Lovely to see people still playing this, hope you're enjoying the game! Been a while since I dipped into the rule book so had to check myself but yes that seems to be a typo. I'll add a note to the page description when I get a chance :)
WheelsRPGs
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Fun vibes in this one and ran well. I liked it but I had a couple small gripes:
- It was maybe a little easy. Enemies didn't seem to pose much of a threat and were pretty slow
- The mario galaxy style planet maps are really fun and flavourful but a bit of a nightmare to orient yourself on. There weren't enough landmarks other than the lasers to actually know where I was going so finding the lasers was a bit annoying. So much so that:
- I didn't actually realise that I had left a planet before it was completed. The first desert planet still had a laser that I must have missed somewhere because I didn't realise until the next planet that it should have gone all brown and shooting a red beam when it was done. I carried on and got to the final planet but couldn't figure out a way to get back onto the previous planets so I think I was soft locked
Really well made and great style. As others have pointed out, everything feels really cohesive with all the UI elements moving the beat and such. Fun theme and great artwork, maybe the music could have been a bit more present and with some more time it'd be nice to have more musical sound effects for the spell cassettes.
I really love the core idea as well, having to balance how many power ups vs. how many offesive abilities, picking which things go first so you can sequence fire into disco balls or make sure that your most powerful spell sticks on screen for long enough etc. It's really smart, well done!
Really creative idea and was super fun to play. Love that when you get a decent platform spread at the end you get a pretty competent little melody to listen to at the end point. That feels like good level design to me! Had a good curve of challenge and didn't overstay its welcome.
My old feedback would be that sometimes the notes were a little too rigid to the beats and would end in places I wouldn't have expected them to be. Maybe have one more subdivision you can start a note on but have a minimum length?
As a suggestion I'd say you could do some interesting things if you can't draw whilst you're in the no sound zones (love the muting btw!)
Love the vibes of this! I was pretty bad at it though haha. Themeing is excellent and music and visuals were really fun. I think I would have appreciated a bit of a longer reach on the swing poles, by the time I was able to attach to them they ended up being more of a detriment so you had to be super accurate
I really loved this, great work and it looks fantastic. Not much in the way of constructive criticism, it's super well made. My only let down was the audio feedback was pretty much nonexistent which made it feel a bit sparse. A bit more animation on player input would nice in fact, some subtle screenshakes etc.
Really fantastic stuff though, well done!
Okay so I really like the concept for this, having your whole keyboard as a guitar hero controller makes a lot of sense because a lot of us have grown up touch typing already. the visuals were good and it felt like the timing was about right.
My big piece of feedback is that it's quite monotonous to hit everything right on the beat over and over again. The fun thing about rhythm games is the variations in rhythm as you play through, hitting syncopation and triplets and trying to get yourself back into the rhythm after you mess up a note. Because the game was basically just waiting for me to hit whatever key it was on on my own time, only worrying if I'm on the beat when I do so, there didn't feel like there was much at stake.
And this one is tricky to do with such short time but, I need some music! :)
Sorry for the wall of text, I'm passionate about this evolving haha
Love the visuals and the DOOM rock soundtrack. Gameplay is very smooth and felt fun to play but I will say the bow is super overpowered haha. I was wiping out enemies in a single shot and every time I tried another weapon I just felt about 10x less powerful. It's super satisfying to use but might need nerfing a little. Good job!
We didn't get a chance before the deadline unfortunately but they're already in the newest build I'm working on :) Thanks so much for playing and I'm glad you enjoyed it!
Shields are in but they can only be obtained from the Restful Night encounter or bought from a merchant. They can be used to defeat a monster if you don't have enough swords/potions








