I'm glad you found it helpful! 🤟🎸
ConoroGames
Creator of
Recent community posts
Thanks so much for playing! Yeah unfortunately the blur is because of the trashy way I coded collisions - which was essentially:
if (player X = ground X) then (player X + 1) every step
I haven't done a lot of work with platformer collisions before and obviously didn't have a lot of time for this specific game 😅 I thought it looked okay once the rabbit was moving so I wasn't super bothered but I might try to fix it now the jam is over.
Yeah that also made it pretty hard to find - I avoided grinding for that spot until I'd exhausted every other location! When I first saw the kelp/rock combo I had thought that when I had the flippers they would work like the air tanks and always be equipped (which actually it probably wouldn't break anything at that point if they were?). The overall grind was long but also rewarding - I think that section is the only bit that super stands out as needing rebalancing. It's pretty well paced once you figure out where to get everything!
Top of the leader board woohoo! 677! This is a fun idea and the looping feedback is very satisfying. Would love to have a bigger energy bar!
I think the time extender power up needs to come up more frequently, some rounds I wouldn't see it at all so that can make the rounds a bit annoyingly RNG. Obviously I still played it though 😅 Nice work!
I'm obsessed with the art - Deep-Fold seems like a super effective art generating tool for a space game like this! For me the gameplay feels a little too punishing, it would really bring it up a notch if the gravity was a little more forgiving - was hard to launch the ship consistently at such specific angles. Really fun little idea though!
Thanks so much for the good feedback! Sorry you had trouble entering The Loop! To enter The Loop, you actually just have to press 'A' somewhere in your run (it doesn't have to line up with the entranceway). Under the hood, pressing 'A' just toggles the loop entry on/off, but that was a little complicated to explain in-game... So I just hoped that worst case, people would mash A when they go past!
Voice acting in Snake?! Amazing.
The card upgrades really turn this into a modern indie game - I'd love to see a version with more diverse powerup options! The enemies can be pretty punishing at first, and in one playthrough the knight didn't actually appear on screen? (I could only see their health bar).
But overall really cool. Once you get the hang of things, the boss battles provide a nice variety - they're super creative. Love your work.



