How the heck did you think of this concpet this was so smart man ! cudoud to you for real !!
Shuri
Creator of
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Really fun interactive fiction with a cheeky, meta twist—like a mini ‘Stanley Parable’ with a narrator who kinda remembers your choices... or does he? The voice acting adds so much charm, the simple art style fits just right, and there's a sweet surprise in the writing that totally caught me off guard. A few folks felt like the clickable areas (like doors) could’ve been more obvious, and some wanted a faster skip option for repeated stuff… but overall it’s clever, whimsical, and surprisingly touching
Really neat idea and extra impressive you pulled it off in RPG Maker. The puzzles can be fun, but the difficulty kinda jumps around, with some levels feeling super easy and others suddenly tricky or a bit fiddly to control. A lot of folks mentioned the loud clang from the wagon hitting the rails – it’s funny at first but gets pretty grating after a while. Some movement tweaks like being able to rotate in place or reset puzzles quicker would make it smoother. Still, the cute art, creative concept, and clever moments in the puzzles make it a fun little spatial game worth polishing up
Super cozy and chill card game with lovely art and a relaxing vibe, but still enough strategy to keep you thinking. The deck and discard system is pretty cool, tho a bit tricky to get at first
and some folks wished for clearer indicators when upgrading cards or discarding.
The writing, specially the ending, was surprisingly moving, and the whole ‘preparing for the last winter’ theme really hits. Could totally see this expanded into something even bigger. Overall, very wholesome and kinda mesmerizing
This was such a charming little puzzle game, super fun and kinda addictive. The art is clean and colorful, the music just clicks perfectly with the vibe, and the level design feels really well thought out. Gave me some big ChuChu Rocket nostalgia, but with your own clever twists. A few folks wished for a speed-up button and maybe some arrow limits, and there was the occasional bug, but overall it’s balanced, satisfying, and just… yeah, you made the mice proud
Really fun and clever take on the theme with solid core mechanics and charming visuals. The way the game explains itself through the tutorial makes it super easy to get into, and the state-changing gameplay feels really fresh. Some players felt the scrolling speed was a bit too fast and the hitboxes kinda tricky to read, but overall it’s short, sweet and engaging, with room for a bit more variety in longer runs. Great work, specially for a first game
These devs are just pure evil, man, whyyy :'(
Super creative approach though — even while they were torturing me, I couldn’t help but laugh at the interactions.
Only wish I actually got replies to my messages (maybe some AI magic?) and that the controls could be tightened up — less wall-sticking and smoother jumps would make it feel so much better!
I hvaen't gotten this stressed playting a game since slender man, the peer pressure was driving me crazy, I understand the time limit we are fighting but it was so limiting thatI could barely explore the enviroment around to and strategize so most of the time I found myself typing and then going to bed and theyping in a loopp ... hmmm maybe that is the loop
any ways great submission man <3
Yo great game man, I really enjoyed the brain teasers, really polished, theres only 2 things I would have changed either aclculate a path that is not impossible to win or create pre buildt paths thats winable, ther other thing is simplicity, you could have removed one of the build/remove buttons by assigning them both to the right and left clicks on the mouse.
Very simple changes that can easily make the game so much more fun, although it is already one of the most fun games of the jam
it first i thought htis game was going to be very boring, and it was for the first 10 seconds, problem is ... I kept playing it !!! dude this is soooo addictive I couldn't stop upgrading and watching these cubes go around, the balancing ofc needs some balancing but this is no easy tyhing to do in a jam, and the single tile speed upgrade works fine when u only have one, but if u have a couple of cubees it gets a little clunky.
One more thing that woulda helped imo is a color change for each tier (fade of red for example)
Great game man