Fun! I wish there was more variety in target times. I kept getting only 10 or 20 seconds. It could be randomized. Other than that, it's a very simple and effective creation. I love not knowing if I'm playing against bots or humans (100% bots at this hour XD)
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Thanks a lot for the comment, glad you liked it :) I only took time to have 10, 15 & 20 seconds timers but this could easily be expanded (just need to record more of my voice :D or add some text to speech component somehow ) Regarding human players, I do want to clarify that multiplayer is only for local multiplayer (i.e. multiple controllers connected to your computer)
Then it was definitely bots XD
I completely missed the obvious detail that you need the times voiced. I've been using uap (Unity Accessibility Plugin) fairly successfully. I don't even bother with the GUI aspect of it. I just use their Speak function to say out loud text strings. It works flawlessly for desktop builds. For WebGL builds it uses a voice that's not what I have setup in my TTS. Not sure what exactly I'm missing there.  But it does say the lines anyways.