Yeah, couldn't quite get it right. :( I'll figure it out eventually LOL.
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Really cool idea and the main mechanic had me wanting to explore things. Unfortunately couldn't figure out how to get up the big jump when you get through the little snow pillars and spikes and couldn't get past the part with the big snow pillars either. :( The parts that I got through were pretty hard, had to get the timing on the jumps nearly perfect, but I think that's good!
Absolutely love the idea and the game is really well polished with the fade outs and ins with the seasons and the little particles coming off the snowman! There are some issues like getting stuck in blocks but that is usually solvable by just switching seasons, however I couldn't get out of the pit after I collected the fall potion and got forever stuck after trying to jump out. :(
The fish flock is really cool, I like how well implemented it is! However, I wasn't able to figure out how to minimize the amount of fish being eaten by the sharks. It seems that if they hit the outer layer they will sometimes eat just a few but with the shark turning speed it's really hard to manage consistently. Like Reamuji said, I wish the sharks would be affected by the vortexes.
Yeah LOL. Quarantine not thaaaaat terrible for me I'd say. Just trying to make the best of it. Thank you though, I'm kinda proud of this one. Hopefully not for long, but it's nice too look back on improvement. :D
Daaaaaaaamn that background animation in the duck game is amazing. That's not a shader, right? Hand drawn? Or rather frame by frame? I'm in love. The physics on the bees is hilarious, they look so dumb when they bump into each other. :D
Nice to see you too! Looks like the quarantine is really working our creative muscles eh? :D Thank you very much, yeah originally wanted to add some obstacles as well but wasn't as productive as I'd hoped so ran out of time. See you around. ;)
Damn, this is some next level relatable. "This episode of black mirror sucks!"? :D Really like what you did with the artwork. Relating to the gameplay, is there a way to get more work? On day 12 I ran out and slow death from there. Idk if I could ever do 21 LOL.
The physics are pretty fun to play with, and timing jumps is a fun mechanic. Got the TP to the person I couldn't select on top but nothing happened, did you run out of time or am I missing the goal? Regardless, like I said the base is fun and I think you could expand on it to make a complete game.
Great art style, relaxing music, cool idea. Would love to see a timer or some visual representation of the people losing patience before you lose a life, that's a little hard to gauge. Also I think switching between items with shortcuts would be a little faster than scrolling through them.
Wow, really well polished! Screen-shake, good feedback, particles, sfx is very fitting. Game's got everything. :D Even gives you plenty of time to react at gate position switches. Love it!
Pretty cool game! Would be nice to see some kind of visual representation or weight measurements of how well you split the pieces each round but other than that really can't complain. Really well made!
Really love the art. Especially the strain face when u step on the pink square w the blue. :D Cool level design too. I think it would be helpful if when you moved the bottom square the top one moved w it kinda like a moving platform? Right now you kinda have to do small baby steps with each.
Don't think I've seen anything like this, very interesting! A little hard but doable once you get the hang of it. One thing that I think would be really useful is knowing how far out your ships can go. Maybe a line on either side?
Wow damn really nice! 10/10 would spend time debugging a virtual mars rover again. Unfortunately could not figure out how goto works, would have definitely cut down a bunch of lines of code for me LOL. Another thing that would be helpful is the ability to insert code, currently you have to remove the lines after the point where you wanna insert.
Pretty interesting but I don't like the fact that some key combinations don't let you move diagonally. I assume you're hard coding it with a bunch of if statements? You should watch this video by Heartbeast for a simpler and more complete implementation. The specific part that applies starts around 13 minutes in.
LMAO nice! Had fun. Love the graphics and idea behind the game! One gripe I had with the game was that the kids hid behind things they weren't supposed to fit behind so you naturally don't look for the horns there. Like there was a table, and I can see behind the table, but above it the horns are sticking out.