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A jam submission

Paper IslandsView game page

There's more to this rabbit than it seems.
Submitted by LegionGames (@legiongames1) — 2 minutes, 27 seconds before the deadline
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Paper Islands's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.9233.923
Overall#93.6563.656
Presentation#163.6413.641
Art#183.8723.872
Gameplay#233.2563.256
Use of the Limitation#333.5903.590

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Solo

Software used
Godot, Aseprite

Cookies eaten
Many

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Comments

Submitted

Great gameplay, great audio, great art. My personal favorite so far :)

Submitted

Great game very fun relaxing and creative.

Submitted

I enjoyed just about everything in this game, great work, beautiful music

Submitted

Very relaxing game, the mechanics were easy to grasp and the soft color palette and serene music made it a very pleasant experience, fantastic work. This is probably the most common piece of feed back but, I wish there was more to play, it was very short but what I played was great!

Submitted

Lovely art and music, like the controls and the transform, but... give me more to play!! A few platforms more should be nice! Great Job!!!

Submitted

I liked the ability to transform into a plane but the controls for the plane weren't great.  Also, if the rabbit had some creases to appear more like paper would allow it to be more believable that it could transform into a plane.  A cool idea overall.

Submitted

the art and audio are very nice :)

Submitted

You created a really nice atmosphere! I'd like to see where this project ends up, good work!

Submitted(+1)

The audio created a very nice atmosphere. I would have given it 5 stars, but it was very loud and you didn't offer any volume controls. 

Developer(+1)

Sorry about that. Yeah, I should really figure out a system for that in my games, a little bit of a recurring theme. :/

Submitted(+1)

Hey, I've been learning to use Godot neat audio tools in my last two games, I can share what I know if you're interested!

Developer

Yep, very interested tbh. Do you have a discord by chance?

Submitted

Sure, I'm lilak#4382

Submitted(+1)

The music and audio design are amazing. Also I really liked the art.

Developer(+1)

Thank you so much! :)

Submitted(+1)

Damn the audio is the winner here, so calm and relaxing. The movement of the rabbit felt a little clunky with the charging of the jump feature. All in all great job.

Developer(+1)

Yeah a little unfortunate about the movement, I'm still figuring out how to make a responsive character controller, but thank you! :)

Submitted (1 edit) (+1)

The level design was great although it was very short. 

The rabbit and the airplane feel slightly unresponsive, and I wasn't a fun of the fact the you must stop to jump.

Great music and  graphics.

Developer

Yeah I'll definitely be changing the jump mechanic when I work on the game more, you're not the only one who feels that way.  Thank you very much for the input!

Submitted(+1)

I couldn't get past the paper airplane thing, very pretty. Mechanic is interesting but didn't feel very good.

Developer

I'm not sure what exactly was the problem you ran into but if you charge jump off the left ledge of the last island and follow a trail there by steering with W and S you should get to the end. Thank you for the kind words!

Submitted

Oh, I just didn't realize I could steer the plane ahahahaha. I forgot to comment on how the art + music gave it an awesome atmosphere!

Submitted(+1)

Best one I've played this jam. Tight design. Kudos.

Developer

Thank you very much!!

Submitted (1 edit) (+1)

It's pretty interesting to play as a rabbit, but it is a little strange that you can only jump from a standstill. I also found it hard to gauge how far the rabit would jump. Though, good that the rabbit looks different when charging up the jump. The checkpoint were a welcome addition. The piano music was great; perhaps you could add some sfx's as well. Be for I forget, the paper airplane ending was also pretty funny.

Developer

Thank you for the input! The jump has a charge mechanic that hits its max in 0.8 seconds I believe, but I do think you're right in that it'd be better to just get rid of that and allow the player to do a consistent length jump from both running and idle states.