Damn that was a blast, hilarious game that got me laughing from the first interaction with the world. Art, dialogue and story were all incredible!
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Fun little game! Music is funky and background looks amazing :)
Makes me really confused when cars crash into obstacles or other cars. That being said, I could look past that detail if they also showed the "crashed" animation! ahah
That intro looks amazing, same as all visuals :)
My screen started glitching just as I was playing and for a few seconds I was sure it was coming from the game itself (and was even more impressed!)
Looking at the comments regarding the HTML bugs, have you tried hosting on gotm.io? It works with the Windows .pck file (avoid HTML exporter) and you can still embed it on itch.
I also had problems exporting to HTML with the latest Godot version but using 3.2.3.stable exported fine.
Nice game. The music gives me chill-vibes, which is weird for a racing game ahah
Loved how some of the AI also crashed against walls on some curves. I finished 1st but for some reason crossed the "finish" line 3 times? Seemed like the game waiting for me to get to 1st place before ending :D
Fun game! I might have been messing up something on my end but sometimes I still had riders on a planet and the camera move to the next one :(
The visuals you made look clean and appealing!
Menus, HUD, all visuals look GOOD. Fun game too! Spamming kick seems to be more reliable than hacking but doesn't give you that satisfying speed boost ahaha very enjoyable game that looks and sounds incredible!
Thank you for playing! Makes me very happy you played the whole thing :D
About sound options, dully noted. Won't be missing next time!
Added the option to mute music at the last minute but it was too little too late.
It still is a valid design choice, as in "if you don't kill them fast enough they'll gang up on you" :)
Add some units that give bonus to nearby units (speed, attack, etc) and it is already a more complex game with very little changes!
Great looking game! Also pretty hard, but that might just be me being bad ahah
Enemies are slightly different but since I deal with all of them the same way (run away between swings) they end up feeling the same. Instead of using the best strategy versus each type I'm actually fighting this massive and scary big ball of death running towards me!