Amazing movement! Good job! The visuals and sounds are also very appealing!
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The Paper Square's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #23 | 4.349 | 4.349 |
Visuals | #51 | 4.254 | 4.254 |
Topic | #55 | 4.095 | 4.095 |
WOWIE! | #66 | 3.810 | 3.810 |
Fun | #68 | 3.905 | 3.905 |
Sound | #88 | 3.698 | 3.698 |
Creativity | #455 | 3.095 | 3.095 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
No, I didn't make it myself
Comments
the only bad thing i have to say about the game is the levels need a bit of polishing, like you could of done 5 levels easy, then ease into the harder levels, otherwise great job! art and music was great
Fun game! Controls are snappy, almost no idle time on death, polish levels are crazy satisfying (and +1 for godot!). Congrats :D
I enjoyed the concept and the level design was appealing. Nice Work!
If possible, I would appreciate your feedback as well :D
This concept is generic but the theming is not. I love this! Sounds are excellent, the game feels impactful, the soundtrack was cute, the movement was clean, just all-around good fun :)
However, some of the levels weren't that great... Roof-heavy levels are kind of annoying.
This game feels really professional and polished. The juice is really good, it feels good to play. I found myself getting frustrated with how it works with death -- the idea that a death can be good or bad by enabling or blocking your progress it cool, but the problem is a misplaced body can force you to restart a run that took 10 or 15 deaths to reach that point, which is really frustrating. In a normal platformer dying isn't a big deal since you just restart and need to rerun the level once, but here you have to rerun the level 10-15 times placing your body just to get back to the point where you were, which kills the momentum. Not sure what the right fix is, and your game isn't the only one with this idea that has this issue, but it did annoy me here, I think more than on other games just because this game is so polished and feels good to play in every other way.
Thank you for your feedback! I agree, I've gotten other feedback similar to this and I'm not sure what the right fix should be. Possibly a checkpoint system that respawns you in a new location if you get far enough? Well, if I keep brainstorming I'll find the best solution sooner or later. Thanks for playing! Hope you enjoyed it :D
This game easily has one of the most professional and polished feels out of the games I've played. Also, thank you for the bonus room at the end. Great job!!
Great juice and game feel.
The sound effects became a bit grating after awhile.
Nice and short with lots of polish, impressive for a 72 hours gamejam
Sweat puzzle game with polish on controls and movement. :) Good job
Seen a lot of games with the idea of corpses as platforms, however you did it in a very fun way. The aesthetics are unique (innovation isn't always mechanical) and the platforming is the smoothest of the games I've played thus far (and I've rated over 70 games). Amazing over all, great platforming game!
If you can, please consider paying and rating my game :)
Looks great and there were some smart puzzles in this. I experienced a lot of audio stuttering which brought down the sound score a bit but otherwise awesome job.
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