Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PBA Studios

636
Posts
4
Topics
16
Followers
13
Following
A member registered May 17, 2022 · View creator page →

Creator of

Recent community posts

Ahhhhh I didn't realize it was actually water lol. Regardless the game looked and felt great :)

And thank you!! Although it does feel a bit weird to win a prize for making the worst game in the category :p

impressive run, good enough for second all time :)

awesome score nice job!

All hail FaZe DMiiX!!!! But that's a seriously impressive score, thanks for playing!

Super cool visuals, love the old school look, the style reminds me a bit of an upcoming Steam game called Cavern by Dogma Quest if you've heard of it. You nailed the lighting and eerie world feel of the terrain, great job with the overall aesthetic. Even the bare bones inventory fits in very nicely in the world. I struggled a bit to understand what to do in terms of gameplay, and I think a bit of player on-boarding would go a long way. That being said, the art and presentation were excellent to me. Keep up the good work!!

Thank you for playing!!

Excellent entry, I love your art style, easily one of my favorite entries in the jam!! Y'all absolutely nailed the theme and prerequisite; being made of sand and having to fight the tides while they slowly erode you was perfect. The punch animation is spectacular and the death animation is super cool too. There's lots of great bits of juice/polish like the slight camera zoom when building a sand ball or the impact feel of the melee attack. It's a really great jam entry, awesome job y'all!!

Thank you very much :) It was hard for me too lol, I tried to make my own version of the asteroid tutorial on the website with some help from the documentation but I did not get nearly as much in as I had hoped.

This a such a cool entry, definitely one of my favorites in the jam! I adore the minimalist art style and the simple color palette matches it excellently.  You nailed the aesthetic on this one (and the title rocks too). The core mechanic feels great and I loved that you didn't tell the player anything just threw them to the sharks (quite literally) and said figure it out. It felt very good for this game. 

A couple (hopefully constructive) criticisms: timer font should be bigger, slight ripple animation in the lava as sharks swim and boat moves would be nice, the camera could do a better job tracking (especially when moving towards its borders), and a lava bubbling sfx in the background would be good (the rain feels a bit too peaceful for the setting imo).

That being said I really enjoyed the depth of game play from just a two button controller (maybe 4 buttons with the ability to row backwards would be cool?) and I think you have a really cohesive and impressive entry for such a short jam duration. Awesome job, and keep up the great work!

Thanks for playing and the kind words :) Glad you enjoyed your time with it!!

Absolutely beautiful artwork and an incredibly creative take on the theme, great work team!! The graph in the bottom is such a lovely bit of UI feels very sci-fi futuristic and the sin wave (or whatever you call it) is mesmerizing to watch (while also serving  a key game play purpose!). The backgrounds are gorgeous and I liked how there was a distinct "personality" for each, it contrasted well with the main character remaining the same throughout time.  I think there could be a bit smoother transition between the two states as the current combination of jerky camera and instant switch between backgrounds is more than a bit disorientating. Made using surfaces to fade out from one to the next would help with the overall game feel and also make the platforming a little less punishingly difficult. The art would have been 5/5 for me, but since it is grouped with sound (and there isn't any) I had to knock you down a couple points. That being said, I really enjoyed your game, and the art and core mechanic are excellent. Awesome take on the theme, and keep up the great work!!

Thanks for playing!! I agree more multiplayer stuff like global leader boards would be good.

Super impressive entry, the artstyle is gorgeous, the mechanic of manipulating the tides with the moon was cool as hell, and I loved your take on the theme. I love everything about the look of the game (the dynamic main menu, the moon, the water shading, contrast of the foreground sand with the background, etc.). Y'all absolutely nailed the central mechanic too its very unique and is fun to mess around with.

I had some performance issues and choppy frame rates that prevented me from finishing the game, so maybe there could be a bit more optimization (which is super hard to do in such a short jam, and no one else seems to have had a problem so maybe it is just a me issue). The camera was moving super slow and jittery for me (like a couple pixels every second or two). This may just be a problem on my end but regardless I think it would have made more sense to have the camera track the movement of the moon, or if that was too disorientating, than have the camera a bit faster.

That being said I very much enjoyed your game and it is easily one of my favorites in the jam. The art is on point, and your central mechanic is a brilliant take on the theme, basically 5/5 across the board for me. Keep up the great work everybody!!!

No audio was a big miss, it's a huge part of the space ambiance missing. Thank you for playing and the feedback!!

