I'm glad you liked! thanks for the comment :)
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I really like the idea and the ambient, the lights and the music, maybe the drag and drop mechanic feels weird sometimes, and the camera system reduce the inmersion.
But good job, i enjoyed!
Thanks! appreciate the comment! Im glad you like it!
I know for the gameplay, I have some ideas for the power ups, like speed, power shields or other weapons, but not enough time X)
Thanks a lot for the comment! And sorry for the late answer.
I've change the movement few times, at first the camera was static, kind of isometric perspective, but it ended like that. I do better next time!
Thanks again for the comment, appreciate :)
Hi thanks for the comment, appreciate! Sorry for the late answer. I know for the movement, I've change the system few times, at the end i just leave like that and try to finish the rest, srry about that!
I like it when you have a little bit of story, not just acction, so I appreciated your game, but maybe a little track on the back, like it's coming frome other room would be nice!
Anyway, Good Job! :)
Thanks for your comment, appreciated a lot!
Yes! sadly i have to rush a little at the end, cause I expect to have a lot of time during the week, but plans change, and I had to work.
I change the controls three times! X) at first it's plan to be an isometric view, no camera rotation, then, third person and after like is now., so it's a little bit messy, sorry about that!
The music loops well on the editor, but on webGL it's stops, I couldnt figure out why
And sorry for the light, my monitor was bright, I had to test on other screen next time
Thanks again for the good comment! :)
Interesting idea, but it's hard to know whats happend sometimes, I start losing every time I restart and the fuel don't go down. but the graphics are good, simple, but work's well with the gameplay!
It's plan to be played in browser, maybe i'll make a more complete build to download. it's depend on the time. I already have to reduce the scope once, cause the work, normaly it was a week off, so we'll see what can I make before the end! :)
You have to restore the "light/life/essence" (not yet sure) to remove the "darkness/corruption" of a region, by collecting things and placing them on an object. when you light a region, the "darkness/corruption" disappear and also the bad creatures, so, the more light, the less darkness/corruption.
Brief summry! X)