Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PBA Studios

617
Posts
4
Topics
17
Followers
13
Following
A member registered May 17, 2022 · View creator page →

Creator of

Recent community posts

Super cool concept, nice entry!! There's lots of little bits of polish that add a lot to the overall experience: the little squash wobble animation of the player walk, the swaying grass the angry face change on the enemies when you steal something. I like how they forgive you for stealing their town immediately, as long as you stop lol. The UI is super clean, nicely done. Something about the camera feels a little disorientating, I think its that the player moves too fast for the size of the camera so it feels like it is always chasing you around. Maybe zooming it out a bit could help? I really liked the mechanic of stealing objects and being able to place them down again in real time, it had a very nice feel to it. Ik its a very short game jam and I don't fault you for it, but I found the slightly mismatched asset pack styles (slightly different outlines/color schemes/etc on player/background grass/houses/etc) to be a little distracting. Overall, I had a silly fun ole time with your game and I really liked your unique core mechanic meshed with the theme. Keep up the good work!!


I've never played a game that made me laugh out loud so much, I was genuinely chuckling throughout, amazing entry team!!! I had high hopes after seeing the cover pic and the game did not disappoint. The first mini game is brilliant, there's a bit of trial and error (especially when having to time the s and f press correctly at the end) but the hilarious visual of Vincente trying to mount his cow (pause) paired with the goofy sound effects had me cackling. The funny moments are made even funnier by turning the frustration of messing up the quick time events into a light-hearted moment, such good game design.

The art style and attention to detail is incredible throughout. A couple standouts to me off the top of my head: the mashing progress bar in the first minigame being built into the fence post and the trees zooming by on the side of the car jumping minigame. These little details add so much. Every minigame feels great and the variety is awesome. Loved the way the cars slow down just a hair after you press the jump button. Just great game feel all around.

Y'all absolutely killed it. I think this might be one of my favorite jam games I've ever played in general and I've played hundreds. Amazing job team, 5/5 stars across the board and I hope you all keep making games together.

Oh, and of course the Frenchman has to end his adventure by skewering the aristocracy xD

Ayyy thank you, glad to hear you liked it :) I had big plans to have random events occur along your journey that required interactions with the items you selected but probably needed another week to get them in. Only really got the different endings in because of the deadline extension by 45 minutes lol. Thanks for playing!!

Chin up king. There's plenty of fish in the sea and you're quite the catch yourself.

p.s. Try bringing Hoolihan's lucky frog alongside your letter (and no rocks) next time, fate might smile upon you ;)

Thanks for playing!!

lmao

Love it man, great entry and very solid for your first ever game!! I'm a sucker for the mixing digital art with IRL pictures and you nailed the vibe on this one. The different hand gestures are super silly and really add to the overall experience. The UI has just the right amount of messy retro "ugliness" that looks fantastic. The mashing mechanic and combo-ing into a big slam is very fun. I'm a little torn on the having to use the mouse aspect to fix the computer. On one hand its a nice break from the mashing but on the other it kind of disrupts the flow state of mashin'. Great take on the theme to, full marks on that for. I had fun with this one and you have a real knack for making unsual visuals work.  Cool entry, and keep up the good work!

Ayyy thank you for the kind words, glad you got a smile out of it! Your review brought a smile to my face as well lol.

(1 edit)

I'm with Jerome man, I'd never leave the countryside again after an experience like that!! Fun game, everyone contributed to make something that is greater than the sum of its parts, nice work team! Background song is a head bobber, 3d models are nice and cute, throwing furniture feels satisfying, and there is a solid core game mechanic with a satisfying end. I liked the wrench UI health bar too. Nice job scoping the project with a short time frame. At first I was a bit confused on how to stop the houses as the thrown furniture kept bouncing off them, but when I figured it out it was a nice aha moment. I think having a tutorial would have taken this moment away so I am glad that there wasn't one. I had fun beating the game, cool entry, and keep up the good work!!

edit: The goofy collisions between angry and calmed buildings was fun too!

thanks for playing :) glad you liked the closing lines, the extended jam deadline was super clutch helped me add a couple more

Probably the most fun game I've played so far this jam, awesome entry :) I played until I got the billion and won. Loved everything about this game; the silly sfx, the crt effect, etc. The overall visual polish and game feel is stellar. The variety of minigames (all of which are engaging and satisfying to play) is astounding for such a short jam. Having the fishing minigame in case you run low on money was an excellent design choice. Getting to destabilize the world economy in the name of greedy oil futures was a great addition and would have been a lot funnier if it wasn't literally what we (America) are doing to Iran right now :(. Very impressive entry, keep up the great work!!!

lfgggg happy for you homie!!! thanks for playing :)

Absolutely love the parallax background and the little wavy black border on the sides, they both add so much to the overall scene, and it looks awesome! The different car sprites look great too. The slow-mo effect of the clock car is super slick  and the mushroom super bounce is neat too. I really struggled with the difficulty on this one (skill issue lol) but perhaps the collisions for landing on top of the cars could be a bit more forgiving? The shadow under the player was a good design decision, helped a lot with locating jumps. Fun silly frogger-esque game with great visuals, nice entry!!

