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A jam submission

Dance of the StereomancerView game page

Collect and arrange magic cassettes to create a loop of loud and destructive powers.
Submitted by GuilloTeam, JRevel, Delphin Casado — 1 hour, 13 minutes before the deadline
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Dance of the Stereomancer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#114.5504.550
Artwork#624.6504.650
Enjoyment#864.3084.308
Narrative#2923.8753.875
Creativity#5404.1754.175

Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You create a loop of magical powers using enchanted cassettes, casting spells on the beat of the music.

(Optional) What would you like to be called if GMTK features your game?
The Guilloteam

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Comments

Viewing comments 86 to 67 of 86 · Next page · Last page
Submitted

Your average rank is #20 in GMTK 2025! Congrats!

Here is the link with all the rankings: 

https://docs.google.com/spreadsheets/d/1pcYEGvaHF3y30mMEWwywmkRd2FCpo-u3_ZFpPFSo...

I felt bad that there is no average score, because some teams aimed for all categories, not just one. So I just scrapped the results page and made a table. I agree with "Mark" that "Overall" is questionable, but I still think "Average" is a valuable score, so I decided to share it.

Submitted (1 edit) (+2)

Heya! Finally got around to your game after requesting feedback on stream - if concept is worth working on it more?

I think its entirely on how much you think you can take the idea in new and interesting ways. The inspiration to Vampire survivors is obvious, but given the restraints of a Game jam, its missing some of the hooks - Permanent unlocks between levels, direct item interaction and combinations that let you break the item rules, way too many unlockable characters that each have their own level-ups and level pass-trackers on a range of maps that are better and worse per character - Just so so so many reasons to keep coming back. 

But the other thing is you need to work out how to still be a step different than vampire survivors - the timing and sequence idea is cool, but vampire survivors is kinda already on this system with its internal, hands-off cooldowns. Maybe the way the world or character moves can also be a part of this sequence? Lean into this idea more, simplification is better here

That said, this game is a stunning work of art for the gamejam time given - don't let this feedback take away from the incredible idea, artwork, music and execution - Legitimately impressive and you guys should be proud! 

Developer

Thanks for the feedback! 
The direction we're taking currently is mostly about the interactions between spells, what we have currently is the disco ball that can burst into flames and explode, which incentivises the player to use them together. I want to add as many interactions as possible that favor placement : for the speakers, i'd like them to stay for one loop after landing, with the possibility of being pushed by other spells, turning them into deadly projectiles. It could also cast a sound wave if some electricity passes through it, deflect lasers, etc... Imagine what could happen when firing a laser on a disco ball!

We had a merge mechanic in mind that would allow to level up two similar cassettes by merging them, and create fusions of two spells (that usually just throw the two spells at once, but some combinaisons could turn into new spells). We cut the feature due to lack of time but it might add depth to the spell system.

And I agree, the game would definitely need a meta upgrade system in a form or another, wether it's unlocks, permanent upgrades or both.

I don't know how to do it yet but I agree having more gameplay bound to the rhythm would be great! But I don't want to turn it into a rhythm game, I like the fact that the player doesn't need to do his input in rhythm

Submitted(+2)

Fantastic work guys, great twist on that vampire survivors formula

Submitted(+1)

very interesting concept and engaging

Developer

Thank you for playing!

Submitted(+2)

this game was super polished and amazing and fun and I don't really have any fundamental complaints so I'm gonna just give some small specific critiques :) I felt like the player hitbox could be slightly more forgiving just to make it more fun to squeeze through crowds, the current money could be more highlighted in the shop and I feel like it would be cool if the enemy deaths were a bit more noticeable,. because most of the time I was just collecting their crystals after they were killed off screen by my spells, and i think it would have been very satisfying if they like died a bit more instant or something? otherwise, really cool concept and implementation :)

Developer

Thank you very much for the detailed feedback!

Submitted(+2)

The juice was so good here. I’m also a sucker for the comic book and pop art styled aesthetic. This was also really fun. Just amazing. Only thing I would say is that the upgrades didn’t seem to show up early enough. They were all level 1 and sudden they were level 3. Perhaps I should’ve been rerolling more?

Developer(+1)

Thank you very much! Yeah the upgrades are all random, we'll havev to systemise this in a next version!

Submitted(+1)

Very fun, and a dazzling amount of polish.

It's very interesting seeing the different takes on the beat loop genre and how the little changes radically affect the game feel. 

I really liked the augment cassettes especially, as one big problem we encountered was we couldn't find a good reason to have rest notes in later levels.

