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Fast's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound FX and Music | #1 | 4.125 | 4.375 |
Art and Graphics | #3 | 4.243 | 4.500 |
Overall | #4 | 3.771 | 4.000 |
Fun / Gameplay | #6 | 3.300 | 3.500 |
Theme Relevance | #7 | 3.653 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love this! The art and gameplay are fantastic. I really enjoy the sprites for running and jumping. The banter between the 2 characters is perfect. Overall, just a really solid entry with tons of love and polish put into it. I'm sure you're working on nailing those controls down for future builds so I won't talk much about them, but yeah, it can sometimes be frustrating to lose a run to a weird jump. Anyway, excellent game!
Thank you for the kind words !
Yeah, I learned how crucial play testing is, since... well... everybody had a problem with the jump and I could've have fixed the issues if I asked for playtesters (I already did actually and I'll update the game once rating is over).
Thank you for playing !
Really fantastic game! The art and animations are extremely well done. I won't talk about the issues with the controls since everyone else did, but I will say they weren't a dealbreaker for me, as I got used to them around the 3rd level. Also the way the story and everything tied into the gameplay and atmosphere was really well done. I thought the music was very fitting and I loved the dialog between the two characters while you're platforming around.
If I had to point out a couple issues that bothered me, I think for a narrative game dying was a little too punishing. I think putting the player back at the beginning of the level is fine since they aren't that big, but making you recollect all the fruit is pretty rough. I also wish there was a way to skip through the scripted dialog where you can't move, especially after you've read it the firs time. It took me 3 times to beat the race level without dying, and having to sit through the dialog each time was pretty annoying.
Overall though, this is super polished, fun, and narratively satisfying. Great job!
Thank you ! Difficulty is definitely a main focus of my post jam changes. The jam version doesnt have checkpoints for time purposes, reloading the level is really simple to do, so I didnt take the time to make checkpoints, but it's something I'm definitely adding post jam, it should also take care of most of the "re-reading" cuscene issues, I'll make sure to add a check point in the race.
Thank you for the feedback and thank you for playing !
This is a very well done game. No critiques from me, I give it full marks I had a lot of fun playing it and the story is great.
Wow, thank you for the kind words and thank you for playing 🙏
Won't comment about what everyone has already said, but I will say I very much liked the dynamic story dialogue that went as you played. Wasn't something I'd expect in a game jam and was definitely a nice touch.
Thank you ! My goal was to build a relationship between the player and the friendly AI with more conversation than it's necessary to the story and simply have a chat with the AI, so you care more about them during the story of the game.
Thank you for playing !
I really appreciate the interactive story you added to the game and having the tutorial be a chat with your running mate was a really nice and fluid touch.
Given the type of game I would've liked just a *few* frames of coyote time, or just a few more if they were in the game.
Other than that though, well done!
Thanks a lot for playing ! The story was my main focus and it's probably what led to the jump problem 😅but I'm glad you enjoyed the chating.
I already started to work on post jam fixes and I made something where the code would detect that the jump will fail because of the jump anticipation animation, so I drag the player behind overtime so the player ends up on the edge of the ledge and still make the jump, just slightly slower. So it's not coyote time per say, but it allows the player to not be frustrated by missing a jump that seemingly just "didnt work".
Thank you for playing !
Dev here. The second level aka the first one with the fruits to collect is a bit too hard, but if you want to skip levels to experience the story, all the levels are selectable in the level select available via the main menu or the pause menu (press Esc).
Beautiful. It was very very impressive
Thank you for the kind words 🙏
and thank you for playing !
Amazing art, story, and sound. The game design is great. Unfortunately for me I found this amazing game practically impossible to play. I would press the space bar 5 times during sprint and not jump once. I get it though, I made an unintentionally impossible game for Xanderjam 4. I'm incredibly impressed with the fact you made a 2D game (a good one too) in Unreal Engine. You even have two input options. This is a game I'll probably check back on later to see if it got an update, then I can see how it ends finally.
Thank you for playing !
My goal for this jam was to focus on more refined animations so I decided to take inspiration from old "cinematic platformers" like prince of persia, out of this world and flashback and those have a very long jump anticipation and most of the gameplay is about building up speed and timing your jump properly. I went for a short anticipation so it is not as frustrating as those old games, but I realize now that it had the opposite effect of player not understanding the mechanic and it only feels like input lag.
I really should've ask for playtesters since EVERYBODY so far gave me this is exact feedback, where they would feel frustrated by the jump delay and die. I will definitely update this game cause it's a shame that most people cant get pass the first level after the tutorial, it's supposed to be a narrative game and most people don't experience the story hahaha.
Thank you for playing, your feedback is much appreciated.
I really enjoyed this one except for the jumping. I think you are limiting the jump to when the animation plays. You should almost never limit controls to animations in a game like this. Maybe have it so if the player holds down space the wind-up plays, but when they let go have it instantly jump. I kept dying because of this. Overall a great game, great art, and an interesting story. I didn't finish it because I was unsure of what to do with the moving the big ball thingy. Streamed here, if you watch the VOD your game is at 14:00.
Thank you for your feedback actually seeing it really helps understanding what is wrong, the jump is definitly a problem, even more since it is a narrative game and the gameplay is not supposed to be a challenge, but mostly part of the experience, so having player not being able to experience the story of a narrative game is a big problem.
thank you for playing !