I'm glad you enjoyed it! Yeah I discovered that bug towards the end of the jam - I guess have fun jamming out at high speed 🤟
ConoroGames
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Very nice! Loved the animation at the start. It would be a nice quality of life change to have the powerups retain mapping through all of the rooms? Although I guess in the later levels that's not such a big deal since you're changing it so much anyway... The powerups are all really cool for the puzzles, great job on this!
Thanks, I'm glad you liked the vibe! As for the audio - I guess it does so happen to be all 4-channels (like the GameBoy), but that's about as far as the similarities go... The true limitations of the GB restrict it to waveforms and white noise. You could try and emulate the arrangement (white noise for drums and waves for guitars) but by the time you were done it would sound very different to this. I'm a bassist/guitarist so for these tracks I composed and recorded them in Ableton - plugged in a real guitar, programmed some drums, and sprinkled with the odd MIDI when it felt right (like in the garden eel's song)
I'm glad you enjoyed the graphics and music so much! These are definitely my stronger areas.
As a Guitar Hero veteran I agree the buttons can be kind of jarring with arrow keys - but this seems to be the standard layout for arrow-based rhythm games like DDR (I did a bit of research!). I hope at least those gamers will find it intuitive... I did try to make it quite forgiving so I'm glad that helped - there's nothing worse than a rhythm game you can't keep up with 🎶
Great little slice of game! It took me a while to figure out the fishing mechanic (I 100% had to read the instructions - I would have been lost without them...). Once I knew what I was meant to be doing it all made sense!
I love the character your art has given this game, and the music is top tier chiptune 💪
That's a good point about the telegraphing! I hadn't realised that it could be suggesting to time a single hit right. Definitely could be a better way to indicate what the player is ACTUALLY supposed to do! In saying that - most people (like you) do still seem to be figuring it out...
I'm glad you enjoyed the execution! Thanks for stopping by to play a few riffs, and catch a few fish 🎶🎣
Hey thanks for the feedback! The html version is probably a little dependent on your device and connection so maybe the notes don't sync up so reliably. I tried to make the hit range fairly forgiving but I'm sorry it gave you such a hard time 😥
You have to mash A during the second phase (giant A button). You're not the first to flag that though so there must be some clearer telegraphing I could do...
Thanks for giving it a go anyway!
Thanks so much for playing! I'm honestly surprised you found it with the current state of the page - I'll be updating that as soon as I find the time. Needed a little break after pushing right up to the submission deadline... 🫣
I'm not sure how to bind to physical keys on Gamemaker, I didn't know this was a thing. I'll have to do some research for the future. It's unfortunate Z is a standard A button or I could just hard code the additional letters!
Yeah the telegraphing between the minigame phases isn't my favorite, it was a last minute simplification... I had originally built the second phase as a central box with arrow keys coming in from all sides - but in playtesting this change felt a little too complex to understand quickly. Maybe I should add a big 'MASH A!' graphic or something.
The font is one I made custom for this jam. It's actually my first time making a font so I'm glad you liked it! I guess I can upload the png if you'd want to use it.
That's a good 'catch' about the final text box - it only said 'Thanks for playing!' ... So I guess: thanks for playing!
I will update the page to be nicer soon! I'm stoked you still made this little back lakes fishing detour, you're a real one 🤝