Love your take on the theme, the mechanic of gathering ocean scrap to build a wall against the onrushing tide was a really good balance of tension and exploration. I was able to cheese the game in my first play through just by holding down the right arrow and finding my alien body lol. It was a nice gamer moment. Some tweaking to the difficulty and a bit of playtesting by others could help with this sort of thing in the future.  The alien guy is a cute character and the dialogue added a nice amount of personality but I think a more consistent artstyle would help the overall aesthetic alot. Using a cohesive color palatte (try Lospec for ideas) and the same pixel size for all the sprites would help a lot. That being said, I had fun playing your game and I think it is 5/5 for theme. Keep up the good work!!

Cool game, I think your take on the theme was great, it felt like I was in direct battle with the tides themselves, nice work!! The artstyle is super charming, and the intro cutscene was a good silly way to add context to the game, it felt immersive. Keep it up!!

Cool game, I really liked your animal sprites they're awesome and the building mechanic is great!! Switching between building and working mode was a neat touch. I liked that I could put the lions and giraffes together and they got along just fine. It's a great start to a zoo tycoon game and I think if you wanted to keep working on it, some basic animations for the animals and having guests come visit during work mode would be good areas to work on. Nice entry and keep up the good work!! The animal sprites are adorable!

the legend himself, thanks fella

Appreciate the kind words, thanks for playing!!!

Super cool concept, nice entry!! There's lots of little bits of polish that add a lot to the overall experience: the little squash wobble animation of the player walk, the swaying grass the angry face change on the enemies when you steal something. I like how they forgive you for stealing their town immediately, as long as you stop lol. The UI is super clean, nicely done. Something about the camera feels a little disorientating, I think its that the player moves too fast for the size of the camera so it feels like it is always chasing you around. Maybe zooming it out a bit could help? I really liked the mechanic of stealing objects and being able to place them down again in real time, it had a very nice feel to it. Ik its a very short game jam and I don't fault you for it, but I found the slightly mismatched asset pack styles (slightly different outlines/color schemes/etc on player/background grass/houses/etc) to be a little distracting. Overall, I had a silly fun ole time with your game and I really liked your unique core mechanic meshed with the theme. Keep up the good work!!


I've never played a game that made me laugh out loud so much, I was genuinely chuckling throughout, amazing entry team!!! I had high hopes after seeing the cover pic and the game did not disappoint. The first mini game is brilliant, there's a bit of trial and error (especially when having to time the s and f press correctly at the end) but the hilarious visual of Vincente trying to mount his cow (pause) paired with the goofy sound effects had me cackling. The funny moments are made even funnier by turning the frustration of messing up the quick time events into a light-hearted moment, such good game design.

The art style and attention to detail is incredible throughout. A couple standouts to me off the top of my head: the mashing progress bar in the first minigame being built into the fence post and the trees zooming by on the side of the car jumping minigame. These little details add so much. Every minigame feels great and the variety is awesome. Loved the way the cars slow down just a hair after you press the jump button. Just great game feel all around.

Y'all absolutely killed it. I think this might be one of my favorite jam games I've ever played in general and I've played hundreds. Amazing job team, 5/5 stars across the board and I hope you all keep making games together.

Oh, and of course the Frenchman has to end his adventure by skewering the aristocracy xD

Ayyy thank you, glad to hear you liked it :) I had big plans to have random events occur along your journey that required interactions with the items you selected but probably needed another week to get them in. Only really got the different endings in because of the deadline extension by 45 minutes lol. Thanks for playing!!

Chin up king. There's plenty of fish in the sea and you're quite the catch yourself.

p.s. Try bringing Hoolihan's lucky frog alongside your letter (and no rocks) next time, fate might smile upon you ;)

Thanks for playing!!

lmao

Love it man, great entry and very solid for your first ever game!! I'm a sucker for the mixing digital art with IRL pictures and you nailed the vibe on this one. The different hand gestures are super silly and really add to the overall experience. The UI has just the right amount of messy retro "ugliness" that looks fantastic. The mashing mechanic and combo-ing into a big slam is very fun. I'm a little torn on the having to use the mouse aspect to fix the computer. On one hand its a nice break from the mashing but on the other it kind of disrupts the flow state of mashin'. Great take on the theme to, full marks on that for. I had fun with this one and you have a real knack for making unsual visuals work.  Cool entry, and keep up the good work!

Ayyy thank you for the kind words, glad you got a smile out of it! Your review brought a smile to my face as well lol.

