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[SPOILERS AHEAD]

Guys, I think I have found (maybe not the first one) something related to possible secret ending in the game. As previously described, If you leave the game as the developer said, but then return and again capture two flags - the developer will reappear in the form of an eye and if you shoot at it, then a cutscene with a drawing will appear. 

I still think that the drawing represent the "1" digit, the beginning of the Konami code and Enter button. After the cutscene we get to the blue screen without any servers (like in the "deliver the last flag" ending) but with strange <o> tag on the top.

And the most interesting part: if we will enter the Konami code EXACTLY on this "<o> tag screen" - the game will not just reset BUT: 1) The <o> tag will remain on the screen with servers list 2) In the folder with the .exe file of the game, a log file will appear with the <o> tag inside and strange text about the game!

Buuut... Then I got stuck. I think that this "Exception" phrase about "dead end" hints to us about existing another ending but I have tried to enter the numerical sequence anywhere in the game and nothing happened. I suspect that we have to do something on the second <o> tag screen with servers list but I don't know what exactly - choosing the server on this screen, apparently only launches another round of the game without any changes.

I hope that something from this info will help to community to find a clue, thanks a lot to the developer for such interesting game and mystery around it!

Sorry for the mistakes if there are any in the post)

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that's a great finding.
i saw the video like10 times, and i feel that the pencil is just going up and down.
up, up, up, down, down, enter.
maybe in the <o> we have to go to a server following those instructions (after all enter is the key to select a server)

i would like to try it, but for some reason, the eye doesn't appears on linux.

maybe the "<o>" is THE EYE.
so the dev is watching us in the server room.
because, if the <o> is a tag, it would end in </o>
also, pressing "y" to chat, sounds exactly as "eye". could be a minor detail.

The only clue we have from the creator is that 12/15 servers is strange (where are the other 6 online servers), and using z and q is strange.
the number 25467 makes no sense. maybe a short integer?




25467 to hexadecimal to ascii gives me "c{" something entering a "c" like information or video to an eye.
i really dont think this is important, for eary non the less.

(ps. sorry for my lame english)

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Strangely enough, in the player.log file you can find the following lines after the LOG_test file presents itself.

-------------------------------------

hullo
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Path: C:\Users\<yourUsername>\Desktop\LOG_test_date_12-12-87.txt
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

-------------------------------------

Likely, just evidence of the file being created but,

Hullo to you too John

So, hexadecimal doesn't work because you need pairs of numbers for that (otherwise said, the number needs to have an even amount of characters). A different ascii converter actually gave me back a Chinese character 捻, which google translated to Nian, meaning to twist, twirl, or twiddle (all actions I as an English speaker associate with hair). Not sure if this actually means anything.

25467 sounds like a port for a server. I haven't played yet but I read most of the comments and I studied a lot with networking and game development. If there are 12 out of 15 servers that means there are a total of 15 server slots and only 12 are being used. If only 6 are visable that means those 6 are open and the others would be "hidden" private or they are open servers but you need the port and the IP address and then enter into the console witch is probably that <o> . its possible that the chat feature is also a console like in many older games. When I get around to playing it I'll test all this out. 

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25467 is a valid port number.

You're sort of wrong about the slots thing.  There's 15 total servers listed, 12 of them are online, and 9 of them are Capture the Flag, with the rest likely being Free for All (way more common for online shooters originally) or Team Deathmatch (much more common for more modern shooters), and are simply being filtered out.  The weird part of this server list is normally, especially the way the servers are named, they wouldn't be preloaded by the game in question, which is the only way you'd see an offline server in the first place.  Usually, the 12/15 means that you're viewing the 12 servers that are filtered out based on your settings, which in this instance we are forced into Capture the Flag.

 This is likely the case here as well since there are only 9 servers listed, with 6 of them online.  Another oddity with the server list is that one of the servers is LAN, which most games from the early 90s you had to search for using a specific filter, and wouldn't be preloaded into a server list like this, even for games that had that kind of set up (I can't think of one that used a pre-programmed list, or even showed offline servers LAN or otherwise for that matter, and I've played every multiplayer Quake, Doom, and even a few shooters that weren't that well known).  Most games that did use a pre-programmed server list didn't show you the server list, and weren't shooters.

ut 2004 has preloaded servers. As do other similar fps games. Including some older battlefield or cod games on pc. The game doesn't have any other menus so we couldn't even say if it goes beyond CTF. There are some games that specific to game modes like that especially if it's close to the original doom or wolfenstein. But this game seems more like a ps1 game which would have CTF DM(ffa) and TDM. But nothing implies beyond ctf. A server typically would have multiple game modes that the host could alter. It would seem its a CTF game which throws everything under the bus. Its impossible to say what's going on I mean we could be completely far off.

