You know i think its pretty funny that when you say that I dont have any idea what exactly you experienced like im not sure where in the game you got to or what you saw.
Mac&cheesy
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since you are unwilling to seek game development education elsewhere i will do it myself because i am bored, I am unsure of your level so i will start with the basics
this is a function call
void Update(){if(health==0){SceneManagement.LoadScene(0);} }
the function call part of it is this
void Update(){}
anything inside the brackets (these--> {}) will happen every time the function is called in this case the function is update which basically means it runs every frame
next up are if statements
if statements are the simplest form of code, basically if these conditions are met than this happens Im sure you can look at the if statement in my example and figure out scene number zero is a game over screen
the syntax (basically grammar for code) is different for every code language but it always works the same, consult your documentation ( game developer playbook) heres the scripting documentation for your game engine https://docs.godotengine.org/en/stable/tutorials/scripting/index.html
please go make some human made slop with heart and soul in it
I dont hate you, but you should learn how to do things yourself or work with people who can teach you how to do them yourself. its worth it trust me. i started when i was not much older than you and learned all my skills from youtube tutorials and trying things. it is pretty cool that you started so early on in your life and dont sweat it if your games suck ass for awhile mine did too, just make sure you learn from each failure
this game wasn't nearly as much fun to explore as some of your other games. however the environment is beautiful and you did a pretty solid job on your first proportional humanoid model. also you did a really good job giving the game a surreal dream atmosphere. im dissapointed there was an invisible wall stopping me from getting into the castle on the hill though.












