This would be a fun local party game. The sounds for the different animals were adorable.
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Blind Timer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #17 | 3.524 | 3.524 |
| Overall | #19 | 2.984 | 2.984 |
| Fun gameplay | #22 | 2.714 | 2.714 |
| Sound design | #23 | 2.714 | 2.714 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don’t really understand what’s going on. It see some potential, but the time cues and instructions are not super clear.
It’ be fun if we could choose what our animal will be. And choosing a “bot” room and a “humans room, so we could play against a friand without having a bot in the middle.
It’s a creative game that’s for sure. And I like the animals haha.
Hi, so what you have to do is listen for the tickng, and when it stops, you then have to use your brain to calculate the reaction time. So if it says a button in 20 seconds, that's how long it'll be going for, and the aim is to be the last player. So when you hear other animal sounds, that's the bots submitting their time. So you have to count with your brain after the 4 ticks, which I believe are the first 4 seconds, and then go from there.
I think that's correct.
So to explain it literally:
The first space bar, with your animal sound, is you starting the round.
The voice wil announce a time, let's use 20 seconds for an example.
At the first tick, I believe that's 1 second.
The 4th tick is 4 seconds.
The fifth tick onwards is silent, but is 5, 6, 7, etc. You must use the tick as a counter, and after the 4th tick, i.e: 4 seconds, your brain must do the rest. At, say, 20 seconds, you must press your button during this last second, but must also be the last person to press the button during this second. The actual idea behind this, I think, would eventually be able to get a group of players who are so good that it would come down to literal milliseconds as to who got last.
A game of chicken is such a cool concept! I honestly could not for the life of me tell what was actually going on. I was using my xbox controller, and the south facing gamepad button would make a meow sound, hitting start would allow me to join a game. during the countdown i'd press a button but never could tell if I made a sound or not. And no idea if I won.
Mainly just couldn't decipher what was happening. I read through the instructions as well and logically it makes sense, but in practice it was very hard to tell what was happening, at least for me. I might give it another go tomorrow since it is kinda late here, so maybe I'm just tired lol.
I love the concept and the animal sounds are a nice touch.
Thank you, glad you liked the concept :) The curent state is really not that clean so it is actually not that easy to understand evrything during gameplay.
You did get a meow sound before starting the game, so when you pressed your south button after the timer announcement, you should get a new meow sound, though AI could validate at the same time as you and the sounds can be unclear. There is also a win/defeat sound at the end of each round to know the result of the round.
Last thing if you try it again, player nimals are randomized so you may noot get the cat next time (chicken and frog’s win/defeat sounds are less clear than cat and dog’s)
Hi, so what's happening is it's a game of calculation and reaction. You can tell if you've made a sound when you press the button and hear your animal. So you'd get the first four seconds which are four ticks. You then have to calculate the rest of the ticks in your brain, and then press the button when you think the time has elapsed!
Great concept and execution, especially given how quickly this came together. I did not get any haptics with my Xbox controller, but that might be solved in a desktop build. I might agree that this is held back a bit by the recorded voice lines. It could be more fun with greater varieties of times, even short ones or having to count half-seconds. I do like how each animal soundpack has a victory sound, but it wouldn’t hurt to speak that aloud, or even how well each local player scored at the end of the round. Nice work!
Thank you for your comment!
I didn’t realize vibatiinooos did not work on the webgl build, I will add a comment in the game description 👍
I do think the best way to add fun to the game would be via more timings and better voices, which would be my priority if I did have more time to expand on it :)
Also I did plan on doing a summary of the game, every player has a name with a french pun based on the animal and behind that black background there is some text displaying information about the ongoing game, but did not manage to clean it enough to use it in time for the jam end.
Nice submission! I really enjoyed the animal packs for different noises. It wasn't totally obvious if / when I lost, and when I got to the end of the game it didn't really let me know how I ranked, which would have been valuable.
That’s a great point! The chicken and frog losing sounds especially are less easy to hear, even more when multiple players lose att the same round.
For the rank I would have needed tto use some kind of TTS or limit the number of players to have a reasonable number of voicelines to do that
And even then it would only work correctly whhen playing alone. Fun fact every animal have a list of french puns as possible names because I originally thought about doing some kind of ranking.
Nice game! Sounds are all good and the gameplay is easy to get into and lots of fun. Also, incorporating the logo into your thumbnail timer is a nice touch
I loved this! The sound effects were really charming and well implemented to not be repetitive or annoying; you made good use of your short time there. I like the simple ruleset and think this would be a fun game to play with some friends!
Thanks, you really summarized my whole jam experience: make the best of the time available to have a game as simple as possible to understand and extend on the blind players support with audio as much as possible
Happy you had fun playing it, and please tell me how it turned out if you manage to get people to play multiplayer together :D
I enjoyed the idea for the game. I had never really seen anything like it. I wish there was a little bit better instructions in game, but other than that wonderful.
Thank you, glad you liked the game :)
I tried to put the maximum of instructions in the game description rather than in game to have the game flow as clean as possible (which did not turn out as clean as I wanted in the end :D )
Also would have loved to spend moore time on it to polish it, especially the voice recordings that got me very self conscious xD
Thanks a lot for the comment, glad you liked it :) I only took time to have 10, 15 & 20 seconds timers but this could easily be expanded (just need to record more of my voice :D or add some text to speech component somehow ) Regarding human players, I do want to clarify that multiplayer is only for local multiplayer (i.e. multiple controllers connected to your computer)
Then it was definitely bots XD
I completely missed the obvious detail that you need the times voiced. I've been using uap (Unity Accessibility Plugin) fairly successfully. I don't even bother with the GUI aspect of it. I just use their Speak function to say out loud text strings. It works flawlessly for desktop builds. For WebGL builds it uses a voice that's not what I have setup in my TTS. Not sure what exactly I'm missing there. But it does say the lines anyways.


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