I just played this game. It did have an interesting conceit (an abandoned online FPS haunted by a ghost), but the worn-out horror tropes (the RPS review spelled it out better than I could) kind of soured it for me.
Personally, I would have taken out the “VHS tape” aspect altogether and just presented it as an abandoned 1990’s multiplayer shooter, in which only the AI servers were working, and in each one, you had to kill an AI opponent with a female skin. Each time you did, you’d be locked out of a server by someone (who would later make himself known as the game developer), and then you’d go to the other servers on the list one by one, each buggier than the last, and your opponent would be harder to kill.
Bit by bit, the story would be revealed: the developer’s wife had died, and the developer put an avatar based on her (which would also be implied to be possessed by her ghost) in the game to honor her memory. He’d be displeased on how you kept on killing her in-game, and hoped that, as soon as you saw her get tougher in each new server, you’d get the message and leave her alone.
Eventually, however, you’d reach the next-to-last (and most buggy) server, in which the “wife” avatar AI was almost impossible. Beat her, however, and you’d go on the the last server, in which you didn’t have to kill her at all, just make a decision: spare the avatar (thus preserving the developer’s memory of his wife) or kill the avatar (and, it’s implied, free the wife’s soul)?
I think that would have made for a more interesting conceit than “spooky VHS of an anachronistic FPS”.