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Congrats on the entry team!! I'm a sucker for mixed media and having the irl image of the post-office juxtaposed with the pixel art delivery van was a cool touch. I found the car very difficult to control (which tbf it is driving on ice lol) and the environmental collisions to be frustratingly inconsistent. The car seems to turn much faster going right than left which also didn't make much sense to me. It was kind of cool to just be dropped in to the world and have to figure out where I was going and how to go, but some kind of player on-boarding would help too imo. The boost was a great mechanic and it felt great to use, plus the zoom particles were a nice touch. I think having a playtester or two, who don't have any prior knowledge about your game, would help make the gameplay itself much more approachable. The finger pointing to the next target was a cool way to indicate the goal to the player and more things like that would have helped imo. That being said, there was a lot of promise with your entry and the overall experience was very unique. Awesome job for your first ever game, and I hope you all continue to create stuff. Keep up the good work!

I have to be honest, I genuinely could not figure out what was bugging with the movement controls when we were in the midst of it. It was only maybe a week or so after submission that the three of us were discussing it that we realized there may be extant code interfering with the movement.

We were discussing trying another jam, but we're undecided right now. At the very least, it was a lot of fun for us to try to figure it all out!


Thank you for the feedback, and - hopefully - we'll see another entry!