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(+1)

Congrats on the submission!! I was able to cook a burger and some fries(?) after reading the text tutorial on the game page. I found having to hold spacebar while cooking to be an odd design choice, as it didn't make the gameplay any more challenging or engaging and was just kind of annoying to have to hold down. I think before adding a mechanic to a game, it is important to consider why we are doing so (this is something I struggle with a lot myself too). Having to press the number keys as they popped up was a fun mechanic, and I think did a good job of simulating the overworked feeling of a kitchen. It fit the theme nicely in that respect. It was also cool that you could unlock different recipes, and that new recipes were more difficult to cook than the starting hamburger one. It was kind of hard to read the number text and I think having a larger game resolution would help the readability of everything. You did well to keep a consistent pixel style throughout the game, but I think the visual presentation has room for improvement. I would recommend using a color palette from Lospec to help keep the colors cohesive. Getting a friend or family member to playtest before submission would help too, as some of the confusing things might have been easier to see from someone else's perspective. Overall, I think you have a unique take on the theme and I liked that there was progression through the recipes. Keep up the good work!

(+1)

Thanks! Yea, the holding spacebar thing was something i overlooked, since i only wanted to add the holding spacebar, but just the numbers could been enough. The font was pretty wierd, probably should have picked a more readable one.