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A jam submission

Super Crutch SimulatorView game page

Submitted by greg tales, PBA Studios — 1 hour, 44 minutes before the deadline
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Super Crutch Simulator's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#4483.3003.300
Overall#5742.9002.900
Presentation#6082.8672.867
Fun#6382.5332.533

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Preferred Name
Greg Tales, PBA Studios

Newbie?

Experienced

Nope - I've completed at least one game jam before.

How does your game fit the theme?
The player just got out of hospital, so they have to just get started with their new difficulty navigating the world in crutches

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

My god I never thought a game would be able to recreate the frustration that QWOP brought me in my youth but you somehow managed to do it! All jokes aside, it was actually very fun to play and well polished. A big thing in these types of rage games is that although very difficult, they are still fair and don't have game breaking issues and you did exactly that! Takes some skill but eventually you can crutch your way to the end!

Developer

Lol awesome to hear you had a good time with it. Thank you for the kind words!! QWOP was our inspiration for this one, glad it was reminiscent.

Submitted(+1)

haha, this was funny. I ended up at the goal  less than 2 minutes but then ended up wasting so much time because I jumped over the goal. I have no idea how to rate the controls because its supposed be designed to be horrendous. HAHA. Great work out there, I had a lot of fun.

Developer

Thats awesome to hear you enjoyed it, thanks for the kind words!! Unlucky with the time, I should have moved it back a bit to prevent that, you must have been flying lol. The controls are probably worse than they should be hahah, I really struggled to find the right balance.

Submitted(+1)

i love the game the art style is the best part in my option couldn't finish the game i was to bad but i remind of getting off so god job keep make game 

Developer

thank you for playing!! I agree the art is the best part the artist did a fantastic job

Submitted(+1)

I don't know how, but eventually I actually got further than those first pebbles. Frustrating in a fun way, definitely felt creative and goofy, well done!

Developer

Ayyy very solid time! Not far off from S tier (sub 50 seconds). Awesome to hear you had fun with it, thanks for playing!

Submitted(+1)

QWOP Madness. hard to master but doable.

Developer

That was the goal :) Thank you for playing!!

Submitted(+2)

I'm a clumy crutcher, but proud

Gives major Newgrounds vibes in the best way!

Developer(+1)

Something to put on the ol' resume! Thanks for playing!! And funny you say that because the artist was forged in the fires of Newgrounds and grew up animating on there lol.

Submitted (1 edit) (+1)

This feels like it definitely could be a great Foddian game! The controls were goofy which made the experience frustrating and rewarding. I had lot of fun with it!

Developer

Thank you for playing and the kind words, much appreciated!!

Submitted(+1)

This has got to be the greatest achievement of my lifetime. Even the birth of my child or winning 2nd place in the All State Meatball Sub cook out pales in comparison to this. 

I really did not expect to be able to beat it once I saw QWOP controls. Good humor writing as well.

Developer

This is the greatest praise I have ever, and likely will ever, receive in my life. 2nd place All-State Meatball is no damn joke. Thank you for the kind words, really nice to hear you had some fun with it!

Submitted(+1)

Funny art and music. I don't think the controls are implemented as you might have intended, but it definitely felt like completely re-learning how to play a platformer lol. 

Developer

Glad to hear you liked the art, its my favorite part too. The movement was definitely experimental lol, but you're right I missed the mark on it, not enough control for the player.

Submitted(+1)

Fun: very challenging, reminds me of games like getting over it

Presentation: like the funny art style lol, the mushroom looked Steve Harvey lol 

Creativity: great idea, started navigating after an injury, fits the theme

Developer(+1)

Thanks for the feedback!! Steve Harvey as the Goomba and Joe Rogan as the crutch head lol

Submitted(+1)

I didn't notice Joe Rogan 😂 I would love for you to try my game and rate it, I'm sure you're gonna like it 😁

Developer

I did already lol, left a big comment, had a great time playing it!

Submitted(+1)

Very unique game! The art is, uhhh, good for what it's supposed to be 😂
The only thing I can say is that I feel like the movement could be polished a bit more. It sometimes felt unresponsive and inconsistent, and not in the way you'd expect from games like 'getting over it'. That being said, I really liked the concept. Good job with the submission!

Developer(+1)

Thank you for the detailed feedback!! The art has lots of personality lol. Completely agree with you on the movement, it strays too far into the wacky territory and is unresponsive like you said. The movement was let down by my lack of programming skills hahah. Glad to hear you vibed w the concept!

(+1)

Good game! Reminds me of the olympic running game where you use 4 keys to control their limbs (can't remember its name rn).

Developer

Thanks for playing! And that games called QWOP which was our initial inspiration, so good call lol

Submitted(+1)

Cool! Finished it in like 2 min, controlling the character is a bit difficult but i like the idea. I also liked the enemies sprites

Developer (1 edit)

Thanks for the kind words! Very solid time! And agreed on the character controller

Submitted(+1)

i enjoy watching the character spinning ahahaha

Developer

lolol glad to hear it :)

Submitted(+1)

Beat the game within 1 min, but ngl I wish there was more control over your character, it just felt like it was RNG at the beginning and I found a strat that could keep me moving forward, but it felt like cheese and not the intended way to move.

Overall I like rage games! so this wasn't that bad! ✨

Developer (1 edit) (+1)

Very solid time! S rank is sub 50 seconds if you feel like trying for it. And cheese is perfectly acceptable, whatever gets you crutchin'. Completely agree, I couldn't quite get the character to feel right. Its too floaty and you basically completely lose control of the crutches when airborne. Glad you enjoyed it a bit and appreciate the feedback!

Submitted(+1)

Here's my best time! finally figured out how to post pictures!

Developer(+1)

very cool thanks for sharing!!

Submitted(+1)

Gonna be honest, I just clicked on this because the picture looked goofy, and I think I got what I signed up for.
I'm not sure I had "fun", but it was definitely... interesting.

Developer

the art carried, no doubt. thanks for giving it a shot!

Submitted(+1)

Idk what im doing most of the time, but it was pretty entertaining seeing the dude spin in the air at mach 5. 

Developer

such is life, thanks for playing!!

Submitted(+1)

Dude was moving while in crutches

Developer

bro built different frfr

Submitted(+1)

I don't know wtf i'm doing, but I'm doing something

Btw, very creative (and difficult) game :D

Developer(+1)

Lol thats exactly what we were going for, thanks :)

Submitted(+1)

The theme connection and idea here are really creative. It's really hard to control, and while I understand that's somewhat intentional, I think that I might have enjoyed it more if it were just a little easier to get the hang of. Pretty solid rage game sort of deal on the whole.

Developer(+1)

Thanks for the feedback! Agree about the controls, couldn't quite find the right balance between wacky physics and actually being able to make the lil guy do what you want him to.

Viewing comments 21 to 2 of 21 · Next page · Last page