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SirSpud

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A member registered 97 days ago · View creator page →

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Sorry that I couldn't get here before the jam was over, but I will let you know what I think now(this is 27xz btw). I really like the art, it's stunning as always. The win and death screens are especially well done. I think that the gameplay is cool with a really good theme connection, and it is a unique idea. However, I didn't understand that the bar indicated a size increase at first, and it took me a minute to figure out. I thought it was related to health, so maybe just making the bar a different color could make it's purpose clearer.

Thank you, it was definitely a lot of coding for the short time frame, but I'm glad that it's done and that it worked so well for you.

Thank you! The visual changes both show how you become more powerful, and serve the more practical purpose of keeping a consistent pixel size.

Thanks, I'm glad you enjoyed.

The tubers are too powerful indeed. Sorry about the glitch, a playtester ran into that bug once, and at the time I was completely bamboozled as to how they managed to just exit the map. Of course now that it's mentioned again I think I know what caused it, but oh well, it is what it is.

Thank you very much, I'm glad you had fun playing. I'm also glad you noticed the way size increases both help and hurt, it was very much another way of playing with scale.

Thank you, I'm glad you enjoyed. I could definitely see the single stat issue, although I hope it's at least slightly balanced by how easily you can die with less health. It's something to pay attention to for any future games I make in similar genres for sure.

Yeah, I'm sure it wasn't you. There must be a different Cyborg316 in the credits.

Yeah I wonder who did that... was it you by any chance?