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Mewler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #18 | 3.753 | 4.333 |
Fun Factor | #28 | 2.742 | 3.167 |
Overall | #32 | 3.031 | 3.500 |
Audio (Does not apply for Physical Games) | #39 | 2.309 | 2.667 |
Visuals | #54 | 2.165 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
I used public domain images by Ernest Peixotto, JavaScript text input boxes by Exgeekfacto, and code that lets you put text in the sidebar from the Twine Cookbook
Did you use choose from one (or more) of the optional secondary themes?
Underground, Family
Does your game contain 18+ content (Nudity, Gore, Language)?
It contains strong language and descriptions of gore
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Comments
Very good writing and super engaging story!
:D Thanks, I'm glad it could engage!
Nice story and nice approach to how a Twine game is presented.
Thank you! And it was so helpful to see how it's being played in the livestream!
This is wild, how did you make this?
Thank you! I used Twine Harlowe which is a tool for making hyperlink interactive fiction. It's really flexible and fun, and lets you build your own weird systems like color palettes that change every five turns.
I am going to have to give this another try later. I was really enjoying the writing and started to get a bit freaked out by the text suddenly changing all to ferns characters and thus unreadable. I thought initially it was part of the game. However, maybe I encountered a problem. In any case, I was avoiding certain activities and not sure what to do next ...and could no longer read what was going on. It's great text adventure thus far though.
"a bit freaked out" is such a compliment! The ferns and the eventual inability to read the text is intentional, and uncertainty is the vibe I was going for, but not being sure what to do next means I could make the quest markers clearer next time. Thank you for the feedback!