This is wonderful and addictive but too easy right now. I want the game to antagonize me more and force me to change my strategy.
Maybe:
- Make me fail a run if I don't hit the point threshold for the next level.
- Add enemy slimes to random grid squares that have debuffs to disrupt my strategy.
- Have boss levels that disable a row or a slime colour.
There are lots of incentives to play few or only one point scoring slime right now. Maybe add more perks or slimes that incentivize the player to play many slimes. The grid felt unnecessarily big to me since I was always wanting to play one big slime in the top corner tile. Maybe have a random tile each turn be a bonus tile with a multiplier to incentivize me to play there instead of using the same square each time.
I'd love to see a full version of this game. It's already nicely polished and was fun enough that I played through all 30 levels. With more slime synergies and a game loop with a fail state and higher difficulty curve I could see sinking hours into something like this. Well done!



