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catohara

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A member registered Sep 13, 2024

Creator of

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Thank you for this comment, I'm really glad to hear those elements of the game were effective for you! :') I also would like to see the game be a little longer, hoping our team has time to implement some cool cut content and you can come back for another round!!

Wow, love the level of detail in this world! My first adventurer perished just south of the forest. I really like the dream mechanic, really surprised me and made me wonder how i can take advantage of it as the map expands! I'm excited to revisit this sometime and hopefully make it deeper. Really excellent text adventure, lovely work!!!!

Wow, this is so sick! Love the strong art and sound direction, including the boss themes tailored to each enemy - the dog one made me laugh. I was unfortunately unable to land a single hit on the 9hp final boss, but i think that was a skill issue haha. I think my only real feedback is that by the time i got to the dragon bossfight, the soundscape was a little crowded with the open/close, all the attack directions, etc. I was also sometimes confused why i took damage, if my input was too early or too late or if i made a different mistake. Overall though, I think you really rose to the occasion of making a complex, challenging game that can be played with no visuals. My favorite part was probably the first dragon fight, I smiled ear to ear when i heard they could invert the polarity of inputs. Such a creative idea, and it was really delightful to have that mechanic ome back in the final boss. Great job!!!!!

I loved this! The sound effects were really charming and well implemented to not be repetitive or annoying; you made good use of your short time there. I like the simple ruleset and think this would be a fun game to play with some friends!

Wow, loved this! The opening scene was really compelling, I particularly loved how the dream ended and the audio transition into the first chapter - perfectly impression of the off-kilter feeling of leaving a dream. The interactions with the fish was also surprising and intriguing, and I would be really excited to unravel their mysteries! I also like the base you establish by the end, having a room for listening to music was a great choice, and I could see myself hanging out there a lot and listening to these jamming tracks.
I don't think I have much feedback on what exists so far, and would be excited to continue playing if you publish more of the story! Great work!!!

This was a nice experience! I found the 360 looking mechanic to be very intuitive, and combined with the notification of entering and leaving an interactable area, I wasn't ever confused about what I could interact with. I really enjoyed the voice acting. Does the game so far end when *spoilers* you trade the apple? I was never able to find my way back to the druid you meet at the beginning.

If I had to provide constructive feedback, I think while the mouse navigation system feels good, it was easy to loose track of what direction i was facing or how far i had turned; I never developed a clear sense of the map even though it wasn't large. This could possibly be improved by adding more descriptions to the path audio descriptions to include cardinal directions or landmarks, or maybe having a constant audio loop from one cardinal direction like a stream to help maintain orientation. I think the hitboxes for interacting with certain things could be larger as well.

Overall I really like this addition to the jam and salute you for developing a unique way to interact with an audio-only game world!!!


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No problem! Sounds good now. I'm wondering, are players supposed to use exactly 36 words for the journal entry response, or did you include that to describe that your prompt has 36 words, or both?

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Love this concept! Just wanted to let you know, I couldn't get any sound from the mp3 you uploaded to this page!

Wow! What an immersive experience! I was worried I would actually have to translate morse code but I think you nailed accessibility vs obscurity here. Having all the audio controls be diegetic was instantly immersive, and I found myself stressing when a signal came after the expected time.... had my previous mistakes cost the lives of the operatives abroad? Probably the most complex emotional response I've got from a game in this jam thus far, so kudos!!!! If I was asked for constructive criticism, I'd say the frequency knob was a little finicky to control (especially when the mouse crossed the center of the button), but that didn't bother me terribly. I unfortunately got stuck at the end of day 1 when I couldn't find my cursor to click "go to work" but I really enjoyed the headlines and seeing the consequences of my correct and incorrect calls. Hoping to play again, get everything wrong, and see the city explode out the window or something as the culmination of my sabotage. Great concept (I was hoping someone would make a radio tower game) and execution, congrats!

Made it to 239 and happily could've played more. I liked the cool emergent strategies from the way the different mechanics interacted, and had some tense negotiations between approaching islands breaking my towers and jumps that seemed just a little bit to far. Visuals are perfect, and though the audio was sparse it was implemented effectively to communicate key ideas and added a lot for me personally. I think my only nitpick would be to somehow tutorialize the teleporter, as a player I didn't know what it was and wasted my charge before I actually needed it to save my skin. Thanks for the cool submission and congrats on finishing a great jam game!

The pain of the unimplemented asset........ I synthesized about 10 frog croak sounds that I didn't have time to implement as well ;-;  glad that the majority of your vision here is on display here which speaks to your good practice and time management:) I was lucky enough to get the mermaids on both playthroughs, praise be to t̵̘̻̲͛̽͂h̵̢̭͇̞͍͕̣̟͓̍͋̐̉̍͋͛̉̾ͅe̵͖̔̐̊̔͆͆̏̚͠ ̷̦͖͆̅͌õ̴̼̪̯̘͖̫̫̠͈͙u̷͉̠͗̀͠ṭ̷̨̯͈̼̬̭͇͚͇̂͑s̶̡̛̺̒́́̈̍͂͝͝i̷̛̝̪̱̾̆͛̀̉̇̇̕ͅd̵̨̆́̊͐͗̚̕͘ȩ̸̰̞͕̃r̷̢̮̫̮͋̽̈́̽. hope to hear you keep making cool games!

