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Neco The Sergal

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A member registered Jul 24, 2016 · View creator page →

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Gave it a Let's Play, comments/suggestions and feedback within 

Fair nuff!

Gave it a let's Play, I have many strong thoughts to share with the dev and lots of constructive criticisms/suggestions that I hope you see, otherwise, loved the latter half of the game and the potential I see in your horror games, gameplay below 

Why would you make it so you start the game by your car, your character drove to the grave site/starting area for a reason - you walk to the marker at the end of the grave site, only to be told you 'Forgot your shovel in your car' to force a player to waste their time to go back for a shovel instead of starting the game having the character tell the player that he needs the shove he clearly brought with him?

I don't think wasting players time with these types of redundancies is too smart and would suggest avoiding those pointless backtracking gimmicks.

Gave this a Let's Play, decent balance, almost beat the game start to finish in record time until Night 5's RNG begun messing with me with noises happening at the worst moment either when I spoke or when distraction-noises happened, lmao. 

Your words honor me :) Can't wait to see whats in store from you.

Gave it a Let's Play, I liked it, hope to see more of your style, Alex. 

Gave it a Let's Play, short but interesting - hope there's more games like this but a bit longer in gameplay duration ;0 Got all achievements too!

Gave it a Let's Play, gameplay can be found below! I had lots of feedback/suggestions and constructive criticisms for the dev, but otherwise, I do feel like there is potential in your work, the ending of this game was disappointing, unfortunately, everything else alright.

Found another small similar glitch/bug I'd like to report, the Duck-character in the alley next to the 'BEST BAR (in the World)', talking to them behind the counter specifically, when interacted from the left-side they cough, when talked to from below they turn into a fat-sitting bird and cough.

Gave it a Lets Play, gave lots of feedback/suggestions, gameplay down below. 

Gave it a Let's Play, bugs/suggestions/feedback and gameplay below 

Yes :) It was entertaining and I'd imagine there is more charm later on.

Gave it a Let's Play, wished the demo showed a bit more or that it was maybe 'a bit deeper into the game' (If there is any of the mid-content ready). We'll see where this goes. 

It's great to see your determination. (And also hope you saw the one bug I found in the video, around 43:34)

Bit late but finally getting to the game, ya shoulda told me the game released! 

Gave it a Let's Play and some feedback within. 

As for extra tips provided not in the video, one thing I'd say to the dev directly (who I'd imagine will read this) is, the lighting could also use better direction, I'd say its decently dark but also 'Too dark everywhere', try to get used to thinking 'real lighting for a house' and illuminate important areas while not obviously making it too bright overall. 'Dark for a horror game but realistically lit', rather than 'Dimly Lit', sorta vibes? If you know what I mean.

Take yer time, when it comes out am sure I'll come back and make a video on it. It was in high demand when I played the available content.

This one, so, at 53:47, Robertsky shows up, has no mole, fumbles at a question, I kill. Later on at the end-summary it says Robertsky was let in. I didn't deal with multiple Robertsky's though, as in that playthrough, Robertsky was at home waiting for his brother.

Gave the game a Let's Play, my critiques, opinions and gameplay within :P 

Upon wrapping up some editing and a video I'll be uploading of the game, I noted other bugs in 1.0.3 I was playing, where sometimes the Floor Papers would go into minimize when clicked instead of popping up I (I'm pretty sure?) but my final death at the end of the video, it told me I let One doppelganger inside, told me I let a 'Robertsky inside' and the error was 'no DDD logo', but I Specifically, evidently killed him and didn't let him in? So, a bug that's annoying enough to ruin a perfect game of having killed 13 Doppelgangers in a single run (There was a lot).

Hoping whatever caused this bug that said I 'let them in' when I didn't can be replicated.

Appreciate the quickness/responsiveness. Respect.

The Checklist breaks often and becomes unclickable, unsure if its the Phone causing it after dialing numbers.

Gave it a Let's Play, great potential, enjoyed it, maybe 'a very tad' repetitive with having to backtrack numerous times, but I otherwise enjoyed the overall clown experience, would like to see more potentially. 


Gave it a Let's Play, here's my gameplay, feedback, reactions and my thoughts, good so far, long as hopefully this reveals what's to come and greater things are ahead? I'll look forward to it.

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Gave it a Let's Play, liked what I saw, hope to see more.

Gave it a Let's Play, will try to upload it tomorrow, but its a good first impression (and already better than Garten of Banban, imo)

Unsure how those animations worked or how long it took but they were excellent.

Gave it a Let's Play, and I'm REALLY liking what I saw, I got immersed very quickly into the atmosphere and ambience, so I was able to enjoy my time

You couldn't speak for yourself or relay what was said in your own words? Odd.

But.... why play a game that advertises 'AI powered NPCs' if all you're gonna do is wander the forest, not even talk to anyone and not even beat the game?

Gave it a Neco-style 'Enthusiastic' test, hope its fun gameplay/commentary for others, feedback/criticisms and such within

It still hurts to play and I'm still gonna be honest 

Gratz on the 1 Year Anniv, and cute art.

Gave it a Let's Play, dislike the amount of 'cheap loud jumpscares' but otherwise it was better than prior games, kept me invested to the end 

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Gave it a Lets Play and got all 5 endings (So far?) but if I had to give feedback, I'd say level design/environments could use improvement and not be so basic - but the monster design was good. 

Gave it a Let's Play, found a few bugs/oversights (Fridge is a Lamp and a hallway that doesn't exist in normal viewer mode but exists in 1st person, etc) Otherwise, gameplay and feedback within

Gave it a Let's Play, I enjoyed the visual style and left some feedback within my commentary/gameplay, hope others enjoy my personalized experience.

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I played half-way but my highest suggestion would be to not talk so condescendingly to players by over-explaining literally everything or having the character monologue such dialogue that is both empty, as well as insulting with the level of hand-holding that happens in the game.

The Knife, gun, ammo, explaining how the holster/unholster mechanic works, explaining how to use an elevator? I expect this level of condescension from AAA devs, not from indie devs. The items are shiny, stand out, but you still 'tell the player they should pick it up' at every chance as if you expect players to be idiots. Don't do that. lmao

Like I swear, the 'Guide of how to use the gun' was 3-4 paragraphs long yet all it was, was 'Right click to holster/unholster', 'Left click to shoot', but you found a way to take that basic mechanic and Over-explain unnecessarily.