What a fantastic game! The way you’ve combined fun gameplay with beautiful design is just amazing. You’ve truly created something special!
Play Diner
Divine Dining's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #29 | 4.421 | 4.421 |
| Overall | #57 | 3.778 | 3.778 |
| Game Design | #70 | 3.842 | 3.842 |
| Audio | #92 | 3.702 | 3.702 |
| Fun | #123 | 3.702 | 3.702 |
| Innovation | #177 | 3.456 | 3.456 |
| Theme | #246 | 3.544 | 3.544 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the game is about navigating a diner through a calm period, before both rent and popularity rapidly increase. The storm being your flood of guests and the anger of gods!
Did you write all the code and made all the assets from scratch?
Yes
Comments
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
Really polished game imo, but I found one slight layering issue, where when I walked to one of the tables with a dirty plate, and even though I haven't picked the plate up yet, the plate is showing on top of the player. Other than that I loved the overall vibes of the game
Really cool game, felt pretty polished, good art, great submission. There were some stumbling points: sometimes it wasn't clear to me whether food needed to be fried or not when it was a plated order, and sometimes it was difficult to interact with the right object, particularly when trying to get the fish. Great job on the game!
Very incredible game. I loved your interpretation of the theme. Even though its pretty hard to get a grasp on how things work at first, it's interesting to play after you get the hang of it. The art and visuals are pretty well polished. I loved the way gods are added into this, makes it much more interesting and fun with upgrades being buffs and angering the gods nerfs you.
Couple of things I want to point out is, the interactable objects are all placed really close together and its hard to interact with the intended object. Sometimes I get the bowl instead of a plate and vice versa. The other thing is, the tutorial is a huge text on the screen, the player takes a lot of time reading it and understanding it. Running the timer at the same time is not very user friendly. You could have made the tutorial be a step by step guide where there would be a popup after each step of the process is completed.
Other than these things I pointed out, I wouldn't change anything else and this game is solid as it is. Good job.
The art and everything was incredible, just the gameplay wasn't completely clear to me, something I thought would work just didn't and yeah just feels a little frustrating of course when it doesn't go well.
But that's not a dealbreaker for me I REALLY like this game, it's very polished visually, and the audio and all, I just think a little more handholding for the player would be nice rather than a tutorial you have to read while the timers go down.
Great job with the game tho
It's pretty hard to figure out what to do at first but I eventually found out and I really enjoyed the game. The graphics are top tier and the music is also really enjoyable. A great jam entry for sure!
damn bro we really did almost make the same game 😭
your game is really good, but i didint understand if theres a way to please the gods and if there is how to do it
but other than that your game is really cool!
overcooked/diner dash for the Gods. The quality was great. I think adding mouse controls could give the game some more accessibility but the keyboard controls were pretty good
Nice job! This plays really well! Took me a bit to figure out some of the nuances of the gameplay itself, but pretty awesome overall!
A bit of problems mastering the inputs, but overall a really nice game! Congrats
This one is amazing, it looks great, plays great, and just overall is really solid
I love the game and keep going back to improve the next day :)
I want to add that the timer starts without warning when the player is trying to read the tutorial for the first time.
The art is really good.
It's very interesting that the atmosphere of the times is Rome
I'm looking forward to publishing it
Loved it! The upgrades give a lot of incentive to keep playing day after day, very well designed. Sometimes tooltips can overlap dishes or other important objects. Given we're moving in four directions with WASD and not an analog stick I would've made the character move diagonally, respecting the isometric perspectives, that way it would be easier to interact with everything. For example, I would cut some fries, hold S or D, (depending which way is north) and I would be able to get quickly to the frier, instead of having to hold two directional buttons. One of my favorite submissions so far, congrats to everyone involved in the making!






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