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Seboops

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A member registered Dec 03, 2021 · View creator page →

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thank you!

Wario Ware with roguelike mechanics and video game references. I would play this on a gameboy.

Thanks

ah yeah sounds like we both ran into the same issues then lol

Oh hey another golf game!

This reminds me of a game I wanted to make at some point where you have to type in an equation to make a ball reach a destination but I ran into some issues with that idea.
In here I appreciated the attempt to make the game more interesting, I noticed the other types of shots weren't really all that useful though. I just used my straight shots over and over because the number of shots wasn't relevant, only the amount of credits. And usually more straight shots was more useful than fewer weird ones.

This is your first game jam? Well done! 5 stars for presentation. Creative idea as well. I felt like the movement wasn't very smooth but that's to be expected in exchange for this much polish with this little time.

I like the progression, as both the player and the character both get better at the game. I feel like with improved player mechanics and some better spritework, this could be a really fun game.  Right now the movement just feels kinda janky.

I like the reverse tower defense and analogized virus attacking theme, pretty creative idea.

I would have liked to have figured this game out but it was just way too unclear what I needed to do and how, even with the info dump in the description

The idea is cool, although after awhile I got kinda annoyed at the whole system, it kind of slowly gets to you yknow, and the game seems to work against the flow of the player.

I like isometric games, and this was an interesting one, although after a while I felt like my gun didn't have enough range. Maybe some risky-to-get upgrades would be fun.

The tutorial was well-designed, but I wasn't sure what I was playing towards.
I couldn't read the top left display.

good, you tried out a new thing!

Gonna be honest, I just clicked on this because the picture looked goofy, and I think I got what I signed up for.
I'm not sure I had "fun", but it was definitely... interesting.

Thank you! The sound effects were pretty fun to add actually since it's pretty easy to do but it adds a lot to the immersion.

Thank you! Yes, the time stop was inspired by Stasis, I was thinking about examples of getting ready, then releasing it all at once, and Stasis was the coolest example I could think of.

Seems pretty story-centric, and I think the game format might actually be holding it back. This might work pretty well as a short film. As it's very story centered, the gameplay doesn't really exist. "The real gameplay is the friends we made along the way"

Interesting idea, nice variety of scenarios.

Fun game, I like high-speed games (actually reminds me a bit of my own old game not for this jam, Roll It)

Also global leaderboards are cool

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The thing I like most about this is the concept; I kept dying at level 3 though and the perma-death kinda made me not want to keep playing. The reason I think perma-death works with roguelikes is because every run is different, while that's basically the opposite of the approach taken by this game, where it's the same level layout over and over.

Oh I thought I had to press e

I didn't get past day 2 due to skill issues lol

I like the dialog, although the customers get mad so fast, and I can't see what people want if I'm already holding something.

I wonder how hard that would be, I've never made a multiplayer game befor

It took awhile, but I beat the game! Pretty good idle game.

Fun strategy game, I liked the different units.

The beginning reminded me of those weird mobile ads but it was actually real and not weird. Near the end I got a little confused, I was thinking "Just because I like snails doesn't mean I know about them" but yeah, I liked it, charming game.

I really like trains and I like seeing growth; This is a fun idea, although it's unfortunately a bit buggy and clunky, it would be fun if there were a way to get more loops somehow although you would eventually take up every spot in the grid, maybe if this game were scaled up into a bigger world it would be able to expand a bit more, would like to see that.

There's only one scenario and the experience was kind of confusing, but there's a bit of fun to be had here 

Thank you so much! It means a lot

I skipped the tutorial, maybe I should do tha

Interesting concept, definitely a bit buggy and short (I counted 4 enemies), but good job

Interesting concept, it definitely matches the theme. I've got to get busy on other stuff, so I can't finish it. Good job!

I hope one day we can export instruments individually, also that the amount of layers we can stack on top of each other could be increased.

so taxes are payed automatically and don't need to be kept track of?

Wow looking back at this I have not been following this at all.

Very polished! I like how a lot of the powerups also slightly makes the game a bit more challenging.

The ball moves really fast and is hard to control. Maybe you could make it accelerate to full speed instead of starting off at max speed?

-Some dog in Twoson, Earthbound