a "drop the mic" ability to wipe the screen but we ran out of time :P
Pew pew pew !