Great Job!

Developer

We put a lot of effort into the polish for this jam, glad that it resonates with so many people!

You're right about the gamefeel, had a blast on your game aswell!

Submitted(+1)

great artstyle and it was really fun getting the upgrades (especially the volume up one 😁).

Developer(+1)

Thank you for playing!

Submitted(+1)

A really really really good game !!! I realy liked it. Even if i build round 1 an op build x) The soundtrack is really nice and i vibed a lot with the game !

Developer(+1)

Thank you very much for playing, glad you enjoyed the vibes!

Submitted(+2)

So polished and clean! Love the art and character designs, definitely makes sense that two of the three team members are credited as artists. The game loop is also the perfect difficulty, never got bored with the new types of tapes but never felt too overwhelmed. My only critique is that of many games of this type, where the enemy AI is so simple that it is easy to maneuver around them in a big circle as they predictably follow the player with no variation. I think for a game this short it's really not a big deal, but for replay value and challenge I think some added randomness to the enemy movement would make it more fun. Awesome job!

Developer

You're right about the AI;  for the jam timeframe it's all we could implement, but we'll definitly work on it if we decided to bring this further!

Submitted(+1)

Wow, one of my favorites for sure! The level of polish is unbelievable! I am amazed you made such a game in just 4 days. The art-style and music are wonderful. Really cool idea with perfect execution!

Developer

Such a nice comment! Thank you very very much, it goes straight to our hearts!

Submitted(+1)

The game looks and sounds great and is a very cool spin on a survivor's like. Awesome work!

Developer

Thank you very much for playing!

Submitted(+1)

YES YES YES YES, I replayed the game twice it was so fun so plished and a very unique Iidea when it comes to loop, the only feedback I can give u is please make more content. :'( Really had a lot of fun !

Developer

Thank you very much!

Submitted(+2)

This is such a cool concept! I really liked how the idea was implemented! Plus, it has a cool visual style and great music. A wonderful game!

Developer

Glad you liked it!

Submitted(+2)

Really well made and great style. As others have pointed out, everything feels really cohesive with all the UI elements moving the beat and such. Fun theme and great artwork, maybe the music could have been a bit more present and with some more time it'd be nice to have more musical sound effects for the spell cassettes. 

I really love the core idea as well, having to balance how many power ups vs. how many offesive abilities, picking which things go first so you can sequence fire into disco balls or make sure that your most powerful spell sticks on screen for long enough etc. It's really smart, well done!

Developer

Thank you very much for playing, glad you liked our game!

Submitted(+1)

For those wondering how to create juice for your jam builds this is a prime example of how a few systems can be combined to create something truly spectacular. Paying attention to how the sprites move subtlety, the sync of the UI element bounces, and the organic design of some elements against the slanted "cool" style of UI elements makes everything feel incredibly polished. 

It would be cool to swap out soundtracks for difficulty modes, such as a faster paced beat to do more damage but face more enemies. 

Developer

That's so kind of you! Glad that you noticed all the details our programmer set up!

We'll definitly think about swapping soundtracks if we choose to work on it further!

Submitted (1 edit) (+1)

Based on the name I expected a game akin to Crypt of the NecroDancer, but I was nicely surprised with a Vampire Survivors-like! The game feels great - the controls are smooth, the graphics are nice, and the music is excellent. Just overall a great experience. One minor thing that could be improved is the balancing - I felt like I got a pretty strong build by the second wave already and the enemies weren't much of a threat, but I might've just been lucky! :D

Great job!

Developer

Thank you! Yeah, the balance aspect is hard to grasp in the jam frame, and we prefer the game to be too easy than too hard!

Submitted(+1)

Ahhh gotta love the beats! It is an easy and fun survivor game 🔥 The music is super catchy and keeps you going 😎

Developer(+1)

Thank you mch for grooving with us 😎

(+1)

Great Great great game! with insane soundtrack and artwork. I love the core gameplay loop! very creative! Had so much fun playing it. good work all around

Developer

Thank you very much for playing it on stream! Glad you liked it!

Submitted(+3)

really really fun. i love how the powers can synergize off of each other, gives it a lot of depth! i love how everything is on the beat, i love how the enemies bounce to the music! could add more movement abilities, potentially? anyway, freaking well done!

Developer(+1)

Thank you very much! Yes, synergies are something we tried to push as much as we could! And we were considering adding dashes, but that was cut due to lack of time.

Viewing comments 86 to 67 of 86 · Next page · Last page