Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

fishfolk

37
Posts
2
Followers
A member registered 44 days ago · View creator page →

Creator of

Recent community posts

Keep at it!

Audio and visuals were great. With a little more strategy from variety of cards and synergies (maybe a deckbuilding aspect) this could shape up into a fun little auto battler. 

I can picture a few of the hands pulling out cards from a rift, and then you pick one to add to your deck and the others dissipate. Could frame the choice as a branching path. 

Some good potential with this one. Nice job

lol, I kept seeing you in the comments and I thought it would be funny.

Theme Implementation: 3/5. The time speed up feels adjacent to broken time, but not representative. 

Special Object: 5/5. Microphone shooting sounds waves definitely covers it. Makes sense within the context as well. 

Fun Factor: 4/5. A bit simple but short enough that it doesn't get tired. Not bad! The high combo ramp up is pretty satisfying. Just destroys all the notes instantly. 

Gameplay: 3/5. There wasn't all that much strategy in the gameplay. Giving the jump a little more utility would have been nice. Maybe pairing it with temporary platform and starts within jump reach, but then raises higher, getting you closer to the notes should you jump on it in time. As it is, I just found myself spamming jump the whole time because there wasn't really a reason not to. 

Audio: 5/5. Music speedup on combo chain is solid. And the slowdown on game over is a classic. The music selection itself is a bit generic/repetitive, but overall, the audio was very comprehensive. 

Visuals: 3/5. A bit unpolished, but not bad. I don't love the purple and black noise pattern used for the background. 

I'll remember this game for when the screen gets covered in sound wave projectiles and the detailed reviews its creator gives. Congratulations, nice game!

Nice game. I was definitely getting a little aggravated after 4-5 boss attempts. The random placement of the bubble shooting fish (3rd phase, I believe) seemed to have a pretty significant effect on the difficulty. Maybe only one side shoots at a time, alternating or randomly, with a little wiggle to show they're about to shoot. Just a thought. 

Overall a very solid game. Good job!

I hate this but it's pretty good. But 0/5 because I got bad end. L move.

Fun lil game. Good polish for such a small scope. Nice job!

This was definitely an issue we were anticipating but we ran out of time. A slider shouldn't be too hard to get in, but in the mean time and if you're able, a mix of whistling and humming give pretty good control. The downside is that it makes you sound a bit loony.

solid game. great polish!

Clock only mode when?

Cute lil game. Art is great. Movement is great. Wish there were more mechanics that relied on the movement, though. 

Was a bit confused at first, but the description cleared it up. The ragdolling is great!

The effect of the controls change once you enter water. Flapping tail gives propulsion, turning the head angles said propulsion. 

Super fun!  A little hard to tell which way the current is going after you get ripping, but even harder to put down.  Well done! 

Cool concept, this would make a very fun "learning to type" game

FLOP'd to the finish line!

Very clean! 

Fun lil game. Has a charm to it.

I have no idea what is going on , but it's really cool to look at!

very interesting adventure type game. Reminded me of Monkey Island type game!  Gameplay isn't very deep, but the dialogue is fun to read through

singing was hilarious. Hard to tell if I was timing my button presses right, or even pressing the button at all. 

name is great, cutscene was hilarious, tower defense was just ok.  Very nice music and art though 

Interesting autoclicker type game, but the gameplay is too bland for how much health the sub has.  All the fish attack in the same way, no benefit to attacking many at once or doing certain combos.  

interesting concept!  I don't have two people though, it should have ai! 

I don't remember this from science class

Cool concept, but it felt too easy!  I could just walk super fast up to people and RMB once and they'd die

Man that mountain is going to smell pretty bad after I get to the top of it

Fun game! It was a little hard to figure out how the sprint impacted your fish, but once I got the hang of it, it was very satisfying to jump from tank to tank! 

I don't think the customers ever noticed me jumping though, not sure if that was a bug or what.

Cool concept, but there's a lot of stuff going on at once.

Hilarious, peak micro-walker experience.  You are the chosen one Hat Tap!

Very cool concept!  

Fun game!  It was confusing initially figuring when my fish had bitten the hook, but after that it was fun dragging boats around.  A bit too easy

Very fun, but very hard!

Didn't load for me, sorry

The educational stuff was cool, but the game wasn't very fun to play.

So cute! Audio is fantastic 

Fun game, but there's a lot of unskippable cutscene