Really well executed gameplay, challenging yet simple to understand.
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Moody Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #11 | 4.000 | 4.000 |
Audio | #33 | 3.000 | 3.000 |
Overall | #44 | 3.044 | 3.044 |
Gameplay | #52 | 2.667 | 2.667 |
Art | #56 | 2.889 | 2.889 |
Presentation | #60 | 2.667 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
4
Software used
Unity
Cookies eaten
3
Comments
The music is pretty nice and a couple of the art piece are quite good. Also, quite bold to do a management game in such a short time. I also liked the font. Could you tell me what it's called?
My main complaint is that you aren't giving the player enough information. In the top left there is this progress bar showing when the resources are needed; excellent. However, the houses and workers don't have progress bars. So, it's hard to tell if they are not bugged to bits. I also found it a bit odd that the workers reset to the starting square every once in a while. Someone mentioned that you can place multiple workers on one resource, I didn't realise that at all. Lastly, some indication when you have selected a worker would be great as well.
Great idea and beautiful art. Took a little strategy to beat but after that I wanted more. UX-wise I would add some sort of indicator that a hut is being built and how long until it's done and things like that.
It's nice, but waiting for the clock after placing all workers was boring. Also it was the banner in the main menu almost prevented me from clicking the buttons.
I like it, nice management game. But the part when you just stare at the clock to run down after placing all of your workers is a little boring. Also it wasn't really obvious that you could have more than one person working the mine.
Who knows XD. I did manage to complete it with only one worker per mine.
Just had a little look to see what happens. I don't think you're suppose to place two workers on one mine; the two sprites overlap and the output seems to be the same. Perhaps a coding bug, but then it's weird that you can't place to workers on one tree.
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