Nice game, very cute and unique aesthetic! Good amount of movement controls as well!
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Glimmer of Gold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #65 | 3.554 | 3.554 |
Graphics | #124 | 3.679 | 3.679 |
Overall | #164 | 3.310 | 3.310 |
Game Design | #174 | 3.339 | 3.339 |
Innovation | #175 | 3.232 | 3.232 |
Fun | #231 | 3.125 | 3.125 |
Theme | #346 | 2.929 | 2.929 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very cool Dungeon Crawler I love the artstyle and the soundtrack/soundeffect are reall nice as well.
Great Game :), i see it has a lot of potential!, i love the variety in the mechanics and weapons,
it is just a bit buggy. but i am sure it will be easily fixed after the Jam :)
Actually i will go and continue play it again now, because i really loved it :)
if you haven't yet rated our game, we would be really happy if you do :)
Loving the retro 2d on 3d art style! reminds me of the old Final Fantasy games! Great game!
We should also rate lower rated games! If we rate all who have lower ratings then we might even get better ratings so start rating most of the least rated games as I'm doing ;) and your game is kinda awesome , cool ,or amazing, keep up the good work, rate me please!
hey good job there! i wonder if you're a team or solo. I really enjoyed playing it, reached level 4 but then an enemy kept following me and i had only few blood, i reached the door and he caught me lol very nice art and animations, the music is thrilling, the FIRE is amazing and felt so satisfying launching it ( played with the blue one). here's how you can make this game better :
- Checkpoints! or lives, not to repeat all the levels!
- The character can face the right, left but not up and down, it's necessary to do it if you're willing to have a good enemy fight.
- In the first level, should we jump? because i had no clue how to get to the other side and fall each time, i managed to pass by luck and clicking the mouse.
-I'm not sure what the key does? maybe open the hole?
- I like that little dash you made! nice physics ( can be better by make it dash for a longer distance)
- The levels seemed all alike that i thought it's a bug and i'm repeating the same level, so some new things in new levels will make it, color the walls maybe.
- There is a little bug when you switch from those moving swords to blue fire, you will shoot fire but the swords animation won't stop.
- Add how to play, if i i didn't ask someone on Discord how to play it i wouldn't know :)
Really good work, i liked it. rated.
wooow, what a long review here, make's me cry to read this, okay let me respond one by one :D, all the answer mostly the same its because we're run out of time T-T. First this game were made by the team, i was the programmer, and do some character and enemy art, and there were the artist, game designer, also audio guy. And yes i haven't put the credit properly on the game because we just done finish those procedural level and the time is almost end.
So thank you to remind me, i think i will put it properly on the game page, the team and they role
- We plan on making the level stop at some phase 3rd or 4th along with saving point on each level, and end it with some boss level, no time left.
- Yup it will be much better with more facing sprites, but for the jam purpose we plan to only have those right/left direction ( and the animation controller already so heck on unity haha)
- on 1st level you can do blackhole jump its like the character warping using some kind of black hole by pressing ' Q ', and it shouldnt be a level 1 on our plan, those more like tutorial level. But we're out of time for adding some dialogue or explanation, so i only put the controls on pause menu ( Esc ). And the key is required to open the locked door, there one on every each generated level, is on end part where you go teleport to another level.
- The dash intented to be stunned enemy or something like that, but that's not happening there haha.
- And yeah the level really need some work and variations, coz i only have enough time to make some random path, but not yet enough to randomize the interior of each room and also another set of room.
- Those switching weapon bugs is happened because i didnt link the anim state when player are changing weapon while they are still attacking, coz like i said before the animation controller already hurt my eyes, so mostly bugs come from there.
- And yeah this game still lcak a lot of explanation, but this kind of style sure did take longer time to implement more than i expected, so we mostly miscalculated the time. The audio is made purely all by our sound designer, Christoper Alex, i will link their name on game page after this
Okay, i hope my answer can give you enough smile lol, and now time to do the same x'D. i will give you full review for your game too xD. And thank you sooo much for this kind of review TvT, i'm glad you like this game :)
The graphics and the sound is phenomenon. The bugs were funny. Keep going :)
I like having different weapons and exploring a dungeon. I would suggest to make the movement a bit more fluid and agile, and make projectiles like the arrow shoot straight.
Loved the graphics and idea but it needs some polishing. The attack animation and weapon sprites bugged a lot. And the combat mechanics were kind of weird. it has a lot of potencial! Keep working on it!
Oh god! I just ran away from enemies! they persist from dying :)
Anyway, cool character and weapons design.
The graphics are amazing, and the mechanics work great as well. I did find the ranged weapons harder to use as they seemed to spawn a little to the side, which is more accurate according to how the character is holding the weapon, but it lead me to miss most of my shots. Still, this is a really well polished game, great job!
Yes the shot control will be the first im gonna fix after rating time over haha, still feels so lazy working on the game right now, coz i intend to make the whole new, as for polishing we don't have much time to polish it before, but thank you for playing the game and for your feddback. ps : i love your game so much haha xD
The game was unique because you added 2d to a 3d game. I don’t think I have seen this before. I hole mechanic that you added. When I attempted to walk back to the other side, I was able to just walk like there was no hole there.
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