Noooooo you're on to me, I'll have to assume ANOTHER new identity now, great!! Glad you enjoyed it, thanks for playing and the kind comment, "this is a short little bliss for my eyes" has made my night :)

Awesome game, it reminds me a bit of an old flash game called Pinch Hitter 2 that I used to love. Great job with the scope its a nice complete game loop with lots of polish for such a short jam (the button hover tilt in the menus was slick!). I really dig the artstyle, the perspective of the field is spot on and the way you used little dots of brown pixels in the horizon works so well. The gameover frame of Butters is hilarious lol. Butters feels great to control and the batting is fair and responsive, the variety of pitches was great too. Music is great too. I think there's potential to go further with this game, if you feel like it, great entry!!!

thank you :) glad you liked it!!

hell yeah dude

You're very welcome, glad to hear you appreciated it :)) I did not find the secret, I only made it about a third of the way through the game (skill issue lol). Keep on making games!!!

This is what game jams are all about, awesome entry :) You nailed the aesthetic and somehow the clashing colors and art styles go together perfectly. The sounds fit perfectly too. The minigames have a very good level of difficulty that feels challenging but fair, and there is a good amount of variety. Loved the "I Pee in Pools" hat lol. Really cool vibe to this game, keep on making unique stuff!!!

p.s. I don't know if you've ever heard of KAMI EXP on youtube but if not you should check him out, this feels like a 2d spiritual relative of his stuff

I don't have powerpoint unfortunately, so I can't play/rate your game, but it looks very silly and funny. And its super cool that you made a whole game in powerpoint lol. Thanks for playing and rating my game, and sorry I can't do the same for you!

glad to hear it, thank you for playing!!

Very impressive entry considering you lost a whole day to a power outage, nice work!! The artstyle is very cute I dig it, especially the little Italian flag above his head that turns into a glider. The movement has a good amount of depth to it with the momentum system and glider controls, I think there's a good amount of room for skill expression which is cool. Sounds are great and its awesome that your brother and dad helped you with the project, love to see it!!

A couple of minor critiques: (1) spikes are kind of hard to distinguish from the background, they could use a little bit more visual contrast (2) the camera lags behind the player movement a bit so sometimes you die unfairly, I'm not sure what a good fix would be, but maybe try zooming the camera out a bit? (3) the black text on the dark green background of your itch page is very hard to read, maybe try a lighter font color

That being said I really enjoyed my time with your game, it has a lot of charm and personality. The movement is super slick. Cool entry, and keep up the good work!!

I swear I wasn't trying to draw farmer Mario lol, but maybe he has retired from his life as a koopa-fighting plumber and is living out the rest of his days in the quiet life of a farmer. Glad you liked the art and thanks for the nice comment :) You'll have to ask Hoolihan to borrow his lucky frog, I'm sure he'll let ya!!

Lovely little game, the artstyle is charming as hell and his little froggy morning routine was nice and silly! Everything feels juicy (all the squash and stretch, sfx, text scrolling in, etc) really paid off. Super impressed that this is your first game jam, you absolutely nailed the scope with a complete game loop and good amount of polish. The monologue text was fun and I liked how he spilled the coffee at the end lol. Cool entry!!

Lol good idea! There are a couple frog-specific endings but I hadn't thought of doing one for an all frog run.  Thanks for playing!!

*SPOILERS* If you have at least 1 frog (and no rocks or letter) you get one of the endings and if you have the letter (and no rocks) there is a different ending depending on whether you also have a frog or not.

Thank you :) And the only one stopping you from bringing your rocks into town is yourself! If you put the work in, one day you will be strong enough to lug rocks around all day in a backpack, I believe in you!!

p.s. Just played your game and it was a real hoot, awesome job!!

Awesome entry you two!! My first play through I clicked the funniest dialogue option and was promptly fired and banned for life from the train lol, but I enjoyed the whole thing so much that I re-played it to get the A+ ranking. The music/sfx fit perfectly (loved the train rumbling on tracks sound), the artstyle is unique and lovely, and the writing is genuinely great; I loved everything.

The characters all have their own personality that shines through in the dialogue. I'm not usually a big fan of visual novels but the writing is great and the characters feel alive, so this one worked great for me. "Boss makes a dollar, and I make a dime, that's why I'm a bug on company time" hahahah. Also shout out Icicle Jones for the sage yeti-wife wisdom, I can offer the reader the same advice for Bigfoot women (don't ask). Having the characters be revealed more (silouhette, name, etc) as the dialogue progressed was a really nice touch too.