Unfortunately, right now, if you've gotten to this point, that is currently as deep as this goes.  I dug until I couldn't dig no more, and I can confirm that there isn't even a thing to detect the entry of the Up Up Up Down Down Enter code the video shows you following this route.  Presumably, its coming in an update, so as to prevent us from completely cracking the code too fast.

Very unique and intresting but i dont know why afte i finish it i cannot play it again ?

Use the Konami Code, read other's comments.

Thanks mate :D

A super freaking errie experience. I just wish it was longer.

Come back on or after 11/15

That didn't Disappoint me at all.

Amazing little horror experience, HIGHLY recommend playing this game!

hi, big thx for the cool creepy game. greetings from rosti

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hey maker of game, @papercookies , tell me, does this game have any relation to doom and this new speedrun world record ?

Amazing game, made me feel really sad before (SPOILER ALERT) delivering the flag and now I just can wonder what else could I've done. Pretty nice work!

When I start the game I just see the unity logo and then I hear a sound. After that the screen just stays gray and nothing seems to happen.

Try to find and click a VHS tape, it should be on the middle of the screen.

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THIS GAME IS AMAZING...I played this and decided to do a gameplay on it!! I WANT MORE PAPERCOOKIES!!!!!

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<o>

Hey so i havent seen anyone else posting about this, but I'm pretty sure there's more content that I haven't seen. And I know there's content which I've seen and most others have not.

After you [perform a series of actions which aren't done in most playthroughs i've seen] something spawns in that you can shoot, triggering a cutscene. In the cutscene, a pencil is being used to write or draw something. 

I am 99% sure that this is a cryptic clue about what to do next, but I cannot read it at all. I'm not sure if this is my monitor, my eyeballs, or a display issue with the game. The game is replayable from the state this leaves it in, but I've already re-done everything several times and squinted at the cutscene each time to no avail.

Can anyone help me figure out what the pencil wrote or drew?

<o>

My friend said it was the Konami code. You're talking about the floating eye in the sky after the dev joins the game, right? 

I dont think its the konami code. 

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pretty sure its 1 M W and then enter button

it could also be 1 1 1 v v and then enter, why ? watch the video, he lifts up his pen while writing M and W

Thats all I got, but where to type in that "code" i have no clue

ps : whats up with that paper clip, is it there just randomly or has some meaning ?

Deleted 3 years ago
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I put the konami code in the game after you get booted out and reboot the game. You hear a victorious "doo doo!" and the game starts over. Not sure if there's anything else, but there's probably something if you replay it again.

Edit: On the blue screen when there are 0 servers showing input up, up, down, down, left, right, left, right, b, a, enter.

Edit 2: You're supposed to shoot the eye to get the special video to play.

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I think it is, its simple to figure out what he wrote, just mimic his hand movements yourself on a sheet of paper, theres no mistake, its 1 M W or 111 vv, for some reason he wrote W little lower than the M, like, they are not in the same alignment.

Its enter key because of its shape and arrow inside(what else could it possibly be?).

I tried typing it in few places but so far no luck, I am starting to think this is where it ends, he did not implement next part in yet.
My bet is we will see updates soon.

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The "artist" *clearly* draws the arrow that is commonly used to demonstrate a Carriage Return (which is where the Enter key gets its other name: Return key)... its the clearest part of the whole thing.

Found this pretty easy, this is the exact shape they draw at the very end: https://commons.wikimedia.org/wiki/File:Oxygen480-actions-key-enter.svg

Watch it again, its not 1s, its angles like /\ /\ /\ \/ \/which is why it looks like letters

No.  The Konami code IS programmed into the game, and its way longer than 5 symbols, and you don't press Enter in this iteration.  The image is hard to see, but I guarantee its /\ /\ /\ \/ \/ Enter or /\ M W Enter.  The pencil never crosses the first /\ to make an A, so I am 99% sure its the former,  which would likely stand for up up up down down enter.  The Konami code, by contrast , is up up down down left right left right B A for this iteration of it.

https://en.wikipedia.org/wiki/Konami_Code

***SPOILERS***





it draws /\ /\ /\ \/ \/ and then an Enter Key.  Unfortunately, right now, inputting this *anywhere* does absolutely nothing.  Due to the teaser img the developer posted, I think we'll find out on the 15th, or we'll at least get more.

