no problem at all. Just some feedback. Thanks for the info. I have to get into clip studio or Krita yet. grease pencil is definitely a layer under blenders 3d based stuff but that’s where some of the appeal is for me cause you can edit the structure of your drawing in neat ways if you know what you’re doing. Figuring out basic fills etc is a total pain though so it seems like it should be part of a workflow and not a sole painting tool.
Succulent Bacon
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Very fun and polished game. I got stuck on the apartment door at first. I liked the idea with the tone puzzle, but I ultimately chose the hard of hearing option as it was too hard for me to pickout. It's not a bug exactly, but it would be nice to have a dialog on the load game button. I accidently hit towards the end and had to restart near the beginning. What do you use for the art? I want to make a comic adventure like this at some point using Blender Grease Pencil or Krita maybe.
What a bizarre and delightful game. I enjoyed the looseness of the art and how you made the tutorial fit right into the game. I really loved the characters/animations/sounds and some of the fun interactions like the geological feature behind the mouse shop and the cut-out?put your head through for a picture thing near the bus stop. Great work!
Peeerfect! There may not have been anything as shockingly funny as the nun from Where Wolf? but overall, I think it was an even funnier game. The servant was one of your most charming characters yet. Awesome puzzles. And the voice over was extra special this time ...yay! I can't recall if you usually force look before interactions, but I like that design. Well done.
This was really cool. I love sci-fi adventures like this. The painted scenes really transported me to world you created. I thought the story was presented really well with a good amount of player agency ...even if I was trying to circumvent the conclusion and pour my own whiskey. Excited to see how your games evolve and glad you took the dive on PowerQuest.
I really loved the premise of this one. The initial scene was really fun. I didn't find it too difficult to spot things (save for one item) having become it more familiar with the mechanics. Really enjoyed how you resolved the ending of the last book. The ending of this one was engaging as well. I'm glad you put the effort into those teethy grins. Brought a lot of new personality to Witt. Really funny moments as well. Great entry. Very much on par with the first two and the story keeps getting better.
That was a nice example of what can be done in only half the available time. The puzzles flowed nicely and had an appropriate conclusion. I might have liked to know more about the characters but it was just a short story. In addition to VO, the visual effects were nice. Was this done in your custom engine?
Thanks for the feedback. I really love the music Cormac made too.
A lack of play testing for the zombie like elsewhere. I realized later I forgot to have the zombie first say the line about the will of the undead one. Without it the puzzle is broken actually. Oh and maybe you meant the distraction in the graveyard. Hopefully you made it that far as well. It’s not easy due to some pixel hunting in the kitchen.
I am going to have to give this another try later. I was really enjoying the writing and started to get a bit freaked out by the text suddenly changing all to ferns characters and thus unreadable. I thought initially it was part of the game. However, maybe I encountered a problem. In any case, I was avoiding certain activities and not sure what to do next ...and could no longer read what was going on. It's great text adventure thus far though.
I love the style of this. The design, graphics, and music are of really nice quality to keep you engaged with the puzzles. I got up to level 6 playing with my 4 year old daughter before she managed to make the game crash while trying to teach her how to use a mouse. She can’t wait to play more. If I happen across what she did will let you know. :-)



