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Double Crescent Productions

274
Posts
6
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26
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A member registered May 02, 2017 · View creator page →

Creator of

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A great first game. You may want to vary the speed the stars and rocks approach to add some strategy to a twitch game.

The art style is cohesive and helps tell the story. It looked like I could select creatures, but clicking seem to do nothing. Other than my seeming powerlessness, it was a fun little game.
 

Great first game with a fun concept. Could use some feedback on the boost button (sound, shake, different color trail, something) but beyond that it was a great game.

A nice mix of minigames with impeccable vibes and a cohesive art style. A great first game that executed on what I was attempting much better than I was able to.

The dash mechanic is interesting, I am not sure about the collision box for it and I ended up fighting the controls more than solving the game, but overall an interesting game. Could be expanded into an interesting arcade game.

Good first game. Decent puzzles and brain teasers. The controls could be better signposted, While the dash is useful, not being able to push without the S key is a key input.

A very good meta game. I like the autobiographical nature of the narrative and LOOKOUT. SHOVELS!

A great game that is amazing you got it in under the line.

I really think it would be worth developing to a full game. 

A good game, the duck behind cover game could be more responsive and the difference between ducking and standing could be more pronounced.

Great combination of art, theme, and puzzles.

An interesting puzzler well presented. Great job on your first game!

A nice programming game. Good Job!

You may want to look at a dialog handler like the Dialogue Box plugin to handle the text. You are doing a lot of it without any text controls. Good luck on getting the combat working!

A good start. You may want to clean up your textbox state. I was able to lock the game up by choosing the I'm quirky, the buttons didn't leave, I progressed the dialog then pressed the i'm quirky button again, it re-ran some of the dialog then froze up. The catch minigame was pretty good.

Good job on getting started.

The movement is good, but the red aura is overwhelming and it crashed pretty quick.

A good first game, you may want to revisit the controls and maybe allow for precise dropping of items instead of throwing them.

Good first game, a bit of tonal whiplash but it lands well.

Interesting art, using shift for the dash can cause problems with stickykeys, and some sort of dash recharge indicator would be good.

Interesting idea, the reset warp effect is interesting, but I never saw the labyrinth move or change.

Solid first game! Good job on making a tight platformer.

Good for your first game. The eating noise is a bit much, it it is pretty straightforward. could use a timer or some sort of pressure to complete. Good bones for what could be a good game. 

I am reminded of Lunk, buff link. I wouldn't have the enemies move to the player's position, but move close to the players position then attack. It prevents the bunchup that is happening. Amazing work in such a short time.

An interesting take on pipedream. The variable speed, the point as opposed to filling. It is an interesting take that provided some excellent variations and puzzles.

Good first game. could use some animation and interaction with the office map. Maybe have the adventurers wander around make small talk, whatever. But beyond that it seems complete.

Great game, good job on making a complete game in the time limit. It is exceedingly well polished.

A solid meta game. Good job on creating a complete game on your first try. 

Nice take on bomberman. The art reinforces the vibes. 

The vibes are great, but could be somewhat more visible. It might just be my monitor but it could use some gamma calibration to hit your ideal display.

Good first game. The hud was hard to parse, but other than that a solid task juggling game.

Nice meta game, with a tight loop. Congrats on a complete game within the time limit.

A good start. You need some mouse sensitivity controls. And the space is too expansive for what little is there. I hope you continue to refine it.

Grappling is fun, the level design could be tighter and the platforms could be one way.

Narration is good. You could add more feedback that inputs are being successfully registered. Doesn't have to be sound but could flicker the spacebar icon. Something.

Really good job taking a lived experience and distilling it into a game. Vibes are immaculate.

Good job on your first troll game. Keep on building.

Good for your first game. There is some weirdness with the collisions that could use some refinement.

Nice ambiance, good art style. The controls and level design could be tighter if you are going for a precision platformer.  A good start for what could be a great game.

Good job on your first game. The design is consistent and the minigames are pretty good. The password game is a little finicky.