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Neco The Sergal

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A member registered Jul 24, 2016 · View creator page →

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Take your time and I hope it's entertaining or useful when you're able to watch :)

Gave it a friendly Let's Play - I'm gonna assume the prototype ends after dying but I kept trying anyways just incase xD. Gameplay and commentary within.

Gave it a Let's Play, been enjoying it while bringing in some humor to the table, have to see how it all ends still- 

Gave it a Let's Play, hope the feedback helps and the commentary is a bit amusing! 

I enjoyed playing this and I love 'Cooking horror games', hope to see more horror games from you, this was very competently made.  Hope my video is funny to anyone.

Not a problem, I'll have a vid up at some point soon of my experiences, hope it helps improving in any way.

The environments are good and the setup - but, the 2nd portion of the game isn't as 'fun'? I couldn't find the 'key' to escape/to the door next to the elevator, the doors kept breaking/letting me walk through them sometimes - eventually the Locked door just opened itself while still telling me it was locked and, upon trying to enter, fell through into the void through the floor.

I checked the closet, the room I got the flashlight in, the room you start in after the 'explosion' and the cafeteria-looking area and found/saw no key or anything shiny or anything relevant, played for 30-40 minutes and stopped after falling into the void. The doors are an absolute PAIN in the ass to try to open because of hit fickle and OCD on where they want you to be or stand before it acknowledges you 'hit E' (maybe 50 times). The doors can Shove you around and just are a nightmare to interact with.

Last feedback, the game lacks ambience while that monster/zombie thing was chasing me forever.

I can see potential but, mostly in the first half of the game with how the environments looked in attention to detail, 'imo'. Looping hallways in the 2nd portion, I wouldn't say I got lost, but, I used the flashlight on all the goop on the floor until there was no 'goop' either, still couldn't find a way to progress, unfortunately.

Gave it a Let's Play, got the Bad and Good Ending, are there others? I presume the codes elude to one, but not sure. My gameplay has lots of feedback and commentary, hope the dev and viewers enjoy. 

I'm sure you got this in the bag.

Good potential here, though a whole bunch of the rooms don't allow sounds of the anomaly to be heard behind the doors, making it a bit unfair with predicting the timing of where the creature is when inside class rooms - otherwise, knowing its a '0.1', good stuff as usual.

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New Let's Play since I first played this game back in 2017! How many others have played it?... 

Gave it a Let's Play for the 1.2 update, gameplay and feedback within! 

Gave it a Let's Play, it was quite a whacky adventure, I hope I found all the endings but otherwise, great stuff for a first game! Hope my adventure through it all is just as entertaining. 

Gave it a Let's Play, lots of jokes and feedback/observations (some aimed at the developer) - Got all endings and have my thoughts on that too, hope it is enjoyable and hope to see more horror - 

Gameplay provided, interesting game and potential that reminds me much of It Steals (In a good way) 

Gave it an LP, will release gameplay soon, wanted to say quickly that I thought it was a good entry for a 'first horror attempt', clearly inspired largely from IT STEALS - I did enjoy that game by Zeekers, and its a good way of starting off, arguably. Simple, but effective like IT STEALS. Keep it up, Smile, if you like horror, don't lose face and hopefully you continue enjoying to make horror.

Video will come later w/ commentary/feedback.

Gave the Demo a Playthrough, I thought I lost this footage when I recorded it literally March 29th, lots of feedback for you on my thoughts on the game (At least Demo-wise).

Gave it a Lets Play, difficult but well made 

Take your time and just make what feels like a good livable mansion, basically my expectations :p Whatever feels cool to you.

Gave it a Let's Play and gave lots of feedback/critique for the dev. There's good potential here! The glass panel and interactable things like with the key + cabinet need to be better though, the rest we have to wait and see - 

Uploaded my Let's Play, hope the developer likes the commentary and feedback and that it's funny/entertaining for all, good promise in this dev! (and thats not ass-kissing, trust) - 

Gave it a Let's Play, was comically becoming a bit too prophetic with my jokes I think. Was short, bit cliched when compared to other fishing horrors but still well presented.

