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Wow, this is so sick! Love the strong art and sound direction, including the boss themes tailored to each enemy - the dog one made me laugh. I was unfortunately unable to land a single hit on the 9hp final boss, but i think that was a skill issue haha. I think my only real feedback is that by the time i got to the dragon bossfight, the soundscape was a little crowded with the open/close, all the attack directions, etc. I was also sometimes confused why i took damage, if my input was too early or too late or if i made a different mistake. Overall though, I think you really rose to the occasion of making a complex, challenging game that can be played with no visuals. My favorite part was probably the first dragon fight, I smiled ear to ear when i heard they could invert the polarity of inputs. Such a creative idea, and it was really delightful to have that mechanic ome back in the final boss. Great job!!!!!

Warms my heart to hear how much my game made you smile! The main critique I’ve been getting is busy audio so I’ll need to get to that. Thanks for playing!