Take your time and I hope it's entertaining or useful when you're able to watch :)
Neco The Sergal
Recent community posts
The environments are good and the setup - but, the 2nd portion of the game isn't as 'fun'? I couldn't find the 'key' to escape/to the door next to the elevator, the doors kept breaking/letting me walk through them sometimes - eventually the Locked door just opened itself while still telling me it was locked and, upon trying to enter, fell through into the void through the floor.
I checked the closet, the room I got the flashlight in, the room you start in after the 'explosion' and the cafeteria-looking area and found/saw no key or anything shiny or anything relevant, played for 30-40 minutes and stopped after falling into the void. The doors are an absolute PAIN in the ass to try to open because of hit fickle and OCD on where they want you to be or stand before it acknowledges you 'hit E' (maybe 50 times). The doors can Shove you around and just are a nightmare to interact with.
Last feedback, the game lacks ambience while that monster/zombie thing was chasing me forever.
I can see potential but, mostly in the first half of the game with how the environments looked in attention to detail, 'imo'. Looping hallways in the 2nd portion, I wouldn't say I got lost, but, I used the flashlight on all the goop on the floor until there was no 'goop' either, still couldn't find a way to progress, unfortunately.
Gave it an LP, will release gameplay soon, wanted to say quickly that I thought it was a good entry for a 'first horror attempt', clearly inspired largely from IT STEALS - I did enjoy that game by Zeekers, and its a good way of starting off, arguably. Simple, but effective like IT STEALS. Keep it up, Smile, if you like horror, don't lose face and hopefully you continue enjoying to make horror.
Video will come later w/ commentary/feedback.
Made a recording but wanted to give my quick/rapid feedback of fixes that'd be needed
You can cheese the ending Chase sequence by going towards the monsters square-chase room and letting him go down the hallway first, since he doesn't have pathfinding to You but the end of the hallways.
I soft-locked my game in my 2nd playthrough looking for the secret ending but saw I could 'skip cutscene' while using the camcorder/looking back at the spiral-staircase recording and it made everything break/go black.
I found out you could also regrab the camcorder to re-look at the footage in the process and Not exit out of it (Which is what lead me to the mistake above, not wanting to re-roam the section and hoping I could just put the camcorder footage down.
There's a chance I'd argue that the secret is within looking at one of the video footages a 2nd time to see if somethings changed unless that's simply an oversight.
Otherwise, my video will contain my feedback/criticisms (and praise :P) Hope to see more.
I played the game and will be uploading a video but my first feedback is especially, the Radio volume is ungodly quiet, make sure the car, Master volume and other things are properly balanced so we hear what we need to hear in the game, the radio noise is whisper-quiet though, I'd rather hear immersive in-world music through it during quiet moments and whatever the radio commentary was talking about but at proper volume levels - and increase the Rear view mirror size perhaps? It's too thin, give us a bit more verticality to the mirrors size. I strongly suggest some form of checkpoints but nothing overly merciful but my last death was going down a hill and 'drowning' instantly in some puddle of green water then sent straight back to the main menu - Was my 3rd/4th death and redoing the first 4 steps became a bit much as I was hoping to beat the game after 42 minutes, so some checkpoints would be nice!
Lastly, and ignore if it'd break the game but - any chance of making the vehicle go a bit faster? 13-25kmph became dreadful due to the repetition / lack of checkpoints.
I liked how much this was a throwback to good ole Newgrounds point and click immersive horror games that focus a good amount on ambiance, atmosphere and immersion - Wanted to leave a comment before uploading my gameplay on it. My only criticism was that being that Bad/Good Ending is relatively the same, that the Good ending has an Epilogue or something more rewarding of an outcome that feels more fleshed out or something that at least informs us what happened? 'Up to interpretation' endings aside, a note? An ending narration? I felt like it lacked at least some kinda substance for the Good Ending - but nonetheless, great game, point and click is a dying breed.