Made a recording but wanted to give my quick/rapid feedback of fixes that'd be needed

You can cheese the ending Chase sequence by going towards the monsters square-chase room and letting him go down the hallway first, since he doesn't have pathfinding to You but the end of the hallways.

I soft-locked my game in my 2nd playthrough looking for the secret ending but saw I could 'skip cutscene' while using the camcorder/looking back at the spiral-staircase recording and it made everything break/go black.

I found out you could also regrab the camcorder to re-look at the footage in the process and Not exit out of it (Which is what lead me to the mistake above, not wanting to re-roam the section and hoping I could just put the camcorder footage down.

There's a chance I'd argue that the secret is within looking at one of the video footages a 2nd time to see if somethings changed unless that's simply an oversight.

Otherwise, my video will contain my feedback/criticisms (and praise :P) Hope to see more.

Gave it a Let's Play, gameplay provided below, contains my mellow commentary and feedback, I was playing version 0.7 as an fyi for incase the game improves a lot :)

I played the game and will be uploading a video but my first feedback is especially, the Radio volume is ungodly quiet, make sure the car, Master volume and other things are properly balanced so we hear what we need to hear in the game, the radio noise is whisper-quiet though, I'd rather hear immersive in-world music through it during quiet moments and whatever the radio commentary was talking about but at proper volume levels - and increase the Rear view mirror size perhaps? It's too thin, give us a bit more verticality to the mirrors size. I strongly suggest some form of checkpoints but nothing overly merciful but my last death was going down a hill and 'drowning' instantly in some puddle of green water then sent straight back to the main menu - Was my 3rd/4th death and redoing the first 4 steps became a bit much as I was hoping to beat the game after 42 minutes, so some checkpoints would be nice!


Lastly, and ignore if it'd break the game but - any chance of making the vehicle go a bit faster? 13-25kmph became dreadful due to the repetition / lack of checkpoints.

Gave it a Let's Play, lots of feedback/thoughts and ideas provided within (And especially always in my outro), there's a good deal of potential in this, though I'd argue the Demo Retro Game maybe lasted too long? Unsure how others feel about its duration but looking forward to the full thing. 

Gave it a Let's Play, decent length for a game like this too :p Full gameplay below with my usual calm commentary. 

I liked how much this was a throwback to good ole Newgrounds point and click immersive horror games that focus a good amount on ambiance, atmosphere and immersion - Wanted to leave a comment before uploading my gameplay on it. My only criticism was that being that Bad/Good Ending is relatively the same, that the Good ending has an Epilogue or something more rewarding of an outcome that feels more fleshed out or something that at least informs us what happened? 'Up to interpretation' endings aside, a note? An ending narration? I felt like it lacked at least some kinda substance for the Good Ending - but nonetheless, great game, point and click is a dying breed.

Gave it a Let's Play, I liked the art and style, hope to see more horror from you. Only feedback I'd offer is it'd add more immersion if there was immersive audio that matches the visual style too 

Tim Oxtons games are unique and I always look forward to what weird tension and 'characters' he can create. 

Gave it a Let's Play, I have a LOT of Constructive criticism that I lay out very bluntly in my video (Don't take it too harshly) - the game needs a bit more work if you're wanting it to be Great.

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I appreciate your kind words, Joseph! Cheers on your endeavors.

The only thing I'd like to bring up as well as I got a Copyright Claim for your usage of the song: Distorted Minds - Ethan Sloan

You'd have to replace it with something that won't get flagged for Youtubers or some other solution.

Gave it a Lets Play, I give a LOT of feedback/responses to the game design and crack a lot of jokes :P hope people enjoy, I Really appreciated the level design in this for a game made by graduate students.

Is the game still being made? I remember loving the shit out of this.

Gave it a Let's Play, hoping development goes well and the Horror aspect can get better. 

I was not expecting the Bunny Girl antagonist but I Won't Complain. I put some extra effort in the thumbnail for this, Hah.

No worries, just happy others too can give it a try so people can give you feedback and play it proper :P

Wanted to try out this Demo Version but the file is 0 Bytes currently.

A bit late - but I played this and gave my ideas/feedback/criticisms/thoughts, I enjoyed the 'proof of concept' that this could bring puzzle-wise, and I also prove that I appreciate frogs