really cool idea!!
Play game
Uncollaborative AI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #21 | 4.286 | 4.286 |
On Topic | #99 | 4.000 | 4.000 |
WOWIE! | #337 | 3.107 | 3.107 |
Sound | #399 | 2.893 | 2.893 |
Visuals | #425 | 3.071 | 3.071 |
Fun | #487 | 2.750 | 2.750 |
Simplicity | #775 | 2.393 | 2.393 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The sounds used are from https://mixkit.co/
Credits
Jonah & cavecake
Comments
veeery cool idea! I think i might've broken a level, but maybe I just got lost lol
This is a really cool idea! I just think we could get hints faster, because some times I was really lost, then I got the first hint and I solved it xD But really cool game! Great job ^^
Really cool idea and the realization is flawless.
I see that that isn't a game for someone who doesn't know code, but I found it very cool
(But I also failed at level 9)
Really interesting game, though took me a while to figure it out :D. Well done!
Really good idea but probably really hard to play for people that do not know anything about html.
But there are some some issues that impact (negatively :/) the experience :
- I could beat some levels (4/5 i think) without changing the source code by being fast enough and there is a level where I think I was supposed to revert to an older version of the AI but I could finish the level without doing it.
- the token in level 8 or 9 is too long, for some security reasons the default setting of the inspector does not allow copy-paste,
- the tip about the unnecessary div should appear sooner, the code should have a more clear structure (with huge comments showing the beginning and the end of the part we are allow to change)
-tips should last until we click them because sometimes I'm reading some source code and I don't notice the tip
-I didn't understand the level with the letters that are locked so I could not test the levels 10+, an overview of all the level would be nice so we don't have to start over when there is a game over (maybe a system with 0,1,2 or 3 starts depending on how fast each level is solved, then each level is lock until you have a certain number of star. That way you don't get stuck on a level)
It is way too complicated for a game jam and because of what I commented above it was way less fun than it could have been :/ But the concept is very original and with some proper modifications it could be really cool !
Hey and thanks for your feedback!
Regarding your issues:
- In Level 5, if you are fast enough to click the button and solve the level that way, that's fine. I personally wasn't fast enough to do that
- About the token: I am very sorry for that. For me, it always worked (I am using Firefox)
- Yeah, ig that would be smart. And for the code structure: comments with the allowed part are indeed a good idea. For the clear code structure: Most of the code is also the code of itch.io which is wrapped around the normal code of the website, so sorry for that
- That's a good idea
- Level 10 actually is the last level implemented yet. But we are gonna add level overviews, configurable difficulties and more after the jam (we didn't managed to do that in time)
- And yeah, it is too complicated. We noticed too late, that the levels were too hard so we didn't had the time to change something.
Again, thank you very much for your constructive feedback and maybe you are willed to play the game again when we finish the next update after the jam!
for a jam about collaborating with AI, this AI is extremely Uncollaborative! regardless, super interesting game with great visuals, with the only fault being the barrier to entry… as someone who knows barely any HTML or JS, I couldnt figure out how to enable the AI on level 2. This obviously isnt a game for someone like me, but I feel as if this game could become more accessible by slowly guiding the character through concepts, maybe making it educational in HTML/JS?
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