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Robot Mines's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #357 | 3.333 | 3.333 |
On Topic | #436 | 3.100 | 3.100 |
Sound | #441 | 2.767 | 2.767 |
WOWIE! | #510 | 2.667 | 2.667 |
Visuals | #514 | 2.833 | 2.833 |
Fun | #613 | 2.367 | 2.367 |
Simplicity | #649 | 2.867 | 2.867 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The pickup sounds I made myself using Leshy sound effects maker and the backround music/cave sounds I got from Pixabay by Solarmusic
Credits
Daki
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Comments
A bit difficult to understand at first, but a neat concept. I really like the minimalistic visuals too. I will have to say though that starting the game is very rough, because you're met immediately with a piercing loud sound and walls of text. Could definitely make it a lot more inviting. Would be cool to see a more polished version.
Pretty entertaining tycoon game! The instructions you put in the description made enough sense to figure out what to do. I also really liked the light on the head of the miner. The sound effects for the robots moving wouldn't work for the green or blue bots though. Also, the AI is a bit glitchy, occasionally collecting other ores. It's okay for the theme, but it feels more like AI is helping you, but you're not really helping it (collaborate). I'd love to see some satisfying particle effects when ore is collected too! Going for the satisfying route of collecting ores would have to be the main way to keep players entertained. Unless you add a timer or some kind of pressure/penalty, then there's really no reason not to just use the best bot, go get the ores then hit the top of the screen to refresh. Overall, fun tycoon game, but needs some more satisfaction though to keep players entertained :)
Good game! The instructions were sorta unclear but once I got it figured out it was a pretty cool game!
Great work, I got sucked into the ambiance
hard to understand at the begening but once you learn or le really fun !
I liked the game but i found it a bit hard...
Hello everyone and thank you for playing. Now I know that the tutorial is bad, thank you for the feedback, I will work on my tutorial writing skills. And thanks again for playing my game.
Nice concept! I have to agree that a tutorial wuold be very helpful! :)
Adding the company shares to buy was a really nice touch! Well done!
this game has really great audio and game mechanics but i think a tutorial level would be great i played this two times because i skipped how to play :( ,overall a nice cavey atmosphere, if you could add fog or something like that it would have been a masterpiece i also found a bug within your game i think its related to shaders or something
this game has really great audio and game mechanics but i think a tutorial level would be great i played this two times because i skipped how to play :( ,overall a nice cavey atmosphere, if you could add fog or something like that it would have been a masterpiece i also found a bug within your game i think its related to shaders or something
Once I understood what was going on I really enjoyed this! The text was way too much for me to read so that's kind of my fault for skipping through... I do think it was just a little unclear what the robot was at first - since it wasn't super close to the player to start with. Great work ^_^
after a while I maneged to understand and I really enjoied the game
Too much text but gameplay loop is fun!
A simple tutorial instead of a wall of text can be a real game changer ;-)
The game looks simplistic but good, the dropping water effect really adds to the atmosphere of this game!
Interesting idea. It is a bit difficult to get around and learn how to interact with the game. Maybe an interactive tutorial would have helped. Good job!
i like the visuals
At first I did not understand what to do^^ But then it was a nice little game :)
Cool atmosphere
It took me a while to understand what I was supposed to do, but still a cool game :)
Pretty fun, but pretty much was just clicking everywhere.