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So I ended up getting two endings. One for capping the final flag. But there is a "secret ending" I guess? If you leave the game when he asks and then join back he will give new dialogue when you are about to cap again. When he joins the game there's a floating eye near your spawn that you can hit for a video of the dev writing what may be the komani code.

i cant find this eye.
i have the linux version, maybe thats the problem?

JOHN_DEV has joined the game.

Leave the blue flag area, take the *first* right, and look up, but don't get too close to the walls.  Its pretty anal about where you are when you shoot the eye, I shot at it from where I first noticed it, but if you're not close enough, the bullet goes right through the thing and doesn't trigger a hit.  You have to be just about as close as you can get while still able to see it.

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"shoot twice if you can read this" i can't reload my gun.

nvm r to reload.

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this was one of the best games ive seen on itchio in a while!!

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ok, im noting some objects apears and desapears randomly.
it may be something to do with the servers, or not.
also, there is not a "center of the map".
where are the other 6 online servers?

Deleted 3 years ago

well. theres' an eye that i cant seem to find.
i think the relation beetwen wasd and QZ is part of the pencil code.

Its random.  Its to get you to start noticing that things are changing, and sets you up to find the hidden ending later.

Also, the dev's message about his friends running out of bullets before beating the game is likely a hint telling you you need to shoot something.  So far, the rest of his message about the 100% save file is just filler to make it look like a method you might use to load the save file on an older computer (which isn't entirely incorrect, its very close).

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Awesome! It really gave me the chills... I love the concept, well done!

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That thumbnail face though. 

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the bigest mystery for me was using Z and Q to move.
i think there's a mistery there.

i wonder if this game is hiding something more.

specialy in the numbers. 12/15 servers online where there are 6.
this is a really nice proyect you have here.

you might be on to something..

Does it has something to do with the glitched column?

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A haunted ABANDONED game server...with No Players Online? 👻

This short horror experience was very well made! Not only did it mange to give me real fear but what happens in the end is pure genius in my opinion. I'd love to see more from this team!

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You nailed the atmosphere perfectly and I was quite immersed in the game. I just love the eerie "You're alone (?)" vibes. Although I wish it stuck with the mysterious approach of things being slightly off rather than adding supernatural human element at the end, but it was still nicely crafted nonetheless!

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I made a vid on this and went a little beyond where I thought the game would let me go. This was super cool! (The video just went live)

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It's amazing how everyone feel the same about old games that you know that no one plays anymore, it's kinda of a feeling of loneliness and feeling like you're somewhere you shouldn't be, but at the same time it's kinda of magical, I don't know, but about the game, it was great, I couldn't bring myself to be an asshole and "destroy" the game by beating it, let the guy try to do what he wants to do.

Made a little gameplay of it you can check it here:

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I wish it had multiple endings ;o These kinds of games 'need' it

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Creepy little game! Very much enjoyed it.

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This game... Its about loneliness. Both choices give you nothing. There is no releif, just memories and an illusionary feeling of presence. Brilliant.

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There HAS to be something....maybe a story...I mean the Eye asset is named "Ultra Secret" when you check it in unity...then there is that piece of paper...then there's the PNG with the date...then there is the creation date of the PNG which is old as hell...there HAS to be some kind of cryptic story behind it for those who are willing to search deeper xD oitherwise, this is a huge waste of time

Love the short game! At first I was like - does it really have multiplayer?? I did some reading and found out it's just a single player.... and after that, somebody joined the server. Creepy!

Really, nice experience!

so after i touched the 3rd blue flag and everything turned white, my game get messed up. i reinstalled and even rebooted my PC but the game ends up not having any servers to click on? is this a puzzle or is the game actually glitched? did i fuck up the game by not listening to the chat log telling me not to do it?

It's intended, don't worry!

Okay so it's a puzzle to solve then?

You can get back the list of those servers if you insert the Konami code with your keyboard. The Konami code is:

[Arrow keys] Up, Up, Down, Down, Left, Right, Left, Right, B, A.

