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A jam submission

Eternal DanceView game page

A mysterious facility where two parallel realities exist simultaneously
Submitted by averbuch_he
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Eternal Dance's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style/Visuals#24.2864.286
Overall#512.6672.667
Theme#522.8572.857
Gameplay/Fun#572.3812.381
Audio/Sound Design#821.1431.143

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Godot, Blender

How does your game fit the theme?
Change reality in 3d space. Use this mechanic to solve puzzles.

Self-made & used stuff

Graphics / Art (e.g. models or textures)
Assets (e.g. free or owned)

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Comments

HostSubmitted

Nice surreal game vibe! The style and atmosphere were unique, and the use of the color palette was well done in this style.

Unfortunately, I didn鈥檛 hear any sound or SFX. Adding those could greatly enhance the ambiance and really draw players into the game.

Maybe a bit short but it shows the potential.

A great visual prototype with potential for future updates—well done! 馃槉

Submitted

I loved the idea of two parallel realities existing simultaneously. The visuals are amazing and really create an atmosphere.

I hope you will add more content!

I really like the visuals of this game, it鈥檚 a pity that the game didn鈥檛 have time to open up in such a short period of time with only 3 levels

Submitted

The visuals here are amazing, what a great game and weird to be honest, love thee xperience and wha a game, really good entry.

Submitted

The visuals are amazing! They really transmit the eerieness of being in a weird place, like somewhere that should not be but is. I really missed some music and I would have loved more levels ^^

Submitted

I love graphics with the color light shade. It word me nice to have music of SF.

Submitted

Great visuals, you managed to create a really interesting atmosphere.
I don't know if it is just on my end, but I didn't hear any sounds. It is a shame, cause given your strong visual atmosphere, a bit of sound could create a really immersive experience.
That said, this felt more like a proof of concept of the main mechanic than an actual game. If you add more content you can create something really interesting with this idea. I will keep an eye open on what you will make next, cause I can see great games coming your way :)

Submitted

Very surreal "game" i like how you have used the color pallete, as mentioned before me if sometimes it was a bit shocky, but this are especially the games i love gamejams for as you would normally not see something like this but is a great experience

Submitted
Deleted 288 days ago
Developer

Thanks for the feedback. I'm really glad you appreciated this experiment. Why don't you have an FPS limit? As I understand, browsers have their own vsync that needs to be disabled to remove the FPS limit. Which browser are you using?

Submitted(+1)

Impressive to make such a visually interesting aesthetic for a 3D game using such a limited palette. The mouse was drifting to the right most of the time. Interested to see how this progresses if you continue working on it.

Submitted(+1)

looks pretty sick but theres not a lot to it

Submitted(+1)

coolest looking game I've seen in the jam by far!

One thing I noticed I experienced if you're planning on working on this more - in the third level, depending on where you're standing when the stairs spawn the player can get stuck. This happened to me and I had to restart the level.

Otherwise very cool, especially given the time frame!

Submitted(+1)

Nice! I like the strict interpretation of the color palette limit with the custom shaders and such! I did the same and even managed to get custom lighting to work with it.

Submitted(+1)

Definitely the coolest looking game I've seen so far! I'm always a huge fan of weird 3D games so I loved this. I am curious did you use a shader to restrict the color palette or was everything textured like that?

Developer

Thanks for appreciating the visuals! I used a shader that limits the palette and arranges colors in my desired order, depending on the lighting. In the first scene, for example, the circle is a light source + outline, and I used shaders on materials for dissolve and appear effects + fire in the last scene with the portal. Basically, it's a demo showcasing these effects) though that wasn't my original intention.

Submitted

They look sick so well done! Starting to think I really need to crack down on learning shaders

Submitted (2 edits) (+2)

Love the visuals, big fan of color crushed 3D, came together beautifully. Gameplay was a bit barebones, and I may have broken the second puzzle since I couldn't figure out how to place the box after picking it up. Also had some mouse drift, and accidentally hit the level select button a couple of times, which was very confusing. Recorded my experience, video here!

Developer

Thanks for the feedback and checking out the game in Firefox! Oops - just realized I uploaded it with messed up yin-yang positions, so everyone can speedrun it now 馃槄 My bad!

Submitted

Lmao, happens to the best of us

Submitted(+1)

Super cool, trippy effect with the palette in 3D! I also love the cover image. The gameplay could be expanded some, but if this is viewed more as a virtual art project, I love it. Sound design would add to the ambiance, as well as some web optimization for better FPS. Nice work!

Submitted (1 edit) (+1)

"Hey hon, Eternal Dance abstract virtual art museum just dropped"

Jokes aside the two perspectives is very abstract, which I see as both a pro and a con. As an art, I see beauty in it, but I can see how it can also be unclear. However, the art direction was peak. I had fun figuring out how to advance, kinda like those 100 floor puzzle mobile games. Give it some ethereal music and I could see myself genuinely seeing this as an exhibit. Tourist attraction / 10

Submitted (1 edit) (+1)

This one has great potential. I love the shader work on it. I had some trouble understand first what I am supposed to do and also the controls confused me. 

If you move the level selection from E to esc for example and do the pickup with e instead the game would feel so much more natural. 

But I like the artstyle. This is something special. And please add sound =)

Developer

Thank you for the feedback. I couldn't keep track of all these issues during development. I spent a lot of time on shaders and their behavior. For next time, I need to set up a task management system and spend more time on gameplay.