thank you!
Seboops
Creator of
Recent community posts
Oh hey another golf game!
This reminds me of a game I wanted to make at some point where you have to type in an equation to make a ball reach a destination but I ran into some issues with that idea.
In here I appreciated the attempt to make the game more interesting, I noticed the other types of shots weren't really all that useful though. I just used my straight shots over and over because the number of shots wasn't relevant, only the amount of credits. And usually more straight shots was more useful than fewer weird ones.
The thing I like most about this is the concept; I kept dying at level 3 though and the perma-death kinda made me not want to keep playing. The reason I think perma-death works with roguelikes is because every run is different, while that's basically the opposite of the approach taken by this game, where it's the same level layout over and over.
I really like trains and I like seeing growth; This is a fun idea, although it's unfortunately a bit buggy and clunky, it would be fun if there were a way to get more loops somehow although you would eventually take up every spot in the grid, maybe if this game were scaled up into a bigger world it would be able to expand a bit more, would like to see that.







