Neco The Sergal
Recent community posts
My biggest feedback is the mazes are too large, and that there needs to be more events or impactful moments - or just a smaller maze per level, by the time I played the 3rd area, I was roaming for around 30 minutes and simply stopped due to boredom and not finding my way through the random maze.
Lovecraft and Silent Hill vibes were felt, what can go wrong with a game like that? I can tell effort has been put into this as well. Otherwise, I'm usually harsh on indie devs who make something that to me feels rushed and looking like a cashgrab - this game has passion put into it.
Definitely really difficult, for something so smol of a game, but a really unique game - but of all the 'Enemies', the most fierce enemy is the screen turning off randomly, any manner of preventing this?! >:L
So wait, was the 'Amulet' just invisible or not there until you Fail once? I sorta don't like that since I saw the amulet during editing wasn't where it was, either that or it's randomly placed and I didn't see it? Game forces you to lose/die to the countdown on purpose? :l
It is an original idea to me, to make a game and upload it and not expect anyone to play it? Unsure of your history as a dev or creator though - but :P Well, hope to see more things from you. Would be a shame to lose out on potentially inspiring indie devs who can make things that aren't just FNAF/PT/Slender clones these days - anything different and unique will always get my vote.
Definitely needs moar. Though my only 'suggestion' is that instead of top-down angle on the area/map? It's maybe like Dungeon Master / Eye of the Beholder with Dungeon Crawler visuals instead :o Now that'd be sick.
Speedrunners would probably love this so they could zoom by and try to get a low time and high score - though I'd say it needs a bit more love and polish before it becomes super-good. (Like the ghost/enemy not making ANY noise or any notifications of where its at at any time).
Yea, it didn't feel obvious to me, I Assumed it was a possibility - but people muttering 'Why bother' and suicide doesn't sound realistic, coming from a guy who also majors psychology xD Which is why visual stimuli would help reinforce an impactful image that the dread took over 'that' strongly imo. Otherwise I could also imagine the farmer just go "Why bother" and sleep it off or become a vegetable. xD Still, I love the art and atmosphere otherwise.