Gave it a Let's Play
Neco The Sergal
Recent community posts
Gave it a let's play, I entered it expecting disappointment but was a bit surprised by it having a bit more in it than I was expecting. Also, there seems to be a lot of cringey spam in the comment section of this store page. (Idunno some people repeatedly posting their video multiple times, how stupid).
Gave it a Let's Play, I'd emphasize that I see good potential in the art you showcase with the stuffed toys when removing their parts, it showed me potential of future things, the weakest thing about the game to be constructive, is level design/movement. I bet you'd make a killer Point and click horror game if enough effort was put into it, imho.
I liked the atmosphere and the uniqueness, the game gave me a great first impression. Where I think the game falls short is that there's too little going on between the start and the end. It felt like I was repetitively cleaning garbage with minimal progress, so it felt tedious half-way in. If you can find ways to increase tension or atmosphere, ambiance via audio or events that happen then am sure you'd be able to make a solid indie horror.
I'd say this is a step backwards compared to the first game, there's too many flaws and negatives about the game being free-roam, death from enemies through walls, easy methods to cheese the game, stand still boringly behind a table to win every night? It feels lazily thrown together. There's no reason to rush and release an incomplete game.