Hey Maaack, thanks for the comment! Glad you enjoyed the experience and found the mechanics interesting, we were really hoping to contribute something unique for this theme that captured the construction/destruction dynamic of towerbuilding and I think were mostly successful! I really appreciate your detailed feedback, it's reinforcing my own thoughts about where to polish this game to make it a more fun experience in its post-jam life. Keep making cool games and thank you for your contributions to the jam community :) 

PS: Had never heard of Towers of Hanoi, but recognized it immediately upon googling as a subconscious influence, so thanks for giving that a name for me haha

I wouldn't say the gameplay is underwhelming! I think the mechanics are cool but just a little too challenging for me (bad gamer). It's a jam so a perfect balance is pretty hard to attain, but I think you put forward a lot of cool ideas you should be proud of, especially if you did this as a solo dev! Also in my previous comment the "suffocating" comment was meant as a compliment, but I realize due to the theming of the game it might have sounded more critical than I meant hehe. Congrats again on the submission, this one has stuck with me more than most!

generated much revenue for the shareholders with this one

Actual goosebumps completing the first puzzle. It's so hard to make a music game but I think this is a really great execution! Loved the experience, thank you!

Wow, what a stellar little game! The controls felt really great to me, and the level design is really excellent. I especially liked your approach to boss battles, they were challenging but not gruielling since your efforts were cumulative; perfect for a jam to give a real challenge while still allowing the player to progress and see all of what you made! Unfortunately I think my game crashed when i reached the door at the top, but I really loved my time here. Great work!!

jk this was very charming, played until the end:)

whoever made the portraits in the portrait gallery, i love you; whoever made the level design in portrait gallery, i hate you

A lot of people are talking up the beautiful art style but i wanna give props for the music..... Really effective, the transition from the gathering resources section to the daily cutscenes always made me lock in. Especially the sirensong segmen t and the savior ending music I found to be really moving and beautiful in contrast with the foreboding ambiance of the normal music. Obscuring some of the options was a really economical way to increase replay value and give a feeling of powerlessness, but like others mentioned I was never wanting for resources at all which made me feel secure despite all the spooky shenanigans. Also, wow, the composition of the settings menu.... You guys cooked hard and deserve all the praise you're receiving.

Very pleasant, I liked zooming way out and enjoying the landscape :) I was also curious about the scoring system, is it based on proximity to other houses? thanks for submitting this fun chill experience!!

I'm really impressed with how you prioritized your time on this game, you focused your attention on really bang-for-your-buck items like the dynamic lighting to help feel the passage of time... I loved the dialogue, this was a very effective and transporting experience, great job! I got to 144 stories ;)

Really powerful writing and vocal performance at the beginning, and cool use of several overlapping whispers to create ambiance! The effect had me noticing different parts of the whispers at different moments and I was really pleased to hear it was procedural and not a loop. The atmosphere was definitely suffocating and I found myself turning down the volume just to try to focus on progression. I would be really interested to see if this game was developed how maybe the whispers grow stronger when the wave of despair grows nearer, or if the whispers could guide you to your objective somehow. Really effective atmosphere, but I struggled too much with the difficulty to see much of the game. Great job, and thank you for making such a cool statement piece!

Well designed game! Quite sadistic, but I did enjoy the sprite from when you hit your head. Well done!

Oh yup this is great. Simple concept with a lot of juice and probably the most replayability I've found so far. Lots of positive things to say about this game but the standout to me was definitely the metal cover of scarborough fair.... any reason you chose that song in particular? Anyways, great job elevating this idea with polish, style, and humor, I loved it.

Thanks for giving it a spin!

Wow, incredible atmosphere. I left feeling like there was still more to explore in this castle. I was a little wary of the backtracking, but it ended up being a cool mechanic where you never had to go too far. You used the tilemap to great effect in creating different regions of the tower! The ending was also perfectly understated and made me smile. I especially liked the celebration upon solving the jousting tournament! 

Hey, loved this game! Perfect length for a jam imo, and had some fun platforming jumps that almost felt like a puzzle to figure out. I think my favorite detail was using the columns of the platformers to tie into the background but definitely the standout is that it gorgeous landscape from the menu screen. The music and effects fit the environments well and I also appreciated the feeling of change throughout the levels. Really great experience, good job!!

Hey well done!  I think the pixel art on the serpent tower was a really strong standout, and I really liked using the shotgun-like pushback attack. I struggled to dodge the honing missiles though, so I only got to level three. Any advice on how to dodge them? Enjoyed my time here, congrats!

This is such a cute game! I really liked how the art, sounds, and controls worked together to make the feeling that this work was really arduous, and that made the moments where you could accelerate through the tower really rewarding! The text on the books and the dialogue was amusing and every character that I met was unexpected and interesting..... I tried a bunch of cheat codes but couldn't find any:(

I'm especially impressed by the dynamic lighting and the zoom out feature, but I wish you could zoom out a little more since there weren't too many landmarks to navigate by. I think you guys made great use of your time, and congrats on the game!