And Part 2
Neco The Sergal
Recent community posts
It is an original idea to me, to make a game and upload it and not expect anyone to play it? Unsure of your history as a dev or creator though - but :P Well, hope to see more things from you. Would be a shame to lose out on potentially inspiring indie devs who can make things that aren't just FNAF/PT/Slender clones these days - anything different and unique will always get my vote.
Definitely needs moar. Though my only 'suggestion' is that instead of top-down angle on the area/map? It's maybe like Dungeon Master / Eye of the Beholder with Dungeon Crawler visuals instead :o Now that'd be sick.
Speedrunners would probably love this so they could zoom by and try to get a low time and high score - though I'd say it needs a bit more love and polish before it becomes super-good. (Like the ghost/enemy not making ANY noise or any notifications of where its at at any time).
Yea, it didn't feel obvious to me, I Assumed it was a possibility - but people muttering 'Why bother' and suicide doesn't sound realistic, coming from a guy who also majors psychology xD Which is why visual stimuli would help reinforce an impactful image that the dread took over 'that' strongly imo. Otherwise I could also imagine the farmer just go "Why bother" and sleep it off or become a vegetable. xD Still, I love the art and atmosphere otherwise.
Buncha types and little errors that could get fixed like the font/clickables not vanishing during the cutscene, or the Window discrepancy I brought up - otherwise, curious where this'll take me.
Would wish there'd be more 'moments' to make it less repetitive or empty, otherwise, the 'quiet before a sudden moment' to me, takes too long to happen. Otherwise, curious to see the ending.
Odd game, unsure if 5 minutes is long enough to really immerse a person in a new game or game universe, I think that's the downfall to the game, as the 'atmosphere' is fine but the time likely isn't a favorable factor.
Well, it had to happen eventually! The game is very strange as I would expect, although I was definitely playing the older version, knowing that, I had to stop and get the new version so I can dig down and beat it ;O I shall return.
Fun, but overly-challenging, it seems basically impossible to win when the game is mathematically / time-wise against you so that survival isn't about skill, but simply, how long can you fight off death, as if we're on our deathbed while playing the game. Balancing feels needed, but for 72 hours I won't hold it against you, it could be a funny full game, definitely.
Lone Developer or not, I encourage taking your time and trying to get used to making levels and characters yourself and using as little of free assets as possible - that would be my biggest quarrel with this game
Why hasn't anyone touched this yet? Quick pixelated indie horror with some decent spooks and I guess, a 'Niche' story at this point.
Hope you don't mind me using your one pic as a good thumbnail :P