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Luane Kort

12
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A member registered Jul 26, 2022 · View creator page →

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Recent community posts

Thank you so much!!! In the upcoming post jam version there will be a length & move counter, many QOL updates and a ton of new levels if you're interested :)

this game was super polished and amazing and fun and I don't really have any fundamental complaints so I'm gonna just give some small specific critiques :) I felt like the player hitbox could be slightly more forgiving just to make it more fun to squeeze through crowds, the current money could be more highlighted in the shop and I feel like it would be cool if the enemy deaths were a bit more noticeable,. because most of the time I was just collecting their crystals after they were killed off screen by my spells, and i think it would have been very satisfying if they like died a bit more instant or something? otherwise, really cool concept and implementation :)

I love the premise, simple game loop and goofy animations :) biggest qol improvement would be to arrange the records in a more separate way, maybe left to right instead of behind each other, or maybe color code them, so you can click them easier

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I love this!!! You really captured a unique vibe and I feel like the fact that you only have minimal feedback / audio which is very well placed/polished really adds to this :) like the audio coming in very smoothly when you bite your tail, the goofy ragdolling when you collide etc (I feel like this is the exact type of project game jams are for)

Amazing idea and you really brought across the possibilities of this kind of gameplay through a ton of fun levels :) I feel like the cursor/line hitbox was sometimes too big / not always very accurate which became a little frustrating but cool prototype nonetheless!

Very concise, cute, clever and satisfying! I also had crash problems but only when clicking "next" so choosing the levels from the level select fixed that

So cool to see a 3D game with this level of polish as well as a complete capsular narrative!!! Very impressive and also just very fun, the respawning / starting over wasn't even annoying  :D also awesome sound design!

Creative idea, insane level of polish and huge number of very different levels!!

Great job for the short time frame! The dash was a little buggy (couldn't dash to the left) but I loved the little details like how it looks to fall off the platform hehe

Yooo, I really liked the whole vibe of this little game! I feel like it's not easy to come up with a unique atmosphere in such short time and you managed to do that! Love the map, music and names of the places :) (and the concept of balancing budget and time is simple but cool)

Thank you so much! Undo and redo buttons are on their way together with some more stuff and will be posted after the voting closes!

Thanks a lot! We already have a new build lined up containing undo and redo buttons (and some more fixes and updates) which will go online after the voting period closes :)