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A jam submission

Moody MountainView game page

Appease the volcano goddess with offerings, or face the kaboom-boom.
Submitted by ragingpele — 5 hours, 26 minutes before the deadline
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Moody Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#114.0004.000
Audio#333.0003.000
Overall#443.0443.044
Gameplay#522.6672.667
Art#562.8892.889
Presentation#602.6672.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
4

Software used
Unity

Cookies eaten
3

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Comments

Submitted(+1)

Really well executed gameplay, challenging yet simple to understand.

Submitted (1 edit) (+1)

The music is pretty nice and a couple of the art piece are quite good. Also, quite bold to do a management game in such a short time. I also liked the font. Could you tell me what it's called?

My main complaint is that you aren't giving the player enough information. In the top left there is this progress bar showing when the resources are needed; excellent. However, the houses and workers don't have progress bars. So, it's hard to tell if they are not bugged to bits. I also found it a bit odd that the workers reset to the starting square every once in a while. Someone mentioned that you can place multiple workers on one resource, I didn't realise that at all. Lastly, some indication when you have selected a worker would be great as well.

Developer

Thank you for your comments :) The two fonts we're using are Manslava and Sen (both Google fonts).

Submitted(+2)

Great idea and beautiful art. Took a little strategy to beat but after that I wanted more. UX-wise I would add some sort of indicator that a hut is being built and how long until it's done and things like that.

Submitted (1 edit) (+1)

It's nice, but waiting for the clock after placing all workers was boring. Also it was the banner in the main menu almost prevented me from clicking the buttons.

Submitted(+1)

I like it, nice management game. But the part when you just stare at the clock to run down after placing all of your workers is a little boring. Also it wasn't really obvious that you could have more than one person working the mine.

Submitted(+2)

Wait, there can be muliple people on one resource? Yeah, I definitely didn't figure that one out. Though, I did eventually discover that the houses do in fact generate people, there's just no UI showing the progress.

Submitted(+1)

IDK if that's intended now that I think about it LOL. I got worried that I'd run out of gold before the timer was up so I tried that and it worked. Is it possible to last 5 min without it?

Submitted(+1)

Who knows XD.  I did manage to complete it with only one worker per mine.

Just had a little look to see what happens. I don't think you're suppose to place two workers on one mine; the two sprites overlap and the output seems to be the same. Perhaps a coding bug, but then it's weird that you can't place to workers on one tree.