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A member registered Jan 08, 2021 · View creator page →

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I'm glad you enjoyed it! Yeah I discovered that bug towards the end of the jam - I guess have fun jamming out at high speed 🤟

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I loved the music! The ghost animations are also super cute.

Awesome game! This felt just like something you'd pick up a GameBoy for. The sounds, the pacing - all very retro and chill. The mechanics are great so you could definitely flesh this out into a longer project if you wanted!

I used to always enjoy these flipping puzzles! Very much the type of puzzle game you'd come across on the GB. Nicely done!

Beautiful artwork! I love the coins and the lore you've put behind them. It was a lot of fun!

Very cute I love the art and music! The ending though 💔😢

So cute!  I love the character design.  A lot of fun despite some balance being needed on the difficulty curve... Great work on this, I'm impressed!

Latitude and longitude really threw me for a loop 😵‍💫 but a cool little game nonetheless! I enjoyed wandering around and discovering little secrets like the mermaid popping up. Very GB!

Being too old FOR gold! Great idea. This is a cool little puzzle game, super job!

I'm glad you enjoyed it! Music being a jam's main focus is new for me so it's nice to see it's been received so well.

Thanks for the positive feedback on sync and layout! 

This just looks so good! Great pixel art, I love the animations. Really has me longing for some battle music, I wish you'd had the time to add some audio! Great job anyway.

The music is so good 👌 the platforming was a bit frustrating at times but maybe that was intentional. Great character work too, very charming game overall.

Solid viiiibes 🎣 a cool little fishing game. I would have loved to walk between these locations in a little Summer camp type setup but I get that this would have added a lot of scope - especially with the colour pallet changes! The fishing mechanic was very intuitive, nice work.

Amazing. I'm so glad you kept the pervy faces, and the gameplay is genuinely good.  Should be called 'Pervy Worm' though.  10/10!

Very nice!  Loved the animation at the start.  It would be a nice quality of life change to have the powerups retain mapping through all of the rooms?  Although I guess in the later levels that's not such a big deal since you're changing it so much anyway... The powerups are all really cool for the puzzles, great job on this!

Thanks, I'm glad you liked the vibe! As for the audio - I guess it does so happen to be all 4-channels (like the GameBoy), but that's about as far as the similarities go... The true limitations of the GB restrict it to waveforms and white noise. You could try and emulate the arrangement (white noise for drums and waves for guitars) but by the time you were done it would sound very different to this. I'm a bassist/guitarist so for these tracks I composed and recorded them in Ableton - plugged in a real guitar, programmed some drums, and sprinkled with the odd MIDI when it felt right (like in the garden eel's song)

Super cool mechanics.  I love the ability to eat your disconnected tail, this made for a nice evolution of the Snake genre!

I'm glad you enjoyed the graphics and music so much! These are definitely my stronger areas.

As a Guitar Hero veteran I agree the buttons can be kind of jarring with arrow keys - but this seems to be the standard layout for arrow-based rhythm games like DDR (I did a bit of research!).  I hope at least those gamers will find it intuitive...  I did try to make it quite forgiving so I'm glad that helped - there's nothing worse than a rhythm game you can't keep up with 🎶

Great little slice of game!  It took me a while to figure out the fishing mechanic (I 100% had to read the instructions - I would have been lost without them...).  Once I knew what I was meant to be doing it all made sense!

I love the character your art has given this game, and the music is top tier chiptune 💪

Careful, this sounds like you're planning to challenge the Bass King!

I really like it!  But... I couldn't figure out how to play it 🫣 It might need more of a tutorial for small brain gamers 🫠

So cute!  I love the pixel art and chiptune ❤️

This concept is pretty cool! I'd love to see it pushed further.

That's a good point about the telegraphing! I hadn't realised that it could be suggesting to time a single hit right.  Definitely could be a better way to indicate what the player is ACTUALLY supposed to do! In saying that - most people (like you) do still seem to be figuring it out...

I'm glad you enjoyed the execution! Thanks for stopping by to play a few riffs, and catch a few fish 🎶🎣

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Thanks so much! I've wanted to try my hand at a rhythm game for a while and this jam felt like the time. I'm glad you had a great time with it!

Thanks so much!  I'm glad you enjoyed the experience ❤️

I like the story! It's a little punishing going all the way back to the title if you fall in the water - breaks the immersion a tad...

Sounds like a cool idea and the thumbnail is killer 🔥 But as others have said you don't appear to have managed to upload the project 😢 Hope you still managed to make a game you're proud of, that you at least or learnt a thing or two in the process!

A fun little pirate shmup!  I couldn't get through the 4th stage (the triple bullets were a bit unforgiving) but I think the difficulty curve overall was well paced.  Nice job!

Such a great idea leaning into the shovel item!  It was a lot of fun upgrading and digging around the plot, it's a beautifully simple game loop.  The ending though 💔

Thanks! And that's unfortunate - maybe the best solution is custom button mapping... that feels possibly a little extra for a jam though 🫣

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Hey thanks for the feedback! The html version is probably a little dependent on your device and connection so maybe the notes don't sync up so reliably. I tried to make the hit range fairly forgiving but I'm sorry it gave you such a hard time 😥

You have to mash A during the second phase (giant A button). You're not the first to flag that though so there must be some clearer telegraphing I could do...

Thanks for giving it a go anyway! 

Thanks so much for playing! I'm honestly surprised you found it with the current state of the page - I'll be updating that as soon as I find the time. Needed a little break after pushing right up to the submission deadline... 🫣

I'm not sure how to bind to physical keys on Gamemaker, I didn't know this was a thing. I'll have to do some research for the future. It's unfortunate Z is a standard A button or I could just hard code the additional letters!

Yeah the telegraphing between the minigame phases isn't my favorite, it was a last minute simplification... I had originally built the second phase as a central box with arrow keys coming in from all sides - but in playtesting this change felt a little too complex to understand quickly. Maybe I should add a big 'MASH A!' graphic or something. 

The font is one I made custom for this jam. It's actually my first time making a font so I'm glad you liked it! I guess I can upload the png if you'd want to use it. 

That's a good 'catch' about the final text box - it only said 'Thanks for playing!' ... So I guess: thanks for playing! 

I will update the page to be nicer soon! I'm stoked you still made this little back lakes fishing detour, you're a real one 🤝

Especially when you've gone to the trouble of making it actually look cool inside! Just criminal. 

The struggle is real...

Hahaha yeah you can't really hit any record numbers kissing potty mcplant every year 🥲

It really is a shame all of the tools around here are built by eVil Co.  Talk about planned obsolescence!

...slider works perfectly...  Just didn't know it was there 😭

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I played this game for NINETY MINUTES and I didn't pause once.

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