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Sailor Henry and The Forces of Kutuloo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #5 | 3.818 | 3.818 |
Art | #9 | 4.182 | 4.182 |
Overall | #18 | 3.473 | 3.473 |
Presentation | #25 | 3.455 | 3.455 |
Use of the Limitation | #49 | 3.273 | 3.273 |
Gameplay | #56 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ian Stephens
Software used
Unity
Cookies eaten
7
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Comments
Congrats on getting exactly the same score as me XD
Hats off to you, you had twice votes. All in all I am pretty happy and looking to put more work into this game
Pretty fun! You could add sprint button though - Henry is a bit slow.
I think it's a great idea, whats your take on disabling throwing items while sprinting?
Your game is so cool, music = so cool, animation = incredible. the only thing I have to say is that the player bullet is a little bit to slow. Execpt that it's a really cool game.
I think about one thing when I was ingame, why not to shoot up and down, it could be cool. Just an idea. Otherwise, continue to make games it's so cool.
Thank you very much! I'm working to get get an up/down going soon.
Funny animations and nice music. Though, the game is pretty unforgiving; one life, no checkpoints, ect.
Fun gameplay and great art! And I love the music.
Fun gameplay and great art! And I love the music.
Fun gameplay and great art! And I love the music.
sorry computer glitch.
thank you very much! great looking dog also
The music was perfect and made the art style feel great too. Gameplay was a little slow and I wish I could shoot in more directions, but I liked the feel of the game and it could be a great start to a bigger project.
I really appreciate that! I think I might make this into a bigger project with that retro vibe it has going on.
Any suggestions on how to speed up the gameplay?
I would like more interaction with the environment, like the trees and stuff you had. Maybe collecting bottles to throw instead of unlimited?