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Succulent Bacon

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A member registered Sep 27, 2021 · View creator page →

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no problem at all. Just some feedback. Thanks for the info. I have to get into  clip studio or Krita yet. grease pencil is definitely a layer under blenders 3d based stuff but that’s where some of the appeal is for me cause you can edit the structure of your drawing in neat ways if you know what you’re doing. Figuring out basic fills etc is a total pain though so it seems like it should be part of a workflow and not a sole painting tool.

Very fun and polished game. I got stuck on the apartment door at first. I liked the idea with the tone puzzle, but I ultimately chose the hard of hearing option as it was too hard for me to pickout. It's not a bug exactly, but it would be nice to have a dialog on the load game button. I accidently hit towards the end and had to restart near the beginning. What do you use for the art? I want to make a comic adventure like this at some point using Blender Grease Pencil or Krita maybe. 

What a great adventure game and comic style! I also enjoyed the mechanics with the database and evidence. The story was interesting with the choice-based ending. 

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Nice game with a complete puzzle chain that was fun to solve. A very committed villain. Pun intended.

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I liked the puzzles and mystery element. Great game!

Well done. I thought this was a fun little game with a lot of imagination. I can't complain about a few bugs. Far fewer than my game.

The game is awesome! I love the character designs especially.

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I loved the whole atmosphere of this game. Crude humor without being distasteful about it. The car was one of my favorites. Like was said, not terribly difficult but satisfying. Well done by the whole team. 

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This was great.  Another game with Bacon as a character! I haven't played your other games, but I really like how its designed and it was really funny too. Very polished game with a satisfying conclusion. 

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Thank you! I am happy with the results. I'm also really impressed where others took the theme.

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Thanks for the feedback. Are you talking about the title screen and the patio door? I did switch palettes mid art and missed a few things but if you recall let me know. The patio door gradient was an intentional choice on my part but something I had other plans for besides.

Hmmm, I wonder where I got that influence from? Thanks for your comments!

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Really interesting concept and interpretation of the theme. Funny moments, especially with the accidental problem solving from the protagonist's point of view.  Good job with the story and world-building in just two weeks.

Hey, a quest is a quest. Thanks for playing it. :-)

Thanks for the bug feedback as well. I will take your interaction request for Brett Favre under consideration.

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What a performance! Gaga could certainly star in an FMV game equivalent to Homeward Bound.

Great updates. Loved the added polish, especially Luna.

I've been meaning to play this for a while now. It was a satisfying conclusion to the first two. And reminds me of an old guy I knew that tried to sell me on buttermilk as a hangover cure. Thanks for making this series!

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That was a lot of fun. It's funny how the incorporating snacks and a familiar setting really engages the senses. I really want some popcorn and ...apricot mint gum now.  I'd play a longer version now that you have me wondering what's next with the movie.

What a bizarre and delightful game. I enjoyed the looseness of the art and how you made the tutorial fit right into the game. I really loved the characters/animations/sounds and some of the fun interactions like the geological feature behind the mouse shop and the cut-out?put your head through for a picture thing near the bus stop. Great work!

Wow, this is a really cool entry for the jam. I like that you experimented with a way to bring some action into a point and click adventure. The art is looking great as is most of the gameplay/design. Looking forward to seeing a post jam and/or future games in this vein.

Peeerfect! There may not have been anything as shockingly funny as the nun from Where Wolf? but overall, I think it was an even funnier game.  The servant was one of your most charming characters yet. Awesome puzzles. And the voice over was extra special this time ...yay! I can't recall if you usually force look before interactions, but I like that design. Well done.

Nice entry! I liked the current topic and the puzzle goals were fun. It didn’t seem completely AI generated so great work! Rich did a great job of giving it some edge. The design on the main character was also very clever. Would like to play a post jam.

This was really cool. I love sci-fi adventures like this. The painted scenes really transported me to world you created. I thought the story was presented really well with a good amount of player agency ...even if I was trying to circumvent the conclusion and pour my own whiskey.  Excited to see how your games evolve and glad you took the dive on PowerQuest.

I really loved the premise of this one.  The initial scene was really fun. I didn't find it too difficult to spot things (save for one item) having become it more familiar with the mechanics. Really enjoyed how you resolved the ending of the last book. The ending of this one was engaging as well. I'm glad you put the effort into those teethy grins.  Brought a lot of new personality to Witt. Really funny moments as well.  Great entry. Very much on par with the first two and the story keeps getting better.

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That was a nice example of what can be done in only half the available time. The puzzles flowed nicely and had an appropriate conclusion. I might have liked to know more about the characters but it was just a short story. In addition to VO, the visual effects were nice. Was this done in your custom engine?

First of the jam games I played. I was drawn to the troll and it lived up to the title. Nice work.  I reached an ending and enjoyed a few failed attempts. I especially loved not being reworded for illogical boldness (at least in the places I tried!).

The update added a lot to the adventure! IMHO it succeeded at being even better than the first book. I especially loved the additional world-building and finale. The music, dialogues, and animations really bring it to life. Can't wait for the next one!

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Thanks for the feedback. I really love the music Cormac made too.

A lack of play testing for the zombie like elsewhere. I realized later I forgot to have the zombie first say the line about the will of the undead one. Without it the puzzle is broken actually. Oh and maybe you meant the distraction in the graveyard. Hopefully you made it that far as well. It’s not easy due to some pixel hunting in the kitchen.

Sounds like cosmic fun for the whole family. It does seem like it may ask a lot of the player. I haven't given it a full play, but nice game design with cards.

I agree on the visual material. Looks fun! I like the suggestion of uncertainty in the game itself and a cult organization. I have not played it yet either though.

Very imaginative and complete writing for two weeks. I'm not really played many of these to be honest. Perhaps I will enjoy it more later with friends ,,,like not alone. :-)

I am going to have to give this another try later. I was really enjoying the writing and started to get a bit freaked out by the text suddenly changing all to ferns characters and thus unreadable.  I thought initially it was part of the game. However, maybe I encountered a problem. In any case, I was avoiding certain activities and not sure what to do next ...and could no longer read what was going on.  It's great text adventure thus far though.

Autosave added for others. Sorry about that.

Thanks. It definitely needs that or a restart to previous point to be less annoying and unfair about player death. It’s a short thing for now anyways.  But I’ll put something in with a bug fix or post jam.

Updated.

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I love the style of this.  The design, graphics, and music are of really nice quality to keep you engaged with the puzzles. I got up to level 6 playing with my 4 year old daughter before she managed to make the game crash while trying to teach her how to use a mouse. She can’t wait to play more. If I happen across what she did will let you know. :-)

This is sweet.  I just got started with the game and mixed with your ShaderGlass for a combined effect. Nice work! 

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Thanks. The art was a main focus. It’s actually not a hard workflow using Blender and most of the animations  for the character assets were created for the previous game with tweaking. We hope to do more with it post jam.