Keep up the great work team!

Thank you so much for the kind comment, great to hear you enjoyed it :)

I may or may not participate in this jame but wanted to share a cool site  that may help anyone who does. It's an archive of old gifs from various corners of a bygone internet era:  https://gifcities.org/?q=pc . Hope this helps someone :)

very cool, thanks for sharing!!

thanks for playing!! nice to hear you liked the title screen

I really liked how everything including the start menu and UI were upside down lol, very unique take on the theme, nice work!! The upside down bird sprite in the screenshots looks good, but in my playthrough I was only controlling a white circle. I made it through 4 pipes and then no more showed up, but I enjoyed that first little bit. If the bird moved a bit faster horizontally that would help too imo. Nice job on re-making flappy bird, but upside down, keep up the good work!

appreciate the comment, thanks for playing Dennis!

this was a trip, really cool stuff!!! loved how the whole village of gingerbread people had their own dialogues and personalities really nice touch. the one npc gingerkid who wanted you to spin him was a really clever way to introduce the mechanic of right click to react within the game world, the sfx and animation were really charming too. I had fun gliding around the map with the moon upgrade, but I think the player controller could be a little smoother overall (it was fine for the jam, but if you chose to keep developing the game I would recommend fine tuning it a bit). I really liked the feel of exploring the map, the layout is really nice and the focal point of the big mountain you will eventually have to climb was cool level design. I'm not sure if I beat the game or it bugged or something but I got to the floating donut thing and then kinda just couldn't move, it looked cool tho. I liked the overall look of the game but I think the snow fall effect looked too much like rain and was too visually busy, I think a less is more approach with slightly bigger particles would have worked better. That being said I really enjoyed my time with your game and I think you have a real knack for level design and world building. Great take on the them, keep it up!!

thank you :)) there's definitely a lack of content lol, but glad you vibed with what was there, appreciate u!

(1 edit)

A well-polished puzzle game with a unique central mechanic that fits the theme perfectly, what a refreshing experience!! The whole game is executed very cleanly, from art to sfx to little bits of polish like the score text popping up after a round; it all feels like a ready-for-market mobile game already. It took me a minute to understand the mechanics but once I did there was a decent amount of depth to them. I don't really have any criticisms it was just a fun and well polished playthrough with the right amount of complexity and approach-ability. I think there is some decent potential for a mobile game here. Maybe adding progressive difficulty like 5x5 grid, a tile that is squashed if a rock falls on it, etc could help add more variety to the game. Really nice entry, keep up the great work!!

edit: I also really loved the colors/background, the presentation is great

Thank you so much, what a lovely comment!You can press R to restart the game at any point, I didn't think to add a "play again" button because the game is so short lol. Appreciate ya!

(1 edit)

What a fun playthrough, great job mate!!! The 40-45 hours of dev time really paid off, everything feels well polished and the game loop is complete. The city layout is great feels very realistic and the aesthetic effects of switching to night time (darker lighting, black marks on the ground) really sell the upside down feel. You did a good job of arranging all the models, to the point it doesn't even feel like you used an asset pack.

The combat is really fun and there's a impressive amount of depth for a week jam. There were some real intense MOB-style fights where I was mashing around on my keyboard desperately trying to stay alive, 5/5 on gameplay/engagement for me. Looting around for weapon upgrades between waves was a great design decision and not only gave a much needed breather between the action but also helped emphasize the danger of the upside down. The boss fight at the end was a nice cherry on top too. SFX/music worked really well for the jam; if you keep developing the game some more sfx for weapons/enemies/etc would be nice too.

The only real criticism I have is the lack of a mini-map (understandable for a jam time frame) leading to me getting lost in the city quite a bit. Especially looking for the portal between rounds. It was fun to explore the city looking for upgrades but I think something like a little compass arrow on the side pointing to the portal would have been a much appreciated quality of life change. This was probably my favorite entry in the jam so far, awesome work and keep it up!!

edit: also like another comment said the game wouldn't run on Firefox for me, but did run on Microsoft Edge no problem

Thank you so much :)  Glad to hear you enjoyed the overall vibe. The game play is definitely lacking lol, I agree. Appreciate the thoughtful comment!

how do you do the level skip? I tried pressing 2 of the arrow keys at the same time but no luck.

Really cool game bro, nice job!! It reminds me of the Impossible Quiz kind of style game, loved how each level had a unique twist to it, turning the rules of the game on its head. Very fitting for the upside down theme. I stopped playing at the level where you move super fast because there was wayyy too many coins to collect and the movement was super hard to control. I think if there were only a handful of coins I would have pushed on and finished it, which is too bad because I was really enjoying the game and wanted to reach the rest of the levels. Some more sfx (like grandpa yelling in the potral) and background music would help a lot too. I liked the little walk animation of the player and the subtle sprite change when the movement direction was reversed. Nice entry and keep it up!!