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Thanks a lot for playing ! The story was my main focus and it's probably what led to the jump problem ðŸ˜…but I'm glad you enjoyed the chating.

I already started to work on post jam fixes and I made something where the code would detect that the jump will fail because of the jump anticipation animation, so I drag the player behind overtime so the player ends up on the edge of the ledge and still make the jump, just slightly slower. So it's not coyote time per say, but it allows the player to not be frustrated by missing a jump that seemingly just "didnt work".

Thank you for playing !