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Kappa Jo

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A member registered May 13, 2025 · View creator page →

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Fun lil chase game

Holding right click feels a lil awkward, but otherwise I like the arcadey feel

Surprisingly fleshed out dungeon crawler - I do like my dice-based RPGs

One nitpick is that there's a pretty big jump in difficulty from the standard enemies to the boss

Coins could stand out a lil more and maybe have bigger hitboxes

Felt like I had to jump into them pixel perfect sometimes (especially the ones that floated like 1 pixel above your character's head)

Controls/physics were kinda slippery, but collecting is fun

Thanks! Yeah I've had some really unlucky runs back to back lol

I do like me some Chainsaw Man

Simple runner game, but tight execution and packaging

Nice twist on the theme while also tying it back to SKG as a whole!

The ghost speeding up helped ramp up the tension, though the QTEs were a lil repetitive

Could be cool to add some kind of streak/combo system or penalty for misinputs or leaving the cabinet alone for too long. Something to promote more risk-taking from the player

Love the arcade aesthetic that matches the gameplay

BGM and SFX also nice and crunchy

Controls are simple but tight

Cool vibes, like the graphics and sounds

Not sure if I'm missing something - keep getting game overs almost immediately even though I'm landing my jumps and keeping up with the score character

QWOP for rock climbing! Tricky, but funny at least

Clicky sounds feel good

I like the commitment to making the entire interface key-based

Otherwise, it'd be nice to see this expanded - maybe add some interactive elements, like secrets or bosses (not sure what that would look like)

Very chill, neat/unique concept

I like how it emphasizes resource management w/o being overly stressful

Though the level with all the teleporters was evil lol

Nice and tight mechanically, cool visual style too

Would be neat to see a meter building for when the next upgrade choice unlocks (also might be good to add a confirmation or something cuz I accidentally clicked an option because I was spamming an attack lol)

... With bombs! Thanks for playing!

Thanks, really glad to hear people are vibing with the audio!

Really unique take on the theme!

The story was enough to keep me playing, even after the gameplay got repetitive

I have no idea how Matthew got so addicted lol

Very cool take on the theme, nice style

My main nitpick/feedback is because it's so awkward to turn around/shoot at the other pilots, the optimal/easier strat is to just run away lol

Congrats on submitting!

Graphics are simple but cute

Dig the music, gets ya hype

Simple, but fun!

The difficulty curve is basically perfect in how it adds shapes

Just needs some sounds/music and maybe some animations

Reminds me of some classic ARPGs

It's satisfying to watch your build grow more powerful over multiple rounds!

If anything, the enemies could probably be a bit tougher, since I was able to just strafe and kill all of them and took damage maybe once in my entire run

But it's cool that you have multiple builds in such a short jam

The art and sound design are great!

The controls also feel satisfying, especially with the animation and particles, super polished

Just wish there was a fullscreen button, made it a lil hard to make out the level or cards

Other than that, had a hard time fully getting a feel for the cards besides the jump, but this is really interesting!

This is SO addicting!

Graphics are simple, but crisp and readable

The concept is very clear and immediately engaging

Would love to see this turned into a full game with upgrades and bosses

Cheeky way of making the deadline lol

Enjoyed the hand drawn art and voice overs

Surprising variety of minigames, even if it was short

Really cool twist on Tetris! Turns into more of a strategy/resource management game

It was a lil confusing at first that the next piece would immediately overload/jam your machine. I played a few rounds where I tried to maximize my pile and then died.

The presentation is fantastic: Love the art and theming.

If you were to flesh this out, maybe add some kind of minimum quota mechanic or other source of pressure, since eventually it felt like the optimal strategy was just to pack it to ~60% or so. Didn't feel like there was much incentive to risk packing the press tighter.

But this has a lot of potential, one of my fave games in the jam so far!

Raw dogging C?! Nice

The aiming feels a lil wonky, I think it might be tracking the local mouse position instead of the global one or something

Other than that, since you're planning to keep working on this, I think some sound effects/music could really flesh this out. Another thing might be to have proper collision effects on the bullets, since right now they just phase through enemies lol

Congrats!

Congrats on your first game jam!

Gameplay is simple, but functional

Would be nice to see more varied enemies and maybe some weapon upgrades if you flesh this out

One nitpick would be to have dedicated spawning zones, since I died due to having a zombie literally spawn on top of me lol

Almost feels like a solo battle royale lol

Most of the weapons felt pretty unique, though it seems like if you accidentally drop them, you can't pick them back up

I do wish being hit gave more feedback - it's really easy to not notice you're taking damage since you want to look at the enemies on screen instead of staring at your health bar in the corner

Other than that, 30 waves is a lot for the amount of unique enemies there and how many of them there are per wave

I think either lowering the number of waves or adding bosses every 5 or so would make it more engaging

But the waves I played were fun for a bit

Performance was a lil dicey, but ik 3D builds on web are always tricky

The actual idea and mechanics are cool, though maybe some sort of countdown to the level start would be nice. Start taking damage as soon as I spawned in lol

It's like FPS Suika game, which is pretty unique. Other than that, a lil more feedback or maybe a wider camera zoom since sometimes I'd be clipped by a planet that was behind me

Charming presentation, would be cool to see the mechanics fleshed out

Rn since there's no timer element, the speed boost feels a lot weaker than the jump

Thanks!

We def could've improved the tutorial, but glad you had fun with the actual game!

Nice mix of classic games with good cohesion between them

F*ck it, we ball

Surprisingly addictive!

I like the art, but there's not a lot of contrast between the foreground and background so it was pretty hard to tell what was going on a lot of the time

Still managed to beat the boss, but it was kind of funny to unlock "Plus Ultra" with no boss left to fight lol

Thanks! We just had to have a "poker face" lol

Haha I think I've seen at least 3 or 4 games that match that description but all play totally different

Very cool to see and appreciate the play!

It's like reverse Papers Please!

I failed the first check because I didn't realize the game doesn't take place in the current year lol
It was a bit confusing since it looked like everything was ok/there seemed to be a lot of fluff info, but that might just be a me issue

But I do like the concept and presentation quite a bit

Thanks for the detailed feedback!

There's a spell that lets you swap a card with your opponent, but it sounds like this happened even when you weren't casting that specific one?

This is very impressive for 1 person!

Had a lotta fun w/ the ricochet mechanic and the different enemy types
The targeting line can lag sometimes (especially if you trigger it while already in bullet-time), but otherwise it's pretty polished

Love the writing and the art, it's very Pizza Tower meets Newgrounds!

I had a good chuckle when I realized the death sound was the Vine boom lol
The gameplay was pretty tight, and the extra biscuits were a nice incentive to take riskier paths in the levels

Great stuff

Clear concept, but great execution from the mechanics to the presentation

This might be one of my favorite takes on the theme
Loved the variety of card and dice effects and how they combo-ed together

I didn't realize the double score card was a one-time use, so a clearer indicator there would be nice, but this was seriously addicting, like I was becoming a vampire myself lol

Cool to see a fellow Wizard Card Game end up with something so different from ours!