(1 edit)

I'm with Jerome man, I'd never leave the countryside again after an experience like that!! Fun game, everyone contributed to make something that is greater than the sum of its parts, nice work team! Background song is a head bobber, 3d models are nice and cute, throwing furniture feels satisfying, and there is a solid core game mechanic with a satisfying end. I liked the wrench UI health bar too. Nice job scoping the project with a short time frame. At first I was a bit confused on how to stop the houses as the thrown furniture kept bouncing off them, but when I figured it out it was a nice aha moment. I think having a tutorial would have taken this moment away so I am glad that there wasn't one. I had fun beating the game, cool entry, and keep up the good work!!

edit: The goofy collisions between angry and calmed buildings was fun too!

thanks for playing :) glad you liked the closing lines, the extended jam deadline was super clutch helped me add a couple more

Probably the most fun game I've played so far this jam, awesome entry :) I played until I got the billion and won. Loved everything about this game; the silly sfx, the crt effect, etc. The overall visual polish and game feel is stellar. The variety of minigames (all of which are engaging and satisfying to play) is astounding for such a short jam. Having the fishing minigame in case you run low on money was an excellent design choice. Getting to destabilize the world economy in the name of greedy oil futures was a great addition and would have been a lot funnier if it wasn't literally what we (America) are doing to Iran right now :(. Very impressive entry, keep up the great work!!!

lfgggg happy for you homie!!! thanks for playing :)

Absolutely love the parallax background and the little wavy black border on the sides, they both add so much to the overall scene, and it looks awesome! The different car sprites look great too. The slow-mo effect of the clock car is super slick  and the mushroom super bounce is neat too. I really struggled with the difficulty on this one (skill issue lol) but perhaps the collisions for landing on top of the cars could be a bit more forgiving? The shadow under the player was a good design decision, helped a lot with locating jumps. Fun silly frogger-esque game with great visuals, nice entry!!

Noooooo you're on to me, I'll have to assume ANOTHER new identity now, great!! Glad you enjoyed it, thanks for playing and the kind comment, "this is a short little bliss for my eyes" has made my night :)

Awesome game, it reminds me a bit of an old flash game called Pinch Hitter 2 that I used to love. Great job with the scope its a nice complete game loop with lots of polish for such a short jam (the button hover tilt in the menus was slick!). I really dig the artstyle, the perspective of the field is spot on and the way you used little dots of brown pixels in the horizon works so well. The gameover frame of Butters is hilarious lol. Butters feels great to control and the batting is fair and responsive, the variety of pitches was great too. Music is great too. I think there's potential to go further with this game, if you feel like it, great entry!!!

thank you :) glad you liked it!!

hell yeah dude

You're very welcome, glad to hear you appreciated it :)) I did not find the secret, I only made it about a third of the way through the game (skill issue lol). Keep on making games!!!

This is what game jams are all about, awesome entry :) You nailed the aesthetic and somehow the clashing colors and art styles go together perfectly. The sounds fit perfectly too. The minigames have a very good level of difficulty that feels challenging but fair, and there is a good amount of variety. Loved the "I Pee in Pools" hat lol. Really cool vibe to this game, keep on making unique stuff!!!

p.s. I don't know if you've ever heard of KAMI EXP on youtube but if not you should check him out, this feels like a 2d spiritual relative of his stuff

I don't have powerpoint unfortunately, so I can't play/rate your game, but it looks very silly and funny. And its super cool that you made a whole game in powerpoint lol. Thanks for playing and rating my game, and sorry I can't do the same for you!

glad to hear it, thank you for playing!!

Very impressive entry considering you lost a whole day to a power outage, nice work!! The artstyle is very cute I dig it, especially the little Italian flag above his head that turns into a glider. The movement has a good amount of depth to it with the momentum system and glider controls, I think there's a good amount of room for skill expression which is cool. Sounds are great and its awesome that your brother and dad helped you with the project, love to see it!!

A couple of minor critiques: (1) spikes are kind of hard to distinguish from the background, they could use a little bit more visual contrast (2) the camera lags behind the player movement a bit so sometimes you die unfairly, I'm not sure what a good fix would be, but maybe try zooming the camera out a bit? (3) the black text on the dark green background of your itch page is very hard to read, maybe try a lighter font color

That being said I really enjoyed my time with your game, it has a lot of charm and personality. The movement is super slick. Cool entry, and keep up the good work!!