Enjoy ;)

Nothing fills my night terrors more than the empty void of old consoles, which this game captures flawlessly. The design is perfectly executed as Adam always seems to manage in his games, credit to him where credit is due. It gave me goosebumps the entire way through and despite that, I'm going to put myself through that again to find the added secret.

This game was absolutely amazing! I've never played a game quite like this one! It really took me for a spin start to finish...Not even sure if I even finished this LOL

Is there more than one ending? i see other comments talking about a wife or something, but i never saw anything like that, i just capture the flag 3 times, occasionally seeing a ghost when i do so, and then before i captured the final flag, the chat went crazy telling me not to do it...

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Great game overall. Very terrifying, but I felt like it could've done without without the whole "dead wife" thing. It felt kinda forced.

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Great game, I love the idea of having it in a old ps1 style fps, have you considered creating a separate multiplayer version? I think that would be neat.

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Yes actually! I would love to make a simple online fps with these aesthetics. But networking is hard man haha

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I understand m8

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i like the whole game and the idea of it, it really sent chills down my back and i love it.

EVEN THO IM AN ADULT AND I DONT NEED TO PUT MYSELF THROUGH THIS BUT I DONT REGRET THAT I DID

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your game is broken. if you bring all 3 flag to the goal, the game will end and if i open it back up the servers are gone, even if i redownload the game the servers are gone

Mate... I'm pretty sure that's the point. It did say, if you bring the last flag, all the servers will shut down.

The story only makes sense if you read the story.

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Really creepy game. I like the idea of some kind of old possessed video game. 

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I just played this game. It did have an interesting conceit (an abandoned online FPS haunted by a ghost), but the worn-out horror tropes (the RPS review spelled it out better than I could) kind of soured it for me.

Personally, I would have taken out the “VHS tape” aspect altogether and just presented it as an abandoned 1990’s multiplayer shooter, in which only the AI servers were working, and in each one, you had to kill an AI opponent with a female skin. Each time you did, you’d be locked out of a server by someone (who would later make himself known as the game developer), and then you’d go to the other servers on the list one by one, each buggier than the last, and your opponent would be harder to kill.

Bit by bit, the story would be revealed: the developer’s wife had died, and the developer put an avatar based on her (which would also be implied to be possessed by her ghost) in the game to honor her memory. He’d be displeased on how you kept on killing her in-game, and hoped that, as soon as you saw her get tougher in each new server, you’d get the message and leave her alone.

Eventually, however, you’d reach the next-to-last (and most buggy) server, in which the “wife” avatar AI was almost impossible. Beat her, however, and you’d go on the the last server, in which you didn’t have to kill her at all, just make a decision: spare the avatar (thus preserving the developer’s memory of his wife) or kill the avatar (and, it’s implied, free the wife’s soul)?

I think that would have made for a more interesting conceit than “spooky VHS of an anachronistic FPS”.

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This is a great concept, thanks for writing out your thoughts! I personally don't like to delve too much into the development behind my games, as I believe it's often better left untold. We had actually thought to add a lot of the elements you discussed. But we didn't have a lot of time for this game and if you want to get a game done you need to be able to settle on a smaller scope. This game would likely never have seen the light of day if it was as large as you propose. However, we decided a story is better than no story and took a risk by putting it in despite the time constraints. At least it provided some closure to the experience. Even if some people don't like the way it's delivered.

If I ever decide on creating a larger game based on this jam project, I will definitely take into account your ideas! Thank you.

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You're welcome, thanks for replying!

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Or alternatively, I could have it so that you wouldn't have to fight the avatar at all, just encounter her in increasing glitchy/freaky ways while playing CTF.

As you got locked out of each server, the next one would be glitchier, and the one after that glitchier, and so on. You can't kill the AI, because the dev didn't program that in on purpose, because he couldn't bear the thought of losing her again. He hopes that the gradual glitchyness of each new server would turn you off the idea of playing CTF on the servers.

If, however, you persevered and went into the last server (one with killing implemented), you'd be given a choice: kill the "AI" (and, it's implied, have the ghost of the wife rest in peace), or play the last game of CTF and leave the developer and his wife-avatar in peace.

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omg, that was really scary! not being able to move properly and not able to shoot making me totally vulnerable for what is incoming on me is a nightmare I have had several times in my childhood. You made this really good!

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